creat color.h i color.cpp i llevat de utils.h i utils.cpp
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@@ -1,22 +1,22 @@
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#include "screen.h"
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#include <SDL3/SDL.h> // Para SDL_SetRenderTarget, SDL_LogCategory
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#include <algorithm> // Para min, max
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#include <fstream> // Para basic_ifstream, ifstream
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#include <iterator> // Para istreambuf_iterator, operator==
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#include <memory> // Para allocator, shared_ptr, __shared_pt...
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#include <string> // Para basic_string, char_traits, operator+
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#include <SDL3/SDL.h> // Para SDL_SetRenderTarget, SDL_LogCategory, SDL_LogInfo, SDL_RenderTexture, SDL_SetRenderDrawColor, SDL_SetRenderVSync, SDL_GetError, SDL_LogError, SDL_RendererLogicalPresentation, SDL_SetRenderLogicalPresentation, SDL_CreateTexture, SDL_DestroyTexture, SDL_DestroyWindow, SDL_GetTicks, SDL_Quit, SDL_RENDERER_VSYNC_DISABLED, SDL_RenderClear, SDL_CreateRenderer, SDL_CreateWindow, SDL_DestroyRenderer, SDL_DisplayID, SDL_FRect, SDL_GetCurrentDisplayMode, SDL_GetDisplayName, SDL_GetDisplays, SDL_GetRenderTarget, SDL_GetWindowPosition, SDL_GetWindowSize, SDL_Init, SDL_LogWarn, SDL_PixelFormat, SDL_RenderFillRect, SDL_RenderPresent, SDL_SetHint, SDL_SetRenderDrawBlendMode, SDL_SetTextureScaleMode, SDL_SetWindowFullscreen, SDL_SetWindowPosition, SDL_SetWindowSize, SDL_TextureAccess, SDL_free, SDL_BLENDMODE_BLEND, SDL_HINT_RENDER_DRIVER, SDL_INIT_VIDEO, SDL_PRIu32, SDL_ScaleMode, SDL_WINDOW_FULLSCREEN, SDL_WINDOW_OPENGL, SDL_WindowFlags
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#include <algorithm> // Para min, max
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#include <fstream> // Para basic_ifstream, ifstream
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#include <iterator> // Para istreambuf_iterator, operator==
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#include <memory> // Para allocator, shared_ptr, make_shared, __shared_ptr_access
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#include <string> // Para operator+, char_traits, to_string, string
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#include "asset.h" // Para Asset
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#include "external/jail_shader.h" // Para init, render
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#include "mouse.h" // Para updateCursorVisibility
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#include "options.h" // Para VideoOptions, video, WindowOptions
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#include "options.h" // Para VideoOptions, video, WindowOptions, window
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#include "param.h" // Para Param, param, ParamGame, ParamDebug
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#include "text.h" // Para Text, TEXT_COLOR, TEXT_STROKE
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#include "texture.h" // Para Texture
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#include "ui/notifier.h" // Para Notifier
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#include "ui/service_menu.h" // Para ServiceMenu
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#include "utils.h" // Para Zone
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// Singleton
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Screen *Screen::instance = nullptr;
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