clang-tidy
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@@ -47,7 +47,7 @@ Title::Title()
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// Configura objetos
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tiled_bg_->setColor(param.title.bg_color);
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game_logo_->enable();
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mini_logo_sprite_->setX(param.game.game_area.center_x - mini_logo_sprite_->getWidth() / 2);
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mini_logo_sprite_->setX(param.game.game_area.center_x - (mini_logo_sprite_->getWidth() / 2));
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fade_->setColor(param.fade.color);
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fade_->setType(Fade::Type::RANDOM_SQUARE);
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fade_->setPostDuration(param.fade.post_duration);
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@@ -560,7 +560,7 @@ void Title::renderPlayers() {
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// Obtiene un jugador a partir de su "id"
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auto Title::getPlayer(Player::Id id) -> std::shared_ptr<Player> {
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auto it = std::find_if(players_.begin(), players_.end(), [id](const auto& player) { return player->getId() == id; });
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auto it = std::ranges::find_if(players_, [id](const auto& player) { return player->getId() == id; });
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if (it != players_.end()) {
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return *it;
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