Les enum class passen a estar totes amb la inicial en majuscula

This commit is contained in:
2024-10-07 12:30:46 +02:00
parent cffa4c3c92
commit 7ebefd7b54
16 changed files with 173 additions and 173 deletions

View File

@@ -27,8 +27,8 @@ Fade::~Fade()
// Inicializa las variables
void Fade::init()
{
type = fadeType::CENTER;
mode = fadeMode::OUT;
type = FadeType::CENTER;
mode = FadeMode::OUT;
enabled = false;
finished = false;
counter = 0;
@@ -67,10 +67,10 @@ void Fade::update()
{
switch (type)
{
case fadeType::FULLSCREEN:
case FadeType::FULLSCREEN:
{
// Modifica la transparencia
a = mode == fadeMode::OUT ? std::min(counter * 4, 255) : 255 - std::min(counter * 4, 255);
a = mode == FadeMode::OUT ? std::min(counter * 4, 255) : 255 - std::min(counter * 4, 255);
SDL_SetTextureAlphaMod(backbuffer, a);
@@ -83,7 +83,7 @@ void Fade::update()
break;
}
case fadeType::CENTER:
case FadeType::CENTER:
{
// Dibuja sobre el backbuffer
auto *temp = SDL_GetRenderTarget(renderer);
@@ -112,7 +112,7 @@ void Fade::update()
break;
}
case fadeType::RANDOM_SQUARE:
case FadeType::RANDOM_SQUARE:
{
if (counter % fadeRandomSquaresDelay == 0)
{
@@ -146,7 +146,7 @@ void Fade::update()
break;
}
case fadeType::VENETIAN:
case FadeType::VENETIAN:
{
// Counter debe ir de 0 a 150
if (square.back().h < param.fade.venetianSize)
@@ -209,14 +209,14 @@ void Fade::activate()
switch (type)
{
case fadeType::FULLSCREEN:
case FadeType::FULLSCREEN:
{
// Pinta el backbuffer de color sólido
cleanBackbuffer(r, g, b, 255);
break;
}
case fadeType::CENTER:
case FadeType::CENTER:
{
rect1 = {0, 0, param.game.width, 0};
rect2 = {0, 0, param.game.width, 0};
@@ -224,7 +224,7 @@ void Fade::activate()
break;
}
case fadeType::RANDOM_SQUARE:
case FadeType::RANDOM_SQUARE:
{
rect1 = {0, 0, param.game.width / numSquaresWidth, param.game.height / numSquaresHeight};
square.clear();
@@ -251,18 +251,18 @@ void Fade::activate()
// Limpia la textura
auto *temp = SDL_GetRenderTarget(renderer);
SDL_SetRenderTarget(renderer, backbuffer);
a = mode == fadeMode::OUT ? 0 : 255;
a = mode == FadeMode::OUT ? 0 : 255;
SDL_SetRenderDrawColor(renderer, r, g, b, a);
SDL_RenderClear(renderer);
SDL_SetRenderTarget(renderer, temp);
// Deja el color listo para usar
a = mode == fadeMode::OUT ? 255 : 0;
a = mode == FadeMode::OUT ? 255 : 0;
break;
}
case fadeType::VENETIAN:
case FadeType::VENETIAN:
{
cleanBackbuffer(0, 0, 0, 0);
rect1 = {0, 0, param.game.width, 0};
@@ -297,13 +297,13 @@ bool Fade::hasEnded() const
}
// Establece el tipo de fade
void Fade::setType(fadeType type)
void Fade::setType(FadeType type)
{
this->type = type;
}
// Establece el modo de fade
void Fade::setMode(fadeMode mode)
void Fade::setMode(FadeMode mode)
{
this->mode = mode;
}