scoreboard: Añadidas funciones para asignar valores a las variables
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@@ -51,7 +51,6 @@ Game::Game(int numPlayers, int currentStage, SDL_Renderer *renderer, Screen *scr
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skyColorsSprite = new Sprite(0, 0, GAMECANVAS_WIDTH, GAMECANVAS_HEIGHT, gameSkyColorsTexture, renderer);
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grassSprite = new Sprite(0, 0, 256, 6, gameGrassTexture, renderer);
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powerMeterSprite = new Sprite(PLAY_AREA_CENTER_X - 20, 170, 40, 7, gamePowerMeterTexture, renderer);
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gameOverSprite = new Sprite(16, 80, 128, 96, gameOverTexture, renderer);
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gameOverEndSprite = new Sprite(PLAY_AREA_CENTER_X - gameOverEndTexture->getWidth() / 2, 80, 128, 96, gameOverEndTexture, renderer);
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@@ -85,9 +84,6 @@ Game::~Game()
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gameGrassTexture->unload();
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delete gameGrassTexture;
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gamePowerMeterTexture->unload();
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delete gamePowerMeterTexture;
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gameSkyColorsTexture->unload();
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delete gameSkyColorsTexture;
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@@ -152,7 +148,6 @@ Game::~Game()
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delete text;
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delete textBig;
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delete textScoreBoard;
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delete textNokia2;
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delete textNokiaBig2;
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delete gameOverMenu;
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@@ -170,7 +165,6 @@ Game::~Game()
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delete skyColorsSprite;
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delete grassSprite;
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delete powerMeterSprite;
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delete gameOverSprite;
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delete gameOverEndSprite;
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@@ -333,7 +327,6 @@ void Game::init()
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clouds2B->setSpriteClip(0, 52, 256, 32);
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grassSprite->setPosY(154);
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powerMeterSprite->setSpriteClip(0, 0, 40, 7);
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// Con los globos creados, calcula el nivel de amenaza
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evaluateAndSetMenace();
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@@ -542,7 +535,6 @@ void Game::loadMedia()
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// Texto
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text = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);
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textScoreBoard = new Text(asset->get("8bithud.png"), asset->get("8bithud.txt"), renderer);
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textBig = new Text(asset->get("smb2_big.png"), asset->get("smb2_big.txt"), renderer);
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textNokia2 = new Text(asset->get("nokia2.png"), asset->get("nokia2.txt"), renderer);
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textNokiaBig2 = new Text(asset->get("nokia_big2.png"), asset->get("nokia_big2.txt"), renderer);
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@@ -3804,7 +3796,6 @@ void Game::reloadTextures()
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gameBuildingsTexture->reLoad();
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gameCloudsTexture->reLoad();
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gameGrassTexture->reLoad();
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gamePowerMeterTexture->reLoad();
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gameSkyColorsTexture->reLoad();
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gameTextTexture->reLoad();
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}
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