clang-tidy
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@@ -181,17 +181,17 @@ auto Item::getCoffeeMachineSpawn(int player_x, int item_width, int area_width, i
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// Ambos lados disponibles, elegir aleatoriamente
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if (rand() % 2 == 0) {
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// Lado izquierdo
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return rand() % (exclude_left - LEFT_BOUND) + LEFT_BOUND;
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return (rand() % (exclude_left - LEFT_BOUND)) + LEFT_BOUND;
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} // Lado derecho
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return rand() % (RIGHT_BOUND - exclude_right) + exclude_right;
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return (rand() % (RIGHT_BOUND - exclude_right)) + exclude_right;
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}
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if (can_spawn_left) {
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// Solo lado izquierdo disponible
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return rand() % (exclude_left - LEFT_BOUND) + LEFT_BOUND;
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return (rand() % (exclude_left - LEFT_BOUND)) + LEFT_BOUND;
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}
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if (can_spawn_right) {
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// Solo lado derecho disponible
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return rand() % (RIGHT_BOUND - exclude_right) + exclude_right;
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return (rand() % (RIGHT_BOUND - exclude_right)) + exclude_right;
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} // No hay espacio suficiente lejos del jugador
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// Por ahora, intentar spawn en el extremo más lejano posible
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int distance_to_left = abs(player_x - LEFT_BOUND);
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