Afegit un lock per evitar que es puga incrementar el poder de la fase
Es necesita almenys un jugador viu per a poder incrementar el poder de la fase
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@@ -10,6 +10,7 @@
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#include "texture.h" // Para Texture
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#include "resource.h"
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#include "jail_audio.h"
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#include "stage.h"
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// Constructor
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Player::Player(int id, float x, int y, bool demo, SDL_Rect &play_area, std::vector<std::shared_ptr<Texture>> texture, const std::vector<std::vector<std::string>> &animations)
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@@ -503,6 +504,7 @@ void Player::setPlayingState(PlayerState state)
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init();
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playing_state_ = PlayerState::PLAYING;
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setScoreboardMode(ScoreboardMode::SCORE);
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Stage::power_can_be_added = true;
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break;
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}
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case PlayerState::CONTINUE:
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