creat color.h i color.cpp i llevat de utils.h i utils.cpp
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#include "scoreboard.h"
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#include <SDL3/SDL.h> // Para SDL_DestroyTexture, SDL_SetRenderDrawColor, SDL_SetRenderTarget, SDL_CreateTexture, SDL_GetRenderTarget, SDL_GetTicks, SDL_RenderClear, SDL_RenderLine, SDL_RenderTexture, SDL_SetTextureBlendMode, SDL_FRect, SDL_BLENDMODE_BLEND, SDL_PixelFormat, SDL_Texture, SDL_TextureAccess
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#include <algorithm> // Para max
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#include <cmath> // Para roundf
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#include <iomanip> // Para operator<<, setfill, setw
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#include <sstream> // Para basic_ostream, basic_ostringstream, basic_ostream::operator<<, ostringstream
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#include "color.h"
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#include "enter_name.h" // Para NAME_SIZE
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#include "lang.h" // Para getText
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#include "param.h" // Para Param, ParamScoreboard, param
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