finalitzada la classe Explosions
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@@ -162,6 +162,13 @@ void MovingSprite::setRect(SDL_Rect rect)
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h = rect.h;
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}
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// Establece el valor de las variables
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void MovingSprite::setPos(float x, float y)
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{
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this->x = x;
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this->y = y;
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}
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// Establece el valor de la variable
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void MovingSprite::setPosX(float value)
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{
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