clang-tidy
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@@ -16,7 +16,7 @@
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constexpr int ZOOM_FACTOR = 5;
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constexpr int FLASH_DELAY = 3;
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constexpr int FLASH_LENGHT = FLASH_DELAY + 3;
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constexpr int FLASH_LENGTH = FLASH_DELAY + 3;
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// Constructor
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GameLogo::GameLogo(int x, int y)
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@@ -34,7 +34,7 @@ GameLogo::GameLogo(int x, int y)
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// Inicializa las variables
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void GameLogo::init() {
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const auto XP = x_ - coffee_texture_->getWidth() / 2;
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const auto XP = x_ - (coffee_texture_->getWidth() / 2);
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const auto DESP = getInitialVerticalDesp();
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// Configura texturas
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@@ -236,7 +236,7 @@ void GameLogo::finishArcadeEditionMoving() {
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void GameLogo::playTitleEffects() {
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Audio::get()->playSound("title.wav");
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Screen::get()->flash(Color(0xFF, 0xFF, 0xFF), FLASH_LENGHT, FLASH_DELAY);
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Screen::get()->flash(Color(0xFF, 0xFF, 0xFF), FLASH_LENGTH, FLASH_DELAY);
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Screen::get()->shake();
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}
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