Afegides paletes a la classe Text
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@@ -18,7 +18,7 @@ HiScoreTable::HiScoreTable(SDL_Renderer *renderer, Screen *screen, Asset *asset,
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eventHandler = new SDL_Event();
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fade = new Fade(renderer, param);
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background = new Background(renderer, screen, asset, param);
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text = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);
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text = new Text(asset->get("smb2.gif"), asset->get("smb2.txt"), renderer);
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// Crea un backbuffer para el renderizador
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backbuffer = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, param->gameWidth, param->gameHeight);
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