Afegides utilitats per a linux

Arreglats alguns includes
This commit is contained in:
2024-10-01 17:24:38 +02:00
parent dee5bcb4e4
commit 7dbddd5524
9 changed files with 41 additions and 207 deletions

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@@ -1,10 +1,10 @@
#include "balloon.h"
#include <math.h> // for abs
#include "animated_sprite.h" // for AnimatedSprite
#include "moving_sprite.h" // for MovingSprite
#include "param.h" // for param
#include "sprite.h" // for Sprite
#include "texture.h" // for Texture
#include <math.h> // for abs
#include "animated_sprite.h" // for AnimatedSprite
#include "moving_sprite.h" // for MovingSprite
#include "param.h" // for param
#include "sprite.h" // for Sprite
#include "texture.h" // for Texture
// Constructor
Balloon::Balloon(float x, float y, Uint8 kind, float velx, float speed, Uint16 creationtimer, Texture *texture, std::vector<std::string> *animation)

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@@ -2,11 +2,10 @@
#include <SDL2/SDL_rect.h> // for SDL_Rect
#include <SDL2/SDL_stdinc.h> // for Uint8
#include <memory> // for unique_ptr
#include "sprite.h" // for Sprite
#include "utils.h" // for circle_t
#include <memory> // for std::unique_ptr
class Sprite;
class Texture;
class Texture; // lines 9-9
// Enumeración para los diferentes tipos de balas
enum class BulletType

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@@ -7,24 +7,24 @@
#include <vector> // for vector
#include "section.h" // for options_e
#include "utils.h" // for demoKeys_t, color_t, hiScoreEntry_t
#include "bullet.h"
class Asset;
class Background;
class Balloon;
class Bullet;
class EnemyFormations;
class Explosions;
class Fade;
class Input;
class Item;
class Player;
class Scoreboard;
class Screen;
class SmartSprite;
class Text;
class Texture;
struct JA_Music_t;
struct JA_Sound_t;
class Asset; // lines 11-11
class Background; // lines 12-12
class Balloon; // lines 13-13
class Bullet; // lines 14-14
class EnemyFormations; // lines 15-15
class Explosions; // lines 16-16
class Fade; // lines 17-17
class Input; // lines 18-18
class Item; // lines 19-19
class Player; // lines 20-20
class Scoreboard; // lines 21-21
class Screen; // lines 22-22
class SmartSprite; // lines 23-23
class Text; // lines 24-24
class Texture; // lines 25-25
enum class BulletType;
struct JA_Music_t; // lines 26-26
struct JA_Sound_t; // lines 27-27
#define GAME_MODE_DEMO_OFF false
#define GAME_MODE_DEMO_ON true

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@@ -1,7 +1,10 @@
#include "utils.h"
#include <stdlib.h> // for free, malloc
struct JA_Music_t;
struct JA_Sound_t;
#include <stdlib.h> // for free, malloc
#include <algorithm> // for max, min
#include <cctype> // for isspace
#include <iterator> // for distance
struct JA_Music_t; // lines 3-3
struct JA_Sound_t; // lines 4-4
// Colores
const color_t bgColor = {0x27, 0x27, 0x36};