Passant std::cout a SDL_Log
This commit is contained in:
@@ -39,7 +39,7 @@ Title::Title()
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// Configura objetos
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game_logo_->enable();
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mini_logo_sprite_->setX(param.game.game_area.center_x - mini_logo_sprite_->getWidth() / 2);
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fade_->setColor(fade_color.r, fade_color.g, fade_color.b);
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fade_->setColor(FADE_COLOR.r, FADE_COLOR.g, FADE_COLOR.b);
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fade_->setType(FadeType::RANDOM_SQUARE);
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fade_->setPostDuration(param.fade.post_duration);
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Resource::get()->getTexture("smb2.gif")->setPalette(1);
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@@ -87,7 +87,7 @@ void Title::render()
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Screen::get()->start();
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// Limpia la pantalla
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Screen::get()->clean(bg_color);
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Screen::get()->clean(BG_COLOR);
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// Dibuja el mosacico de fondo
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tiled_bg_->render();
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@@ -106,7 +106,7 @@ void Title::render()
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mini_logo_sprite_->render();
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// Texto con el copyright
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text_->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, pos2, TEXT_COPYRIGHT, 1, no_color, 1, shadow);
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text_->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, pos2, TEXT_COPYRIGHT, 1, NO_COLOR, 1, shadow);
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}
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if (state_ == TitleState::LOGO_FINISHED)
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@@ -114,7 +114,7 @@ void Title::render()
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// 'PRESS TO PLAY'
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if (counter_ % 50 > 14 && !define_buttons_->isEnabled())
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{
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text_->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, param.title.press_start_position, lang::getText(23), 1, no_color, 1, shadow);
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text_->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, param.title.press_start_position, lang::getText(23), 1, NO_COLOR, 1, shadow);
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}
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}
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@@ -123,7 +123,7 @@ void Title::render()
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// 'PRESS TO PLAY'
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if (counter_ % 10 > 4 && !define_buttons_->isEnabled())
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{
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text_->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, param.title.press_start_position, lang::getText(23), 1, no_color, 1, shadow);
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text_->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, param.title.press_start_position, lang::getText(23), 1, NO_COLOR, 1, shadow);
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}
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}
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