Eliminat el punter a "section"
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@@ -3,13 +3,12 @@
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#include "options.h"
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// Constructor
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Title::Title(Screen *screen, Asset *asset, Input *input, section_t *section, JA_Music_t *music)
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Title::Title(Screen *screen, Asset *asset, Input *input, JA_Music_t *music)
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{
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// Copia las direcciones de los punteros y objetos
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this->screen = screen;
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this->input = input;
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this->asset = asset;
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this->section = section;
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this->music = music;
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SDL_Renderer *renderer = screen->getRenderer();
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@@ -30,7 +29,7 @@ Title::Title(Screen *screen, Asset *asset, Input *input, section_t *section, JA_
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gameLogo = new GameLogo(renderer, screen, asset, param.game.gameArea.centerX, param.title.titleCCPosition);
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gameLogo->enable();
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defineButtons = new DefineButtons(input, text2, section);
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defineButtons = new DefineButtons(input, text2);
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// Inicializa los valores
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init();
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@@ -58,9 +57,9 @@ Title::~Title()
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void Title::init()
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{
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// Inicializa variables
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section->options = SECTION_OPTIONS_TITLE_1;
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section::options = section::OPTIONS_TITLE_1;
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counter = 0;
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nextSection.name = SECTION_PROG_GAME;
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nextSection.name = section::NAME_GAME;
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postFade = 0;
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ticks = 0;
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ticksSpeed = 15;
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@@ -92,28 +91,28 @@ void Title::update()
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{
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if (postFade == -1)
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{
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section->name = SECTION_PROG_GAME_DEMO;
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section::name = section::NAME_GAME_DEMO;
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}
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else
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{
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section->name = SECTION_PROG_GAME;
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section->options = postFade;
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section::name = section::NAME_GAME;
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section::options = postFade == 1 ? section::OPTIONS_GAME_PLAY_1P : section::OPTIONS_GAME_PLAY_2P;
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JA_StopMusic();
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}
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}
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// Sección 1 - Titulo animandose
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if (section->options == SECTION_OPTIONS_TITLE_1)
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if (section::options == section::OPTIONS_TITLE_1)
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{
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gameLogo->update();
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if (gameLogo->hasFinished())
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{
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section->options = SECTION_OPTIONS_TITLE_2;
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section::options = section::OPTIONS_TITLE_2;
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}
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}
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// Sección 2 - La pantalla con el titulo, el fondo animado y la música
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else if (section->options == SECTION_OPTIONS_TITLE_2)
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else if (section::options == section::OPTIONS_TITLE_2)
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{
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// El contador solo sube si no estamos definiendo botones
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if (!defineButtons->isEnabled())
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@@ -161,7 +160,7 @@ void Title::render()
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// Dibuja el logo con el título del juego
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gameLogo->render();
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if (section->options == SECTION_OPTIONS_TITLE_2)
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if (section::options == section::OPTIONS_TITLE_2)
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{
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const color_t shadow = {0x14, 0x87, 0xc4};
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// 'PULSA 1P o 2P PARA JUGAR'
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@@ -202,7 +201,7 @@ void Title::checkEvents()
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// Evento de salida de la aplicación
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if (eventHandler->type == SDL_QUIT)
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{
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section->name = SECTION_PROG_QUIT;
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section::name = section::NAME_QUIT;
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break;
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}
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@@ -251,14 +250,14 @@ void Title::checkInput()
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// Comprueba si se sale con el teclado
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if (input->checkInput(input_exit, INPUT_DO_NOT_ALLOW_REPEAT, INPUT_USE_KEYBOARD))
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{
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quit(SECTION_OPTIONS_QUIT_NORMAL);
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quit(section::OPTIONS_QUIT_NORMAL);
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return;
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}
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// Comprueba el teclado para empezar a jugar
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if (input->checkInput(input_start, INPUT_DO_NOT_ALLOW_REPEAT, INPUT_USE_KEYBOARD))
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{
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if (section->options == SECTION_OPTIONS_TITLE_2 || ALLOW_TITLE_ANIMATION_SKIP)
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if (section::options == section::OPTIONS_TITLE_2 || ALLOW_TITLE_ANIMATION_SKIP)
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{
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fade->activate();
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postFade = options.controller[0].playerId;
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@@ -275,14 +274,14 @@ void Title::checkInput()
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// Comprueba si se sale con el mando
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if (input->checkModInput(input_service, input_exit, INPUT_DO_NOT_ALLOW_REPEAT, INPUT_USE_GAMECONTROLLER, i))
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{
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quit(SECTION_OPTIONS_QUIT_SHUTDOWN);
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quit(section::OPTIONS_QUIT_SHUTDOWN);
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return;
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}
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// Comprueba si se va a resetear el juego
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if (input->checkModInput(input_service, input_reset, INPUT_DO_NOT_ALLOW_REPEAT, INPUT_USE_GAMECONTROLLER, i))
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{
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section->name = SECTION_PROG_LOGO;
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section::name = section::NAME_LOGO;
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screen->showNotification("Reset");
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return;
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}
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@@ -314,7 +313,7 @@ void Title::checkInput()
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// Comprueba el botón de START de los mandos
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if (input->checkInput(input_start, INPUT_DO_NOT_ALLOW_REPEAT, INPUT_USE_GAMECONTROLLER, i))
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{
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if (section->options == SECTION_OPTIONS_TITLE_2 || ALLOW_TITLE_ANIMATION_SKIP)
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if (section::options == section::OPTIONS_TITLE_2 || ALLOW_TITLE_ANIMATION_SKIP)
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{
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fade->activate();
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postFade = options.controller[i].playerId;
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@@ -332,7 +331,7 @@ void Title::checkInput()
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// Bucle para el titulo del juego
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void Title::run()
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{
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while (section->name == SECTION_PROG_TITLE)
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while (section::name == section::NAME_TITLE)
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{
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checkInput();
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update();
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@@ -398,12 +397,12 @@ void Title::swapControllers()
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}
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// Termina
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void Title::quit(int code)
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void Title::quit(section::options_e code)
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{
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if (screen->notificationsAreActive())
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{
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section->name = SECTION_PROG_QUIT;
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section->options = code;
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section::name = section::NAME_QUIT;
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section::options = code;
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}
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else
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{
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