clang-tidy
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@@ -134,8 +134,8 @@ void BalloonManager::deployFormation(int formation_id, int y) {
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// Vacia del vector de globos los globos que ya no sirven
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void BalloonManager::freeBalloons() {
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auto it = std::remove_if(balloons_.begin(), balloons_.end(), [](const auto &balloon) { return !balloon->isEnabled(); });
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balloons_.erase(it, balloons_.end());
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auto result = std::ranges::remove_if(balloons_, [](const auto &balloon) { return !balloon->isEnabled(); });
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balloons_.erase(result.begin(), balloons_.end());
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}
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// Actualiza la variable enemyDeployCounter
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@@ -336,7 +336,7 @@ void BalloonManager::createTwoBigBalloons() {
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// Crea una disposición de globos aleatoria
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void BalloonManager::createRandomBalloons() {
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const int NUM_BALLOONS = 2 + rand() % 4;
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const int NUM_BALLOONS = 2 + (rand() % 4);
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for (int i = 0; i < NUM_BALLOONS; ++i) {
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const float X = param.game.game_area.rect.x + (rand() % static_cast<int>(param.game.game_area.rect.w)) - Balloon::WIDTH.at(3);
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const int Y = param.game.game_area.rect.y + (rand() % 50);
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