clang-tidy

This commit is contained in:
2025-08-17 10:20:41 +02:00
parent b359a73d50
commit 8ddc5d94f1
73 changed files with 867 additions and 833 deletions

View File

@@ -207,10 +207,10 @@ struct Param {
Param() {
// Inicializar play_area usando los valores por defecto
game.play_area.rect = {
GameDefaults::Game::PLAY_AREA_X,
GameDefaults::Game::PLAY_AREA_Y,
GameDefaults::Game::PLAY_AREA_W,
GameDefaults::Game::PLAY_AREA_H};
.x = GameDefaults::Game::PLAY_AREA_X,
.y = GameDefaults::Game::PLAY_AREA_Y,
.w = GameDefaults::Game::PLAY_AREA_W,
.h = GameDefaults::Game::PLAY_AREA_H};
// Las zonas calculadas se inicializarán en precalculateZones()
precalculateZones();