creat color.h i color.cpp i llevat de utils.h i utils.cpp
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@@ -1,7 +1,6 @@
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#include "tiled_bg.h"
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#include <SDL3/SDL.h> // Para SDL_SetRenderTarget, SDL_CreateTexture, SDL_DestroyTexture, SDL_FRect, SDL_GetRenderTarget, SDL_RenderTexture, SDL_PixelFormat, SDL_TextureAccess
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#include <cmath> // Para sin
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#include <cstdlib> // Para rand
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#include <memory> // Para allocator, unique_ptr, make_unique
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