Modificats, estructurats i ben formatats alguns missatges de consola
Canvis en els codis d'eixida del programa
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@@ -416,10 +416,9 @@ bool Input::discoverGameControllers()
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}
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}
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{
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std::cout << "\nChecking for game controllers...\n";
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std::cout << num_joysticks_ << " joysticks found, " << num_gamepads_ << " are gamepads\n";
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}
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std::cout << "\n** LOOKING FOR GAME CONTROLLERS" << std::endl;
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// std::cout << " " << num_joysticks_ << " joysticks found" << std::endl;
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std::cout << "Gamepads found: " << num_gamepads_ << std::endl;
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if (num_gamepads_ > 0)
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{
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@@ -434,7 +433,7 @@ bool Input::discoverGameControllers()
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connected_controllers_.push_back(pad);
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const std::string name = SDL_GameControllerNameForIndex(i);
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{
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std::cout << name << std::endl;
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std::cout << "#" << i << ": " << name << std::endl;
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}
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controller_names_.push_back(name);
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}
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@@ -449,6 +448,8 @@ bool Input::discoverGameControllers()
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SDL_GameControllerEventState(SDL_ENABLE);
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}
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std::cout << "\n** FINISHED LOOKING FOR GAME CONTROLLERS" << std::endl;
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return found;
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}
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