clang-tidy
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@@ -326,7 +326,7 @@ void Intro::initSprites() {
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card_sprites_.push_back(std::move(sprite));
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}
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const float X_DEST = param.game.game_area.center_x - CARD_WIDTH / 2;
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const float X_DEST = param.game.game_area.center_x - (CARD_WIDTH / 2);
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const float Y_DEST = param.game.game_area.first_quarter_y - (CARD_HEIGHT / 4);
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card_sprites_.at(0)->addPath(-CARD_WIDTH - 10, X_DEST, PathType::HORIZONTAL, Y_DEST, 100, easeInOutExpo, 0);
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