nou: bales de colors diferents per a cada jugador
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@@ -1635,6 +1635,7 @@ void Game::initPlayers(Player::Id player_id) {
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.stage_info = stage_manager_.get()};
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auto player1 = std::make_unique<Player>(config_player1);
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player1->setBulletColors(Bullet::Color::YELLOW, Bullet::Color::GREEN);
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player1->setScoreBoardPanel(Scoreboard::Id::LEFT);
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player1->setName(Lang::getText("[SCOREBOARD] 1"));
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player1->setGamepad(Options::gamepad_manager.getGamepad(Player::Id::PLAYER1).instance);
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@@ -1655,6 +1656,7 @@ void Game::initPlayers(Player::Id player_id) {
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.stage_info = stage_manager_.get()};
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auto player2 = std::make_unique<Player>(config_player2);
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player2->setBulletColors(Bullet::Color::RED, Bullet::Color::PURPLE);
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player2->setScoreBoardPanel(Scoreboard::Id::RIGHT);
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player2->setName(Lang::getText("[SCOREBOARD] 2"));
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player2->setGamepad(Options::gamepad_manager.getGamepad(Player::Id::PLAYER2).instance);
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