Eliminat el punter a "section"
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@@ -2,6 +2,7 @@
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#include "utils.h"
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#include "const.h"
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#include "options.h"
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#include "section.h"
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#include <iostream>
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#include <fstream>
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#include <string>
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@@ -16,15 +17,13 @@
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// Constructor
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Director::Director(int argc, char *argv[])
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{
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// Inicializa variables
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section = new section_t();
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#ifdef RECORDING
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section->name = SECTION_PROG_GAME;
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section->options = SECTION_OPTIONS_GAME_PLAY_1P;
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section::name = section::NAME_GAME;
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section::options = section::OPTIONS_GAME_PLAY_1P;
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#elif DEBUG
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section->name = SECTION_PROG_LOGO;
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section::name = section::NAME_LOGO;
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#else
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section->name = SECTION_PROG_LOGO;
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section::name = section::NAME_LOGO;
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#endif
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// Comprueba los parametros del programa
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@@ -90,7 +89,6 @@ Director::~Director()
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delete asset;
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delete input;
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delete screen;
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delete section;
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deleteSounds();
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deleteMusics();
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@@ -602,7 +600,7 @@ void Director::deleteMusics()
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// Ejecuta la sección con el logo
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void Director::runLogo()
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{
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logo = new Logo(screen, asset, input, section);
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logo = new Logo(screen, asset, input);
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logo->run();
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delete logo;
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}
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@@ -610,7 +608,7 @@ void Director::runLogo()
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// Ejecuta la sección con la secuencia de introducción
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void Director::runIntro()
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{
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intro = new Intro(screen, asset, input, section, getMusic(musics, "intro.ogg"));
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intro = new Intro(screen, asset, input, getMusic(musics, "intro.ogg"));
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intro->run();
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delete intro;
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}
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@@ -618,7 +616,7 @@ void Director::runIntro()
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// Ejecuta la sección con el titulo del juego
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void Director::runTitle()
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{
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title = new Title(screen, asset, input, section, getMusic(musics, "title.ogg"));
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title = new Title(screen, asset, input, getMusic(musics, "title.ogg"));
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title->run();
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delete title;
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}
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@@ -626,9 +624,9 @@ void Director::runTitle()
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// Ejecuta la sección donde se juega al juego
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void Director::runGame()
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{
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const int playerID = section->options;
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const int playerID = section::options;
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const int currentStage = 0;
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game = new Game(playerID, currentStage, GAME_MODE_DEMO_OFF, screen, asset, input, section, getMusic(musics, "playing.ogg"));
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game = new Game(playerID, currentStage, GAME_MODE_DEMO_OFF, screen, asset, input, getMusic(musics, "playing.ogg"));
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game->run();
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delete game;
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}
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@@ -636,7 +634,7 @@ void Director::runGame()
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// Ejecuta la sección donde se muestran las instrucciones
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void Director::runInstructions()
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{
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instructions = new Instructions(screen, asset, input, section, getMusic(musics, "title.ogg"));
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instructions = new Instructions(screen, asset, input, getMusic(musics, "title.ogg"));
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instructions->run();
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delete instructions;
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}
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@@ -644,7 +642,7 @@ void Director::runInstructions()
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// Ejecuta la sección donde se muestra la tabla de puntuaciones
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void Director::runHiScoreTable()
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{
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hiScoreTable = new HiScoreTable(screen, asset, input, section, getMusic(musics, "title.ogg"));
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hiScoreTable = new HiScoreTable(screen, asset, input, getMusic(musics, "title.ogg"));
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hiScoreTable->run();
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delete hiScoreTable;
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}
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@@ -654,7 +652,7 @@ void Director::runDemoGame()
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{
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const int playerID = (rand() % 2) + 1;
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const int currentStage = 0;
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demoGame = new Game(playerID, currentStage, GAME_MODE_DEMO_ON, screen, asset, input, section, nullptr);
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demoGame = new Game(playerID, currentStage, GAME_MODE_DEMO_ON, screen, asset, input, nullptr);
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demoGame->run();
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delete demoGame;
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}
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@@ -662,45 +660,48 @@ void Director::runDemoGame()
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int Director::run()
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{
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// Bucle principal
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while (section->name != SECTION_PROG_QUIT)
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while (section::name != section::NAME_QUIT)
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{
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switch (section->name)
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switch (section::name)
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{
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case SECTION_PROG_INIT:
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section->name = SECTION_PROG_LOGO;
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case section::NAME_INIT:
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section::name = section::NAME_LOGO;
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break;
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case SECTION_PROG_LOGO:
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case section::NAME_LOGO:
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runLogo();
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break;
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case SECTION_PROG_INTRO:
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case section::NAME_INTRO:
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runIntro();
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break;
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case SECTION_PROG_TITLE:
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case section::NAME_TITLE:
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runTitle();
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break;
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case SECTION_PROG_GAME:
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case section::NAME_GAME:
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runGame();
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break;
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case SECTION_PROG_HI_SCORE_TABLE:
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case section::NAME_HI_SCORE_TABLE:
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runHiScoreTable();
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break;
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case SECTION_PROG_GAME_DEMO:
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case section::NAME_GAME_DEMO:
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runDemoGame();
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break;
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case SECTION_PROG_INSTRUCTIONS:
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case section::NAME_INSTRUCTIONS:
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runInstructions();
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break;
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default:
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break;
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}
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}
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const int returnCode = section->options == SECTION_OPTIONS_QUIT_NORMAL ? 0 : 1;
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const int returnCode = section::options == section::OPTIONS_QUIT_NORMAL ? 0 : 1;
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return returnCode;
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}
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