Acabat amb cppcheck
Arreglades les herencies de les classes Sprite
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@@ -7,25 +7,23 @@ Actualizando a la versión "Arcade Edition" en 08/05/2024
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*/
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#include <iostream> // for basic_ostream, char_traits, operator<<, cout
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#include <string> // for basic_string, operator<<, string
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#include "director.h" // for Director
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#include <iostream> // for basic_ostream, char_traits, operator<<, cout
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#include <string> // for basic_string, operator<<, string
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#include <memory>
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#include "director.h" // for Director
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int main(int argc, char *argv[])
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{
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std::cout << "Game start" << std::endl;
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std::cout << "Game start" << std::endl;
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// Crea el objeto Director
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Director *director = new Director(argc, argv);
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// Crea el objeto Director
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auto director = std::make_unique<Director>(argc, const_cast<const char **>(argv));
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// Bucle principal
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const auto exit = director->run();
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// Bucle principal
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const auto exit = director->run();
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// Destruye el objeto Director
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delete director;
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const auto endType = exit == 0 ? "keyboard" : "controller";
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std::cout << "\nGame end with " << endType << std::endl;
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const auto endType = exit == 0 ? "keyboard" : "controller";
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std::cout << "\nGame end with " << endType << std::endl;
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return exit;
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return exit;
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}
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