Abans de llevar checkInputMod
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@@ -384,11 +384,8 @@ void Screen::doFlash()
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if (flash_effect_.enabled)
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{
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// Dibuja el color del flash en la textura
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//auto temp = SDL_GetRenderTarget(renderer_);
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//SDL_SetRenderTarget(renderer_, game_canvas_);
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SDL_SetRenderDrawColor(renderer_, flash_effect_.color.r, flash_effect_.color.g, flash_effect_.color.b, 0xFF);
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SDL_RenderClear(renderer_);
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//SDL_SetRenderTarget(renderer_, temp);
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// Actualiza la lógica del efecto
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flash_effect_.counter > 0 ? flash_effect_.counter-- : flash_effect_.enabled = false;
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@@ -400,11 +397,8 @@ void Screen::doAttenuate()
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{
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if (attenuate_effect_)
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{
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//auto temp = SDL_GetRenderTarget(renderer_);
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//SDL_SetRenderTarget(renderer_, game_canvas_);
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SDL_SetRenderDrawColor(renderer_, 0, 0, 0, 64);
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SDL_RenderFillRect(renderer_, nullptr);
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//SDL_SetRenderTarget(renderer_, temp);
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}
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}
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