Passant std::cout a SDL_Log

This commit is contained in:
2025-03-27 19:57:30 +01:00
parent c6288918b2
commit 8afca398e9
27 changed files with 588 additions and 764 deletions

View File

@@ -269,7 +269,7 @@ void Scoreboard::fillPanelTextures()
for (size_t j = 0; j < MAX_NAME_LENGHT; ++j)
{
// Selecciona el color
const Color color = j < selector_pos_[i] ? orange_soft_color.lighten() : Color(0xFF, 0xFF, 0xEB);
const Color color = j < selector_pos_[i] ? ORANGE_SOFT_COLOR.lighten() : Color(0xFF, 0xFF, 0xEB);
if (j != selector_pos_[i] || time_counter_ % 3 == 0)
{
@@ -439,14 +439,14 @@ void Scoreboard::createPanelTextures()
void Scoreboard::renderSeparator()
{
// Dibuja la linea que separa el marcador de la zona de juego
SDL_SetRenderDrawColor(renderer_, separator_color.r, separator_color.g, separator_color.b, 255);
SDL_SetRenderDrawColor(renderer_, SEPARATOR_COLOR.r, SEPARATOR_COLOR.g, SEPARATOR_COLOR.b, 255);
SDL_RenderLine(renderer_, 0, 0, rect_.w, 0);
}
// Inicializa el vector de colores para el nombre
void Scoreboard::iniNameColors()
{
Color color = green_color;
Color color = GREEN_COLOR;
name_colors_.clear();
name_colors_.emplace_back(color.lighten(50));