Les enum class passen a estar totes amb la inicial en majuscula

This commit is contained in:
2024-10-07 12:30:46 +02:00
parent cffa4c3c92
commit 7ebefd7b54
16 changed files with 173 additions and 173 deletions

View File

@@ -6,11 +6,11 @@
#include <vector> // for vector
#include "input.h" // for inputs_e, INPUT_USE_ANY, INPUT_...
#include "lang.h" // for lang_e
#include "screen.h" // for screenVideoMode, screenFilter
#include "screen.h" // for ScreenVideoMode, ScreenFilter
#include "utils.h" // for op_controller_t, options_t, op_...
// Variables
options_t options;
// Variables
options_t options;
// Declaraciones
bool setOptions(std::string var, std::string value);
@@ -20,13 +20,13 @@ void initOptions()
{
// Opciones de video
#ifdef ANBERNIC
options.video.mode = screenVideoMode::WINDOW;
options.video.mode = ScreenVideoMode::WINDOW;
options.video.window.size = 3;
#else
options.video.mode = screenVideoMode::WINDOW;
options.video.mode = ScreenVideoMode::WINDOW;
options.video.window.size = 2;
#endif
options.video.filter = screenFilter::NEAREST;
options.video.filter = ScreenFilter::NEAREST;
options.video.vSync = true;
options.video.shaders = true;
@@ -43,7 +43,7 @@ void initOptions()
options.audio.sound.volume = 64;
// Opciones de juego
options.game.difficulty = gameDifficulty::NORMAL;
options.game.difficulty = GameDifficulty::NORMAL;
options.game.language = lang::ba_BA;
options.game.autofire = true;
@@ -132,11 +132,11 @@ bool loadOptionsFile(std::string filePath)
}
// Normaliza los valores
const bool a = options.video.mode == screenVideoMode::WINDOW;
const bool b = options.video.mode == screenVideoMode::FULLSCREEN;
const bool a = options.video.mode == ScreenVideoMode::WINDOW;
const bool b = options.video.mode == ScreenVideoMode::FULLSCREEN;
if (!(a || b))
{
options.video.mode = screenVideoMode::WINDOW;
options.video.mode = ScreenVideoMode::WINDOW;
}
if (options.video.window.size < 1 || options.video.window.size > 4)
@@ -171,10 +171,10 @@ bool saveOptionsFile(std::string filePath)
#endif
// Opciones de video
const auto valueVideoModeWinow = std::to_string(static_cast<int>(screenVideoMode::WINDOW));
const auto valueVideoModeFullscreen = std::to_string(static_cast<int>(screenVideoMode::FULLSCREEN));
const auto valueFilterNearest = std::to_string(static_cast<int>(screenFilter::NEAREST));
const auto valueFilterLineal = std::to_string(static_cast<int>(screenFilter::LINEAL));
const auto valueVideoModeWinow = std::to_string(static_cast<int>(ScreenVideoMode::WINDOW));
const auto valueVideoModeFullscreen = std::to_string(static_cast<int>(ScreenVideoMode::FULLSCREEN));
const auto valueFilterNearest = std::to_string(static_cast<int>(ScreenFilter::NEAREST));
const auto valueFilterLineal = std::to_string(static_cast<int>(ScreenFilter::LINEAL));
file << "## VIDEO\n";
file << "## video.mode [" << valueVideoModeWinow << ": window, " << valueVideoModeFullscreen << ": fullscreen]\n";
@@ -236,9 +236,9 @@ bool saveOptionsFile(std::string filePath)
file << "audio.sound.volume=" + std::to_string(options.audio.sound.volume) + "\n";
// Opciones del juego
const auto valueDifficultyEasy = std::to_string(static_cast<int>(gameDifficulty::EASY));
const auto valueDifficultyNormal = std::to_string(static_cast<int>(gameDifficulty::NORMAL));
const auto valueDifficultyHard = std::to_string(static_cast<int>(gameDifficulty::HARD));
const auto valueDifficultyEasy = std::to_string(static_cast<int>(GameDifficulty::EASY));
const auto valueDifficultyNormal = std::to_string(static_cast<int>(GameDifficulty::NORMAL));
const auto valueDifficultyHard = std::to_string(static_cast<int>(GameDifficulty::HARD));
file << "\n\n## GAME\n";
file << "## game.language [0: spanish, 1: valencian, 2: english]\n";
file << "## game.difficulty [" << valueDifficultyEasy << ": easy, " << valueDifficultyNormal << ": normal, " << valueDifficultyHard << ": hard]\n";
@@ -285,8 +285,8 @@ bool setOptions(std::string var, std::string value)
// Opciones de video
if (var == "video.mode")
{
// options.video.mode = value == std::to_string(static_cast<int>(screenVideoMode::WINDOW)) ? screenVideoMode::WINDOW : screenVideoMode::FULLSCREEN;
options.video.mode = static_cast<screenVideoMode>(std::stoi(value));
// options.video.mode = value == std::to_string(static_cast<int>(ScreenVideoMode::WINDOW)) ? ScreenVideoMode::WINDOW : ScreenVideoMode::FULLSCREEN;
options.video.mode = static_cast<ScreenVideoMode>(std::stoi(value));
}
else if (var == "video.window.size")
@@ -300,8 +300,8 @@ bool setOptions(std::string var, std::string value)
else if (var == "video.filter")
{
// options.video.filter = value == std::to_string(static_cast<int>(screenFilter::NEAREST)) ? screenFilter::NEAREST : screenFilter::LINEAL;
options.video.filter = static_cast<screenFilter>(std::stoi(value));
// options.video.filter = value == std::to_string(static_cast<int>(ScreenFilter::NEAREST)) ? ScreenFilter::NEAREST : ScreenFilter::LINEAL;
options.video.filter = static_cast<ScreenFilter>(std::stoi(value));
}
else if (var == "video.shaders")
@@ -370,7 +370,7 @@ bool setOptions(std::string var, std::string value)
else if (var == "game.difficulty")
{
options.game.difficulty = static_cast<gameDifficulty>(std::stoi(value));
options.game.difficulty = static_cast<GameDifficulty>(std::stoi(value));
}
else if (var == "game.autofire")