creat color.h i color.cpp i llevat de utils.h i utils.cpp
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@@ -1,13 +1,12 @@
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#include "fade.h"
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#include <SDL3/SDL.h> // Para SDL_SetRenderTarget, SDL_FRect, SDL_GetRenderT...
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#include <SDL3/SDL.h> // Para SDL_SetRenderTarget, SDL_FRect, SDL_GetRenderTarget, SDL_RenderFillRect, SDL_SetRenderDrawBlendMode, SDL_SetRenderDrawColor, Uint8, SDL_GetRenderDrawBlendMode, SDL_BLENDMODE_NONE, SDL_BlendMode, SDL_CreateTexture, SDL_DestroyTexture, SDL_RenderClear, SDL_RenderTexture, SDL_SetTextureAlphaMod, SDL_SetTextureBlendMode, SDL_BLENDMODE_BLEND, SDL_PixelFormat, SDL_TextureAccess
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#include <algorithm> // Para min, max
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#include <cstdlib> // Para rand, size_t
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#include <algorithm> // Para min, max
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#include <cstdlib> // Para rand, size_t
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#include "param.h" // Para Param, param, ParamGame, ParamFade
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#include "screen.h" // Para Screen
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#include "utils.h" // Para Color
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#include "color.h" // Para Color
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#include "param.h" // Para Param, param, ParamGame, ParamFade
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#include "screen.h" // Para Screen
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// Constructor
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Fade::Fade()
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