afegit defaults.h amb els valors per defecte de Param
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132
source/defaults.h
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132
source/defaults.h
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#pragma once
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#include <array>
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#include "color.h"
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#include "ui/notifier.h"
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// Configuración centralizada con todos los valores por defecto del juego
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namespace GameDefaults {
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// --- GAME ---
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namespace Game {
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constexpr float WIDTH = 320.0f;
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constexpr float HEIGHT = 256.0f;
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constexpr float ITEM_SIZE = 20.0f;
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constexpr int NAME_ENTRY_IDLE_TIME = 10;
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constexpr int NAME_ENTRY_TOTAL_TIME = 60;
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constexpr bool HIT_STOP = false;
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constexpr int HIT_STOP_MS = 500;
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// Play area por defecto
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constexpr float PLAY_AREA_X = 0.0f;
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constexpr float PLAY_AREA_Y = 0.0f;
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constexpr float PLAY_AREA_W = 320.0f;
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constexpr float PLAY_AREA_H = 216.0f;
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} // namespace Game
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// --- FADE ---
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namespace Fade {
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constexpr const char* COLOR = "1F2B30";
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constexpr float NUM_SQUARES_WIDTH = 160.0f;
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constexpr float NUM_SQUARES_HEIGHT = 128.0f;
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constexpr int RANDOM_SQUARES_DELAY = 1;
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constexpr int RANDOM_SQUARES_MULT = 500;
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constexpr int POST_DURATION = 80;
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constexpr float VENETIAN_SIZE = 12.0f;
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} // namespace Fade
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// --- SCOREBOARD ---
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namespace Scoreboard {
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constexpr float RECT_X = 0.0f;
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constexpr float RECT_Y = 216.0f;
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constexpr float RECT_W = 320.0f;
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constexpr float RECT_H = 40.0f;
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constexpr bool SEPARATOR_AUTOCOLOR = true;
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constexpr const char* SEPARATOR_COLOR = "0D1A2B";
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constexpr const char* EASY_COLOR = "4B692F";
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constexpr const char* NORMAL_COLOR = "2E3F47";
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constexpr const char* HARD_COLOR = "76428A";
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constexpr bool TEXT_AUTOCOLOR = true;
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constexpr const char* TEXT_COLOR1 = "FFFFFF";
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constexpr const char* TEXT_COLOR2 = "FFFFFF";
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constexpr int SKIP_COUNTDOWN_VALUE = 8;
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} // namespace Scoreboard
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// --- TITLE ---
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namespace Title {
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constexpr int PRESS_START_POSITION = 180;
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constexpr int DURATION = 800;
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constexpr int ARCADE_EDITION_POSITION = 123;
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constexpr int TITLE_C_C_POSITION = 80;
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constexpr const char* BG_COLOR = "41526F";
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} // namespace Title
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// --- BACKGROUND ---
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namespace Background {
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constexpr const char* ATTENUATE_COLOR = "FFFFFF00";
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}
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// --- BALLOONS ---
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namespace Balloon {
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// Configuración de física para cada nivel de globo
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struct BalloonSettings {
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float vel;
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float grav;
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constexpr BalloonSettings(float v, float g) : vel(v), grav(g) {}
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};
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constexpr std::array<BalloonSettings, 4> SETTINGS = {{
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BalloonSettings(2.75f, 0.09f), // Globo 0
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BalloonSettings(3.70f, 0.10f), // Globo 1
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BalloonSettings(4.70f, 0.10f), // Globo 2
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BalloonSettings(5.45f, 0.10f) // Globo 3
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}};
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constexpr std::array<const char*, 4> COLORS = {
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"blue", "orange", "red", "green"};
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constexpr bool BOUNCING_SOUND = false;
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} // namespace Balloon
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// --- NOTIFICATION ---
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namespace Notification {
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constexpr Notifier::Position POS_V = Notifier::Position::TOP;
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constexpr Notifier::Position POS_H = Notifier::Position::LEFT;
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constexpr bool SOUND = false;
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constexpr const char* COLOR = "303030";
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} // namespace Notification
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// --- SERVICE MENU ---
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namespace ServiceMenu {
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constexpr const char* TITLE_COLOR = "99FF62";
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constexpr const char* TEXT_COLOR = "FFFFFF";
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constexpr const char* SELECTED_COLOR = "FFDC44";
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constexpr const char* BG_COLOR = "000F00F5";
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constexpr bool DROP_SHADOW = false;
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} // namespace ServiceMenu
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// --- INTRO ---
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namespace Intro {
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constexpr const char* BG_COLOR = "4664BD";
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constexpr const char* CARD_COLOR = "CBDBFC";
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constexpr const char* SHADOW_COLOR = "00000080";
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constexpr int TEXT_DISTANCE_FROM_BOTTOM = 48;
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} // namespace Intro
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// --- DEBUG ---
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namespace Debug {
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constexpr const char* COLOR = "00FFFF";
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}
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// --- RESOURCE ---
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namespace Resource {
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constexpr const char* COLOR = "FFFFFF";
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}
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// --- TABE ---
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namespace Tabe {
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constexpr float MIN_SPAWN_TIME = 2.0f;
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constexpr float MAX_SPAWN_TIME = 3.0f;
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} // namespace Tabe
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} // namespace GameDefaults
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