2024-07-31 14:11:59 +02:00
2 changed files with 6 additions and 2 deletions

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@@ -161,6 +161,7 @@ void Game::init(int playerID)
gameCompletedCounter = 0; gameCompletedCounter = 0;
section->name = SECTION_PROG_GAME; section->name = SECTION_PROG_GAME;
section->subsection = SUBSECTION_GAME_PLAY_1P; section->subsection = SUBSECTION_GAME_PLAY_1P;
currentPower = 0;
menaceCurrent = 0; menaceCurrent = 0;
menaceThreshold = 0; menaceThreshold = 0;
hiScoreAchieved = false; hiScoreAchieved = false;
@@ -232,11 +233,11 @@ void Game::init(int playerID)
initPaths(); initPaths();
// En caso de continuar o empezar en una fase que no sea la primera, actualiza las variables siguientes // En caso de continuar o empezar en una fase que no sea la primera, actualiza las variables siguientes
balloonsPopped = 0; /*balloonsPopped = 0;
for (int i = 0; i < currentStage; ++i) for (int i = 0; i < currentStage; ++i)
{ {
balloonsPopped += enemyFormations->getStage(i).powerToComplete; balloonsPopped += enemyFormations->getStage(i).powerToComplete;
} }*/
totalPowerToCompleteGame = 0; totalPowerToCompleteGame = 0;
for (int i = 0; i < 10; ++i) for (int i = 0; i < 10; ++i)
@@ -1898,6 +1899,9 @@ void Game::update()
// Actualiza el contador de ticks // Actualiza el contador de ticks
ticks = SDL_GetTicks(); ticks = SDL_GetTicks();
if (counter == 0)
createPowerBall();
// Actualiza el contador de juego // Actualiza el contador de juego
counter++; counter++;