Afegides paletes a la classe Text
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@@ -272,4 +272,16 @@ void Text::reLoadTexture()
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void Text::setFixedWidth(bool value)
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{
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fixedWidth = value;
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}
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// Carga una paleta de colores para el texto
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void Text::addPalette(std::string path)
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{
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texture->addPalette(path);
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}
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// Establece una paleta de colores para el texto
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void Text::setPalette(int index)
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{
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texture->setPalette(index);
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}
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@@ -77,6 +77,12 @@ public:
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// Establece si se usa un tamaño fijo de letra
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void setFixedWidth(bool value);
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// Carga una paleta de colores para el texto
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void addPalette(std::string path);
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// Establece una paleta de colores para el texto
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void setPalette(int index);
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};
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#endif
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@@ -392,7 +392,8 @@ bool Director::setFileList()
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asset->add(prefix + "/data/font/nokia_big2.txt", t_font);
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asset->add(prefix + "/data/font/smb2_big.png", t_font);
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asset->add(prefix + "/data/font/smb2_big.txt", t_font);
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asset->add(prefix + "/data/font/smb2.png", t_font);
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asset->add(prefix + "/data/font/smb2.gif", t_font);
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asset->add(prefix + "/data/font/smb2_pal1.gif", t_font);
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asset->add(prefix + "/data/font/smb2.txt", t_font);
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// Textos
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@@ -534,7 +534,7 @@ void Game::loadMedia()
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itemAnimations.push_back(item6Animation);
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// Texto
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text = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);
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text = new Text(asset->get("smb2.gif"), asset->get("smb2.txt"), renderer);
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textBig = new Text(asset->get("smb2_big.png"), asset->get("smb2_big.txt"), renderer);
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textNokia2 = new Text(asset->get("nokia2.png"), asset->get("nokia2.txt"), renderer);
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textNokiaBig2 = new Text(asset->get("nokia_big2.png"), asset->get("nokia_big2.txt"), renderer);
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@@ -18,7 +18,7 @@ HiScoreTable::HiScoreTable(SDL_Renderer *renderer, Screen *screen, Asset *asset,
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eventHandler = new SDL_Event();
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fade = new Fade(renderer, param);
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background = new Background(renderer, screen, asset, param);
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text = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);
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text = new Text(asset->get("smb2.gif"), asset->get("smb2.txt"), renderer);
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// Crea un backbuffer para el renderizador
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backbuffer = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, param->gameWidth, param->gameHeight);
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@@ -15,7 +15,7 @@ Instructions::Instructions(SDL_Renderer *renderer, Screen *screen, Asset *asset,
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// Crea objetos
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eventHandler = new SDL_Event();
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text = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);
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text = new Text(asset->get("smb2.gif"), asset->get("smb2.txt"), renderer);
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tiledbg = new Tiledbg(renderer, screen, asset, {0, 0, param->gameWidth, param->gameHeight}, TILED_MODE_STATIC);
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fade = new Fade(renderer, param);
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@@ -18,7 +18,9 @@ Title::Title(SDL_Renderer *renderer, Screen *screen, Input *input, Asset *asset,
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eventHandler = new SDL_Event();
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fade = new Fade(renderer, param);
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text1 = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);
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text1 = new Text(asset->get("smb2.gif"), asset->get("smb2.txt"), renderer);
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text1->addPalette(asset->get("smb2_pal1.gif"));
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text1->setPalette(1);
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text2 = new Text(asset->get("8bithud.png"), asset->get("8bithud.txt"), renderer);
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miniLogoTexture = new Texture(renderer, asset->get("logo_jailgames_mini.png"));
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