Ja es pot gastar el teclat com a control independent del primer mando
Ja pot jugar un jugador amb teclat i altre amb mando Es pot asignar el teclat a qualsevol dels dos jugadors Continua podentse gastar mando i teclat a l'hora per al mateix jugador
This commit is contained in:
@@ -16,11 +16,7 @@ DefineButtons::DefineButtons(std::unique_ptr<Text> text_)
|
||||
x_ = param.game.width / 2;
|
||||
y_ = param.title.press_start_position;
|
||||
|
||||
buttons_.emplace_back(lang::getText(95), InputType::FIRE_LEFT, SDL_CONTROLLER_BUTTON_INVALID);
|
||||
buttons_.emplace_back(lang::getText(96), InputType::FIRE_CENTER, SDL_CONTROLLER_BUTTON_INVALID);
|
||||
buttons_.emplace_back(lang::getText(97), InputType::FIRE_RIGHT, SDL_CONTROLLER_BUTTON_INVALID);
|
||||
buttons_.emplace_back(lang::getText(98), InputType::START, SDL_CONTROLLER_BUTTON_INVALID);
|
||||
buttons_.emplace_back(lang::getText(99), InputType::SERVICE, SDL_CONTROLLER_BUTTON_INVALID);
|
||||
clearButtons();
|
||||
|
||||
for (int i = 0; i < input_->getNumControllers(); ++i)
|
||||
{
|
||||
@@ -33,7 +29,7 @@ void DefineButtons::render()
|
||||
{
|
||||
if (enabled_)
|
||||
{
|
||||
text_->writeCentered(x_, y_ - 10, lang::getText(100) + std::to_string(options.controller.at(index_controller_).player_id));
|
||||
text_->writeCentered(x_, y_ - 10, lang::getText(100) + std::to_string(options.controllers.at(index_controller_).player_id));
|
||||
text_->writeCentered(x_, y_, controller_names_.at(index_controller_));
|
||||
text_->writeCentered(x_, y_ + 10, buttons_.at(index_button_).label);
|
||||
}
|
||||
@@ -103,6 +99,7 @@ bool DefineButtons::enable(int index)
|
||||
enabled_ = true;
|
||||
index_controller_ = index;
|
||||
index_button_ = 0;
|
||||
clearButtons();
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -126,9 +123,9 @@ void DefineButtons::incIndexButton()
|
||||
// Guarda los cambios en las opciones
|
||||
saveBindingsToOptions();
|
||||
|
||||
// Reinicia variables
|
||||
index_button_ = 0;
|
||||
index_controller_ = 0;
|
||||
// Deshabilita
|
||||
//index_controller_ = 0;
|
||||
//index_button_ = 0;
|
||||
enabled_ = false;
|
||||
}
|
||||
}
|
||||
@@ -137,7 +134,7 @@ void DefineButtons::incIndexButton()
|
||||
void DefineButtons::saveBindingsToOptions()
|
||||
{
|
||||
// Modifica las opciones para colocar los valores asignados
|
||||
auto &controller = options.controller.at(index_controller_);
|
||||
auto &controller = options.controllers.at(index_controller_);
|
||||
controller.name = input_->getControllerName(index_controller_);
|
||||
for (size_t j = 0; j < controller.inputs.size(); ++j)
|
||||
{
|
||||
@@ -145,12 +142,6 @@ void DefineButtons::saveBindingsToOptions()
|
||||
}
|
||||
}
|
||||
|
||||
// Intercambia los jugadores asignados a los dos primeros mandos
|
||||
void DefineButtons::swapControllers()
|
||||
{
|
||||
std::swap(options.controller[0].player_id, options.controller[1].player_id);
|
||||
}
|
||||
|
||||
// Comprueba que un botón no esté ya asignado
|
||||
bool DefineButtons::checkButtonNotInUse(SDL_GameControllerButton button)
|
||||
{
|
||||
@@ -163,3 +154,14 @@ bool DefineButtons::checkButtonNotInUse(SDL_GameControllerButton button)
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// Limpia la asignación de botones
|
||||
void DefineButtons::clearButtons()
|
||||
{
|
||||
buttons_.clear();
|
||||
buttons_.emplace_back(lang::getText(95), InputType::FIRE_LEFT, SDL_CONTROLLER_BUTTON_INVALID);
|
||||
buttons_.emplace_back(lang::getText(96), InputType::FIRE_CENTER, SDL_CONTROLLER_BUTTON_INVALID);
|
||||
buttons_.emplace_back(lang::getText(97), InputType::FIRE_RIGHT, SDL_CONTROLLER_BUTTON_INVALID);
|
||||
buttons_.emplace_back(lang::getText(98), InputType::START, SDL_CONTROLLER_BUTTON_INVALID);
|
||||
buttons_.emplace_back(lang::getText(99), InputType::SERVICE, SDL_CONTROLLER_BUTTON_INVALID);
|
||||
}
|
||||
Reference in New Issue
Block a user