arreglat el café que ix quan et peguen, que rotava en el punt 0,0

This commit is contained in:
2025-07-19 19:31:00 +02:00
parent 18ca6bdf86
commit 7e5507be8d
2 changed files with 4 additions and 2 deletions

View File

@@ -729,6 +729,7 @@ void Game::throwCoffee(int x, int y) {
smart_sprites_.back()->setEnabled(true);
smart_sprites_.back()->setFinishedCounter(1);
smart_sprites_.back()->setSpriteClip(0, param.game.item_size, param.game.item_size, param.game.item_size);
smart_sprites_.back()->setRotatingCenter({param.game.item_size / 2, param.game.item_size / 2});
smart_sprites_.back()->setRotate(true);
smart_sprites_.back()->setRotateSpeed(10);
smart_sprites_.back()->setRotateAmount(90.0);
@@ -1763,7 +1764,8 @@ void Game::checkDebugEvents(const SDL_Event &event) {
switch (event.key.key) {
case SDLK_1: // Crea una powerball
{
balloon_manager_->createPowerBall();
// balloon_manager_->createPowerBall();
throwCoffee(players_.at(0)->getPosX() + (players_.at(0)->getWidth() / 2), players_.at(0)->getPosY() + (players_.at(0)->getHeight() / 2));
break;
}
case SDLK_2: // Activa o desactiva la aparición de globos