Les enum class passen a estar totes amb la inicial en majuscula

This commit is contained in:
2024-10-07 12:30:46 +02:00
parent cffa4c3c92
commit 7ebefd7b54
16 changed files with 173 additions and 173 deletions

View File

@@ -54,9 +54,9 @@ Scoreboard::Scoreboard(SDL_Renderer *renderer) : renderer(renderer)
hiScoreName = "";
color = {0, 0, 0};
rect = {0, 0, 320, 40};
panel[SCOREBOARD_LEFT_PANEL].mode = scoreboardMode::SCORE;
panel[SCOREBOARD_RIGHT_PANEL].mode = scoreboardMode::SCORE;
panel[SCOREBOARD_CENTER_PANEL].mode = scoreboardMode::STAGE_INFO;
panel[SCOREBOARD_LEFT_PANEL].mode = ScoreboardMode::SCORE;
panel[SCOREBOARD_RIGHT_PANEL].mode = ScoreboardMode::SCORE;
panel[SCOREBOARD_CENTER_PANEL].mode = ScoreboardMode::STAGE_INFO;
ticks = SDL_GetTicks();
counter = 0;
@@ -262,7 +262,7 @@ void Scoreboard::fillPanelTextures()
switch (panel[i].mode)
{
case scoreboardMode::SCORE:
case ScoreboardMode::SCORE:
{
// SCORE
textScoreBoard->writeCentered(slot4_1.x, slot4_1.y, name[i]);
@@ -274,7 +274,7 @@ void Scoreboard::fillPanelTextures()
break;
}
case scoreboardMode::DEMO:
case ScoreboardMode::DEMO:
{
// DEMO MODE
textScoreBoard->writeCentered(slot4_1.x, slot4_1.y + 4, lang::getText(101));
@@ -288,7 +288,7 @@ void Scoreboard::fillPanelTextures()
break;
}
case scoreboardMode::WAITING:
case ScoreboardMode::WAITING:
{
// GAME OVER
textScoreBoard->writeCentered(slot4_1.x, slot4_1.y + 4, lang::getText(102));
@@ -302,7 +302,7 @@ void Scoreboard::fillPanelTextures()
break;
}
case scoreboardMode::GAME_OVER:
case ScoreboardMode::GAME_OVER:
{
// GAME OVER
textScoreBoard->writeCentered(slot4_1.x, slot4_1.y + 4, lang::getText(102));
@@ -316,7 +316,7 @@ void Scoreboard::fillPanelTextures()
break;
}
case scoreboardMode::STAGE_INFO:
case ScoreboardMode::STAGE_INFO:
{
// STAGE
textScoreBoard->writeCentered(slot4_1.x, slot4_1.y, lang::getText(57) + std::to_string(stage));
@@ -333,7 +333,7 @@ void Scoreboard::fillPanelTextures()
break;
}
case scoreboardMode::CONTINUE:
case ScoreboardMode::CONTINUE:
{
// SCORE
textScoreBoard->writeCentered(slot4_1.x, slot4_1.y, name[i]);
@@ -345,7 +345,7 @@ void Scoreboard::fillPanelTextures()
break;
}
case scoreboardMode::ENTER_NAME:
case ScoreboardMode::ENTER_NAME:
{
// SCORE
textScoreBoard->writeCentered(slot4_1.x, slot4_1.y, name[i]);
@@ -457,7 +457,7 @@ void Scoreboard::recalculateAnchors()
}
// Establece el modo del marcador
void Scoreboard::setMode(int index, scoreboardMode mode)
void Scoreboard::setMode(int index, ScoreboardMode mode)
{
panel[index].mode = mode;
}