afegit makefile per a macos
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3
Makefile
3
Makefile
@@ -207,7 +207,8 @@ macos_release:
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$(MKDIR) Frameworks
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# Copia carpetas y ficheros
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cp -R data "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
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cp -R config "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
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cp resources.pack "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
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cp -R release/frameworks/SDL3.xcframework "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks"
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cp -R release/frameworks/SDL3.xcframework Frameworks
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cp release/*.icns "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
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BIN
pack_resources
BIN
pack_resources
Binary file not shown.
@@ -78,7 +78,12 @@ Director::~Director() {
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void Director::init() {
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// Configuración inicial de parametros
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Asset::init(executable_path_); // Inicializa el sistema de gestión de archivos
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#ifdef MACOS_BUNDLE
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ResourceHelper::initializeResourceSystem(executable_path_ + "/../Resources/resources.pack");
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#else
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ResourceHelper::initializeResourceSystem("resources.pack");
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#endif
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loadAssets(); // Crea el índice de archivos
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Input::init(Asset::get()->get("gamecontrollerdb.txt"), Asset::get()->get("controllers.json")); // Carga configuración de controles
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Options::setConfigFile(Asset::get()->get("config.txt")); // Establece el fichero de configuración
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@@ -1,89 +0,0 @@
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#include "source/resource_loader.h"
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#include <iostream>
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int main() {
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std::cout << "Testing Resource Loader" << std::endl;
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std::cout << "=======================" << std::endl;
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auto& loader = ResourceLoader::getInstance();
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std::cout << "Initializing with pack file..." << std::endl;
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if (!loader.initialize("test_resources.pack")) {
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std::cerr << "Failed to initialize resource loader" << std::endl;
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return 1;
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}
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std::cout << "Loaded resources: " << loader.getLoadedResourceCount() << std::endl;
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std::cout << std::endl;
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std::cout << "Testing resource loading..." << std::endl;
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std::string testFile = "sound/title.wav";
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if (loader.resourceExists(testFile)) {
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auto data = loader.loadResource(testFile);
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std::cout << "✓ " << testFile << " - Size: " << data.size() << " bytes" << std::endl;
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if (data.size() > 44) {
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std::cout << " WAV Header: ";
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for (int i = 0; i < 12; i++) {
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if (data[i] >= 32 && data[i] < 127) {
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std::cout << (char)data[i];
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} else {
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std::cout << ".";
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}
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}
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std::cout << std::endl;
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}
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} else {
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std::cout << "✗ " << testFile << " - Not found" << std::endl;
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}
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testFile = "gfx/logo/logo_jailgames.png";
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if (loader.resourceExists(testFile)) {
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auto data = loader.loadResource(testFile);
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std::cout << "✓ " << testFile << " - Size: " << data.size() << " bytes" << std::endl;
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if (data.size() > 8) {
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std::cout << " PNG Header: ";
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for (int i = 1; i < 4; i++) {
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std::cout << (char)data[i];
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}
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std::cout << std::endl;
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}
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} else {
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std::cout << "✗ " << testFile << " - Not found" << std::endl;
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}
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testFile = "lang/es_ES.json";
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if (loader.resourceExists(testFile)) {
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auto data = loader.loadResource(testFile);
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std::cout << "✓ " << testFile << " - Size: " << data.size() << " bytes" << std::endl;
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if (data.size() > 50) {
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std::cout << " JSON preview: ";
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for (int i = 0; i < 50 && i < data.size(); i++) {
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std::cout << (char)data[i];
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}
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std::cout << "..." << std::endl;
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}
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} else {
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std::cout << "✗ " << testFile << " - Not found" << std::endl;
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}
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std::cout << std::endl;
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std::cout << "Testing fallback to filesystem..." << std::endl;
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loader.shutdown();
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if (loader.initialize("nonexistent.pack", true)) {
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std::cout << "Fallback mode enabled successfully" << std::endl;
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auto data = loader.loadResource("sound/title.wav");
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if (!data.empty()) {
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std::cout << "✓ Fallback loading works - Size: " << data.size() << " bytes" << std::endl;
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} else {
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std::cout << "✗ Fallback loading failed" << std::endl;
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}
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}
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return 0;
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}
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