clang-tidy

This commit is contained in:
2025-08-17 10:20:41 +02:00
parent b359a73d50
commit 8ddc5d94f1
73 changed files with 867 additions and 833 deletions

View File

@@ -1,27 +1,29 @@
#include "system_utils.h"
#include <iostream>
#include <sys/stat.h>
#include <cerrno>
#include <cstdlib>
#include <iostream>
#ifdef _WIN32
#include <windows.h>
#include <shlobj.h>
#include <direct.h>
// Evitar conflictos con macros de Windows
#ifdef ERROR_ALREADY_EXISTS
#undef ERROR_ALREADY_EXISTS
#endif
#include <direct.h>
#include <shlobj.h>
#include <windows.h>
// Evitar conflictos con macros de Windows
#ifdef ERROR_ALREADY_EXISTS
#undef ERROR_ALREADY_EXISTS
#endif
#else
#include <pwd.h>
#include <unistd.h>
#include <pwd.h>
#include <unistd.h>
#endif
namespace SystemUtils {
// Función auxiliar para crear una carpeta individual
// Función auxiliar para crear una carpeta individual
auto createSingleFolder(const std::string& path, int permissions) -> Result {
struct stat st = {0};
struct stat st = {.st_dev = 0};
// Verificar si ya existe
if (stat(path.c_str(), &st) == 0) {
@@ -31,28 +33,28 @@ auto createSingleFolder(const std::string& path, int permissions) -> Result {
// Intentar crear la carpeta
int result;
#ifdef _WIN32
result = _mkdir(path.c_str());
result = _mkdir(path.c_str());
#else
result = mkdir(path.c_str(), permissions);
result = mkdir(path.c_str(), permissions);
#endif
if (result == -1) {
switch (errno) {
case EACCES:
return Result::PERMISSION_DENIED;
case EEXIST:
return Result::ALREADY_EXISTS;
case ENAMETOOLONG:
return Result::PATH_TOO_LONG;
default:
return Result::UNKNOWN_ERROR;
}
if (result == -1) {
switch (errno) {
case EACCES:
return Result::PERMISSION_DENIED;
case EEXIST:
return Result::ALREADY_EXISTS;
case ENAMETOOLONG:
return Result::PATH_TOO_LONG;
default:
return Result::UNKNOWN_ERROR;
}
}
return Result::SUCCESS;
return Result::SUCCESS;
}
// Función auxiliar para crear carpetas padre recursivamente
// Función auxiliar para crear carpetas padre recursivamente
auto createParentFolders(const std::string& path, int permissions) -> Result {
size_t pos = 0;
@@ -108,29 +110,29 @@ auto createFolder(const std::string& path, const FolderConfig& config) -> Result
auto getApplicationDataPath(const std::string& app_name) -> std::string {
#ifdef _WIN32
char* appdata = getenv("APPDATA");
if (appdata) {
return std::string(appdata) + "/" + app_name;
}
return "C:/Users/Default/AppData/Roaming/" + app_name;
char* appdata = getenv("APPDATA");
if (appdata) {
return std::string(appdata) + "/" + app_name;
}
return "C:/Users/Default/AppData/Roaming/" + app_name;
#elif __APPLE__
std::string home = getHomeDirectory();
return home + "/Library/Application Support/" + app_name;
std::string home = getHomeDirectory();
return home + "/Library/Application Support/" + app_name;
#elif __linux__
std::string home = getHomeDirectory();
return home + "/.config/" + app_name;
std::string home = getHomeDirectory();
return home + "/.config/" + app_name;
#else
// Fallback genérico
std::string home = getHomeDirectory();
return home + "/." + app_name;
// Fallback genérico
std::string home = getHomeDirectory();
return home + "/." + app_name;
#endif
}
auto folderExists(const std::string& path) -> bool {
struct stat st = {0};
struct stat st = {.st_dev = 0};
return (stat(path.c_str(), &st) == 0 && S_ISDIR(st.st_mode));
}
@@ -155,36 +157,36 @@ auto resultToString(Result result) -> const char* {
auto getHomeDirectory() -> std::string {
#ifdef _WIN32
char* userprofile = getenv("USERPROFILE");
if (userprofile) {
return std::string(userprofile);
}
return "C:/Users/Default";
char* userprofile = getenv("USERPROFILE");
if (userprofile) {
return std::string(userprofile);
}
return "C:/Users/Default";
#else
struct passwd *pw = getpwuid(getuid());
if ((pw != nullptr) && (pw->pw_dir != nullptr)) {
return std::string(pw->pw_dir);
}
struct passwd* pw = getpwuid(getuid());
if ((pw != nullptr) && (pw->pw_dir != nullptr)) {
return {pw->pw_dir};
}
// Fallback
char* home = getenv("HOME");
if (home != nullptr) {
return std::string(home);
}
return "/tmp";
// Fallback
char* home = getenv("HOME");
if (home != nullptr) {
return {home};
}
return "/tmp";
#endif
}
auto getTempDirectory() -> std::string {
#ifdef _WIN32
char* temp = getenv("TEMP");
if (temp) {
return std::string(temp);
}
return "C:/Windows/Temp";
char* temp = getenv("TEMP");
if (temp) {
return std::string(temp);
}
return "C:/Windows/Temp";
#else
return "/tmp";
return "/tmp";
#endif
}
} // namespace SystemUtils
} // namespace SystemUtils