clang-tidy

This commit is contained in:
2025-08-17 10:20:41 +02:00
parent b359a73d50
commit 8ddc5d94f1
73 changed files with 867 additions and 833 deletions

View File

@@ -16,7 +16,7 @@
constexpr int ZOOM_FACTOR = 5;
constexpr int FLASH_DELAY = 3;
constexpr int FLASH_LENGHT = FLASH_DELAY + 3;
constexpr int FLASH_LENGTH = FLASH_DELAY + 3;
// Constructor
GameLogo::GameLogo(int x, int y)
@@ -34,7 +34,7 @@ GameLogo::GameLogo(int x, int y)
// Inicializa las variables
void GameLogo::init() {
const auto XP = x_ - coffee_texture_->getWidth() / 2;
const auto XP = x_ - (coffee_texture_->getWidth() / 2);
const auto DESP = getInitialVerticalDesp();
// Configura texturas
@@ -236,7 +236,7 @@ void GameLogo::finishArcadeEditionMoving() {
void GameLogo::playTitleEffects() {
Audio::get()->playSound("title.wav");
Screen::get()->flash(Color(0xFF, 0xFF, 0xFF), FLASH_LENGHT, FLASH_DELAY);
Screen::get()->flash(Color(0xFF, 0xFF, 0xFF), FLASH_LENGTH, FLASH_DELAY);
Screen::get()->shake();
}