clang-tidy
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@@ -207,10 +207,10 @@ struct Param {
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Param() {
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// Inicializar play_area usando los valores por defecto
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game.play_area.rect = {
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GameDefaults::Game::PLAY_AREA_X,
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GameDefaults::Game::PLAY_AREA_Y,
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GameDefaults::Game::PLAY_AREA_W,
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GameDefaults::Game::PLAY_AREA_H};
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.x = GameDefaults::Game::PLAY_AREA_X,
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.y = GameDefaults::Game::PLAY_AREA_Y,
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.w = GameDefaults::Game::PLAY_AREA_W,
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.h = GameDefaults::Game::PLAY_AREA_H};
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// Las zonas calculadas se inicializarán en precalculateZones()
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precalculateZones();
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