Eliminat controllers.png
This commit is contained in:
@@ -307,6 +307,7 @@ void Director::setFileList()
|
||||
Asset::get()->add(prefix + "/data/sound/stage_change.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/tabe.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/title.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/voice_byebye.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/voice_coffee.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/voice_get_ready.wav", AssetType::SOUND);
|
||||
Asset::get()->add(prefix + "/data/sound/voice_no.wav", AssetType::SOUND);
|
||||
@@ -320,121 +321,102 @@ void Director::setFileList()
|
||||
Asset::get()->add(prefix + "/data/shaders/crtpi_256.glsl", AssetType::DATA);
|
||||
Asset::get()->add(prefix + "/data/shaders/crtpi_240.glsl", AssetType::DATA);
|
||||
|
||||
// Texturas
|
||||
// Texturas - Balloons
|
||||
Asset::get()->add(prefix + "/data/gfx/balloon/balloon1.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/balloon/balloon1.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/gfx/balloon/balloon2.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/balloon/balloon2.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/gfx/balloon/balloon3.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/balloon/balloon3.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/gfx/balloon/balloon4.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/balloon/balloon4.ani", AssetType::ANIMATION);
|
||||
|
||||
{ // Controllers
|
||||
Asset::get()->add(prefix + "/data/gfx/controllers/controllers.png", AssetType::BITMAP);
|
||||
}
|
||||
// Texturas - Explosiones
|
||||
Asset::get()->add(prefix + "/data/gfx/balloon/explosion1.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/balloon/explosion1.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/gfx/balloon/explosion2.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/balloon/explosion2.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/gfx/balloon/explosion3.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/balloon/explosion3.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/gfx/balloon/explosion4.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/balloon/explosion4.ani", AssetType::ANIMATION);
|
||||
|
||||
{ // Balloons
|
||||
Asset::get()->add(prefix + "/data/gfx/balloon/balloon1.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/balloon/balloon1.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/gfx/balloon/balloon2.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/balloon/balloon2.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/gfx/balloon/balloon3.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/balloon/balloon3.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/gfx/balloon/balloon4.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/balloon/balloon4.ani", AssetType::ANIMATION);
|
||||
}
|
||||
// Texturas - Power Ball
|
||||
Asset::get()->add(prefix + "/data/gfx/balloon/powerball.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/balloon/powerball.ani", AssetType::ANIMATION);
|
||||
|
||||
{ // Explosions
|
||||
Asset::get()->add(prefix + "/data/gfx/balloon/explosion1.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/balloon/explosion1.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/gfx/balloon/explosion2.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/balloon/explosion2.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/gfx/balloon/explosion3.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/balloon/explosion3.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/gfx/balloon/explosion4.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/balloon/explosion4.ani", AssetType::ANIMATION);
|
||||
}
|
||||
// Texturas - Bala
|
||||
Asset::get()->add(prefix + "/data/gfx/bullet/bullet.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/bullet/bullet.ani", AssetType::ANIMATION);
|
||||
|
||||
{ // Power Ball
|
||||
Asset::get()->add(prefix + "/data/gfx/balloon/powerball.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/balloon/powerball.ani", AssetType::ANIMATION);
|
||||
}
|
||||
// Texturas - Tabe
|
||||
Asset::get()->add(prefix + "/data/gfx/tabe/tabe.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/tabe/tabe.ani", AssetType::ANIMATION);
|
||||
|
||||
{ // Bala
|
||||
Asset::get()->add(prefix + "/data/gfx/bullet/bullet.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/bullet/bullet.ani", AssetType::ANIMATION);
|
||||
}
|
||||
// Texturas - Juego
|
||||
Asset::get()->add(prefix + "/data/gfx/game/game_buildings.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/game/game_clouds1.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/game/game_clouds2.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/game/game_grass.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/game/game_power_meter.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/game/game_sky_colors.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/game/game_sun.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/game/game_moon.png", AssetType::BITMAP);
|
||||
|
||||
{ // Tabe
|
||||
Asset::get()->add(prefix + "/data/gfx/tabe/tabe.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/tabe/tabe.ani", AssetType::ANIMATION);
|
||||
}
|
||||
// Texturas - Intro
|
||||
Asset::get()->add(prefix + "/data/gfx/intro/intro1.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/intro/intro2.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/intro/intro3.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/intro/intro4.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/intro/intro5.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/intro/intro6.png", AssetType::BITMAP);
|
||||
|
||||
{ // Juego
|
||||
Asset::get()->add(prefix + "/data/gfx/game/game_buildings.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/game/game_clouds1.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/game/game_clouds2.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/game/game_grass.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/game/game_power_meter.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/game/game_sky_colors.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/game/game_sun.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/game/game_moon.png", AssetType::BITMAP);
|
||||
}
|
||||
// Texturas - Logo
|
||||
Asset::get()->add(prefix + "/data/gfx/logo/logo_jailgames.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/logo/logo_jailgames_mini.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/logo/logo_since_1998.png", AssetType::BITMAP);
|
||||
|
||||
{ // Intro
|
||||
Asset::get()->add(prefix + "/data/gfx/intro/intro1.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/intro/intro2.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/intro/intro3.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/intro/intro4.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/intro/intro5.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/intro/intro6.png", AssetType::BITMAP);
|
||||
}
|
||||
// Texturas - Items
|
||||
Asset::get()->add(prefix + "/data/gfx/item/item_points1_disk.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/item/item_points1_disk.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/gfx/item/item_points2_gavina.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/item/item_points2_gavina.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/gfx/item/item_points3_pacmar.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/item/item_points3_pacmar.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/gfx/item/item_clock.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/item/item_clock.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/gfx/item/item_coffee.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/item/item_coffee.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/gfx/item/item_debian.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/item/item_debian.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/gfx/item/item_coffee_machine.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/item/item_coffee_machine.ani", AssetType::ANIMATION);
|
||||
|
||||
{ // Logo
|
||||
Asset::get()->add(prefix + "/data/gfx/logo/logo_jailgames.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/logo/logo_jailgames_mini.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/logo/logo_since_1998.png", AssetType::BITMAP);
|
||||
}
|
||||
// Texturas - Titulo
|
||||
Asset::get()->add(prefix + "/data/gfx/title/title_bg_tile.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/title/title_coffee.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/title/title_crisis.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/title/title_arcade_edition.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/title/title_dust.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/title/title_dust.ani", AssetType::ANIMATION);
|
||||
|
||||
{ // Items
|
||||
Asset::get()->add(prefix + "/data/gfx/item/item_points1_disk.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/item/item_points1_disk.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/gfx/item/item_points2_gavina.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/item/item_points2_gavina.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/gfx/item/item_points3_pacmar.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/item/item_points3_pacmar.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/gfx/item/item_clock.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/item/item_clock.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/gfx/item/item_coffee.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/item/item_coffee.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/gfx/item/item_debian.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/item/item_debian.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/gfx/item/item_coffee_machine.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/item/item_coffee_machine.ani", AssetType::ANIMATION);
|
||||
}
|
||||
// Texturas - Jugador 1
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player1.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player1_1_coffee_palette.gif", AssetType::PALETTE);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player1_2_coffee_palette.gif", AssetType::PALETTE);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player1_invencible_palette.gif", AssetType::PALETTE);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player1_power.png", AssetType::BITMAP);
|
||||
|
||||
{ // Titulo
|
||||
Asset::get()->add(prefix + "/data/gfx/title/title_bg_tile.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/title/title_coffee.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/title/title_crisis.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/title/title_arcade_edition.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/title/title_dust.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/title/title_dust.ani", AssetType::ANIMATION);
|
||||
}
|
||||
// Texturas - Jugador 2
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player2.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player2_1_coffee_palette.gif", AssetType::PALETTE);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player2_2_coffee_palette.gif", AssetType::PALETTE);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player2_invencible_palette.gif", AssetType::PALETTE);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player2_power.png", AssetType::BITMAP);
|
||||
|
||||
{ // Jugador 1
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player1.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player1_1_coffee_palette.gif", AssetType::PALETTE);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player1_2_coffee_palette.gif", AssetType::PALETTE);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player1_invencible_palette.gif", AssetType::PALETTE);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player1_power.png", AssetType::BITMAP);
|
||||
}
|
||||
|
||||
{ // Jugador 2
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player2.gif", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player2_1_coffee_palette.gif", AssetType::PALETTE);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player2_2_coffee_palette.gif", AssetType::PALETTE);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player2_invencible_palette.gif", AssetType::PALETTE);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player2_power.png", AssetType::BITMAP);
|
||||
}
|
||||
|
||||
{ // Animaciones del jugador
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player_power.ani", AssetType::ANIMATION);
|
||||
}
|
||||
// Animaciones del jugador
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/gfx/player/player_power.ani", AssetType::ANIMATION);
|
||||
|
||||
// Fuentes de texto
|
||||
Asset::get()->add(prefix + "/data/font/8bithud.png", AssetType::BITMAP);
|
||||
|
||||
Reference in New Issue
Block a user