From 83bdd67cee95361db2680396120f7bfcaa9d05b1 Mon Sep 17 00:00:00 2001 From: Sergio Valor Date: Sat, 8 Mar 2025 17:27:06 +0100 Subject: [PATCH] No se perque ha aparegunt un SDL_Destroy(mi_textura) que no es meu i te pinta de que se l'ha inventat el autocompletar de la IA i estava pegant explosions en Linux --- source/logo.cpp | 1 - source/logo.h | 1 - 2 files changed, 2 deletions(-) diff --git a/source/logo.cpp b/source/logo.cpp index a266d88..bd91d90 100644 --- a/source/logo.cpp +++ b/source/logo.cpp @@ -61,7 +61,6 @@ Logo::~Logo() jail_texture_->setColor(255, 255, 255); since_texture_->setColor(255, 255, 255); JA_StopChannel(-1); - SDL_DestroyTexture(mi_textura); } // Recarga todas las texturas diff --git a/source/logo.h b/source/logo.h index 6c0678d..196ef18 100644 --- a/source/logo.h +++ b/source/logo.h @@ -63,7 +63,6 @@ private: LogoState state_ = LogoState::JAILGAMES; // El estado indica qué logo se está procesando Uint32 ticks_start_ = 0; // Almacena el valor actual de los ticks de SDL std::vector pixels_; // Vector con los pixels que forman el logo de "RETROWEEKEND" - SDL_Texture *mi_textura; // Actualiza las variables void update();