afegits els nous fitxers amb grafics i animacions

This commit is contained in:
2024-07-23 20:31:50 +02:00
parent 05b65abc6e
commit 7ea77e5001
14 changed files with 56 additions and 333 deletions

51
data/gfx/player.ani Normal file
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@@ -0,0 +1,51 @@
frameWidth=30
frameHeight=30
[animation]
name=walk
speed=5
loop=0
frames=0,1,2,3
[/animation]
[animation]
name=stand
speed=10
loop=0
frames=4,5,6,7
[/animation]
[animation]
name=walk-sideshoot
speed=5
loop=0
frames=8,9,10,11
[/animation]
[animation]
name=stand-sideshoot
speed=5
loop=0
frames=12,13,14,15
[/animation]
[animation]
name=walk-centershoot
speed=5
loop=0
frames=16,17,18,19
[/animation]
[animation]
name=stand-centershoot
speed=5
loop=0
frames=20,21,22,23
[/animation]
[animation]
name=death
speed=5
loop=0
frames=24,25,26,27
[/animation]

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@@ -1,176 +0,0 @@
frameWidth=30
frameHeight=30
[animation]
name=walk
speed=5
loop=0
frames=0,1,2,3
[/animation]
[animation]
name=stand
speed=10
loop=0
frames=4,5,6,7
[/animation]
[animation]
name=walk_1C
speed=5
loop=0
frames=8,9,10,11
[/animation]
[animation]
name=stand_1C
speed=10
loop=0
frames=12,13,14,15
[/animation]
[animation]
name=walk_2C
speed=5
loop=0
frames=16,17,18,19
[/animation]
[animation]
name=stand_2C
speed=10
loop=0
frames=20,21,22,23
[/animation]
[animation]
name=sideshoot
speed=5
loop=0
frames=24,25,26,27
[/animation]
[animation]
name=centershoot
speed=5
loop=0
frames=28,29,30,31
[/animation]
[animation]
name=sideshoot_1C
speed=5
loop=0
frames=32,33,34,35
[/animation]
[animation]
name=centershoot_1C
speed=5
loop=0
frames=36,37,38,39
[/animation]
[animation]
name=sideshoot_2C
speed=5
loop=0
frames=40,41,42,43
[/animation]
[animation]
name=centershoot_2C
speed=5
loop=0
frames=44,45,46,47
[/animation]
[animation]
name=walk_pwr
speed=3
loop=0
frames=0,1,2,3
[/animation]
[animation]
name=stand_pwr
speed=5
loop=0
frames=4,5,6,7
[/animation]
[animation]
name=walk_1C_pwr
speed=3
loop=0
frames=8,9,10,11
[/animation]
[animation]
name=stand_1C_pwr
speed=5
loop=0
frames=12,13,14,15
[/animation]
[animation]
name=walk_2C_pwr
speed=3
loop=0
frames=16,17,18,19
[/animation]
[animation]
name=stand_2C_pwr
speed=5
loop=0
frames=20,21,22,23
[/animation]
[animation]
name=sideshoot_pwr
speed=2
loop=0
frames=24,25,26,27
[/animation]
[animation]
name=centershoot_pwr
speed=2
loop=0
frames=28,29,30,31
[/animation]
[animation]
name=sideshoot_1C_pwr
speed=2
loop=0
frames=32,33,34,35
[/animation]
[animation]
name=centershoot_1C_pwr
speed=2
loop=0
frames=36,37,38,39
[/animation]
[animation]
name=sideshoot_2C_pwr
speed=2
loop=0
frames=40,41,42,43
[/animation]
[animation]
name=centershoot_2C_pwr
speed=2
loop=0
frames=44,45,46,47
[/animation]

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@@ -1,9 +0,0 @@
frameWidth=30
frameHeight=30
[animation]
name=default
speed=5
loop=0
frames=0,1,2,3
[/animation]

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@@ -1,114 +0,0 @@
frameWidth=30
frameHeight=30
[animation]
name=walk
speed=5
loop=0
frames=0,1,2,3
[/animation]
[animation]
name=stand
speed=10
loop=0
frames=4,5,6,7
[/animation]
[animation]
name=walk_1C
speed=5
loop=0
frames=8,9,10,11
[/animation]
[animation]
name=stand_1C
speed=10
loop=0
frames=12,13,14,15
[/animation]
[animation]
name=walk_pwr
speed=5
loop=0
frames=16,17,18,19
[/animation]
[animation]
name=stand_pwr
speed=10
loop=0
frames=20,21,22,23
[/animation]
[animation]
name=walk_1C_pwr
speed=5
loop=0
frames=24,25,26,27
[/animation]
[animation]
name=stand_1C_pwr
speed=10
loop=0
frames=28,29,30,31
[/animation]
[animation]
name=sideshoot
speed=5
loop=0
frames=16,17,18,19
[/animation]
[animation]
name=centershoot
speed=5
loop=0
frames=20,21,22,23
[/animation]
[animation]
name=sideshoot_1C
speed=5
loop=0
frames=24,25,26,27
[/animation]
[animation]
name=centershoot_1C
speed=5
loop=0
frames=28,29,30,31
[/animation]
[animation]
name=sideshoot_pwr
speed=2
loop=0
frames=16,17,18,19
[/animation]
[animation]
name=centershoot_pwr
speed=2
loop=0
frames=20,21,22,23
[/animation]
[animation]
name=sideshoot_1C_pwr
speed=2
loop=0
frames=24,25,26,27
[/animation]
[animation]
name=centershoot_1C_pwr
speed=2
loop=0
frames=28,29,30,31
[/animation]

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@@ -1,16 +0,0 @@
frameWidth=30
frameHeight=30
[animation]
name=walk
speed=5
loop=0
frames=0,1,2,3
[/animation]
[animation]
name=stand
speed=10
loop=0
frames=4,5,6,7
[/animation]

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@@ -363,25 +363,12 @@ bool Director::setFileList()
asset->add(prefix + "/data/gfx/title_dust.png", t_bitmap); asset->add(prefix + "/data/gfx/title_dust.png", t_bitmap);
asset->add(prefix + "/data/gfx/title_dust.ani", t_data); asset->add(prefix + "/data/gfx/title_dust.ani", t_data);
asset->add(prefix + "/data/gfx/player_head.ani", t_data); asset->add(prefix + "/data/gfx/player.png", t_bitmap);
asset->add(prefix + "/data/gfx/player_body.ani", t_data); asset->add(prefix + "/data/gfx/player.ani", t_data);
asset->add(prefix + "/data/gfx/player_legs.ani", t_data); asset->add(prefix + "/data/gfx/player_power.png", t_bitmap);
asset->add(prefix + "/data/gfx/player_death.ani", t_data); asset->add(prefix + "/data/gfx/player_power.ani", t_data);
asset->add(prefix + "/data/gfx/player_fire.ani", t_data);
asset->add(prefix + "/data/gfx/player_bal1_head.png", t_bitmap); // Fuentes de texto
asset->add(prefix + "/data/gfx/player_bal1_body.png", t_bitmap);
asset->add(prefix + "/data/gfx/player_bal1_legs.png", t_bitmap);
asset->add(prefix + "/data/gfx/player_bal1_death.png", t_bitmap);
asset->add(prefix + "/data/gfx/player_bal1_fire.png", t_bitmap);
asset->add(prefix + "/data/gfx/player_arounder_head.png", t_bitmap);
asset->add(prefix + "/data/gfx/player_arounder_body.png", t_bitmap);
asset->add(prefix + "/data/gfx/player_arounder_legs.png", t_bitmap);
asset->add(prefix + "/data/gfx/player_arounder_death.png", t_bitmap);
asset->add(prefix + "/data/gfx/player_arounder_fire.png", t_bitmap);
// Fuentes
asset->add(prefix + "/data/font/8bithud.png", t_font); asset->add(prefix + "/data/font/8bithud.png", t_font);
asset->add(prefix + "/data/font/8bithud.txt", t_font); asset->add(prefix + "/data/font/8bithud.txt", t_font);
asset->add(prefix + "/data/font/nokia.png", t_font); asset->add(prefix + "/data/font/nokia.png", t_font);