Les enum class passen a estar totes amb la inicial en majuscula
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@@ -54,9 +54,9 @@ Scoreboard::Scoreboard(SDL_Renderer *renderer) : renderer(renderer)
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hiScoreName = "";
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color = {0, 0, 0};
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rect = {0, 0, 320, 40};
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panel[SCOREBOARD_LEFT_PANEL].mode = scoreboardMode::SCORE;
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panel[SCOREBOARD_RIGHT_PANEL].mode = scoreboardMode::SCORE;
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panel[SCOREBOARD_CENTER_PANEL].mode = scoreboardMode::STAGE_INFO;
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panel[SCOREBOARD_LEFT_PANEL].mode = ScoreboardMode::SCORE;
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panel[SCOREBOARD_RIGHT_PANEL].mode = ScoreboardMode::SCORE;
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panel[SCOREBOARD_CENTER_PANEL].mode = ScoreboardMode::STAGE_INFO;
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ticks = SDL_GetTicks();
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counter = 0;
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@@ -262,7 +262,7 @@ void Scoreboard::fillPanelTextures()
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switch (panel[i].mode)
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{
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case scoreboardMode::SCORE:
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case ScoreboardMode::SCORE:
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{
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// SCORE
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textScoreBoard->writeCentered(slot4_1.x, slot4_1.y, name[i]);
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@@ -274,7 +274,7 @@ void Scoreboard::fillPanelTextures()
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break;
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}
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case scoreboardMode::DEMO:
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case ScoreboardMode::DEMO:
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{
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// DEMO MODE
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textScoreBoard->writeCentered(slot4_1.x, slot4_1.y + 4, lang::getText(101));
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@@ -288,7 +288,7 @@ void Scoreboard::fillPanelTextures()
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break;
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}
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case scoreboardMode::WAITING:
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case ScoreboardMode::WAITING:
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{
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// GAME OVER
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textScoreBoard->writeCentered(slot4_1.x, slot4_1.y + 4, lang::getText(102));
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@@ -302,7 +302,7 @@ void Scoreboard::fillPanelTextures()
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break;
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}
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case scoreboardMode::GAME_OVER:
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case ScoreboardMode::GAME_OVER:
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{
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// GAME OVER
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textScoreBoard->writeCentered(slot4_1.x, slot4_1.y + 4, lang::getText(102));
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@@ -316,7 +316,7 @@ void Scoreboard::fillPanelTextures()
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break;
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}
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case scoreboardMode::STAGE_INFO:
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case ScoreboardMode::STAGE_INFO:
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{
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// STAGE
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textScoreBoard->writeCentered(slot4_1.x, slot4_1.y, lang::getText(57) + std::to_string(stage));
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@@ -333,7 +333,7 @@ void Scoreboard::fillPanelTextures()
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break;
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}
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case scoreboardMode::CONTINUE:
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case ScoreboardMode::CONTINUE:
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{
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// SCORE
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textScoreBoard->writeCentered(slot4_1.x, slot4_1.y, name[i]);
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@@ -345,7 +345,7 @@ void Scoreboard::fillPanelTextures()
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break;
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}
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case scoreboardMode::ENTER_NAME:
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case ScoreboardMode::ENTER_NAME:
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{
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// SCORE
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textScoreBoard->writeCentered(slot4_1.x, slot4_1.y, name[i]);
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@@ -457,7 +457,7 @@ void Scoreboard::recalculateAnchors()
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}
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// Establece el modo del marcador
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void Scoreboard::setMode(int index, scoreboardMode mode)
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void Scoreboard::setMode(int index, ScoreboardMode mode)
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{
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panel[index].mode = mode;
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}
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