clang-tidy
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@@ -164,8 +164,7 @@ void Notifier::show(std::vector<std::string> texts, int icon, const std::string&
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}
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// Elimina las cadenas vacías
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texts.erase(std::remove_if(texts.begin(), texts.end(), [](const std::string& s) { return s.empty(); }),
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texts.end());
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texts.erase(std::ranges::remove_if(texts, [](const std::string& s) { return s.empty(); }).begin(), texts.end());
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// Encuentra la cadena más larga
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std::string longest;
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@@ -224,7 +223,7 @@ void Notifier::show(std::vector<std::string> texts, int icon, const std::string&
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n.texts = texts;
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n.shape = SHAPE;
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const float POS_Y = offset + (param.notification.pos_v == Position::TOP ? -TRAVEL_DIST : TRAVEL_DIST);
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n.rect = {desp_h, POS_Y, WIDTH, HEIGHT};
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n.rect = {.x = desp_h, .y = POS_Y, .w = WIDTH, .h = HEIGHT};
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// Crea la textura
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n.texture = std::make_shared<Texture>(renderer_);
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@@ -238,16 +237,16 @@ void Notifier::show(std::vector<std::string> texts, int icon, const std::string&
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SDL_SetRenderDrawColor(renderer_, bg_color_.r, bg_color_.g, bg_color_.b, 255);
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SDL_FRect rect;
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if (SHAPE == Shape::ROUNDED) {
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rect = {4, 0, WIDTH - (4 * 2), HEIGHT};
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rect = {.x = 4, .y = 0, .w = WIDTH - (4 * 2), .h = HEIGHT};
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SDL_RenderFillRect(renderer_, &rect);
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rect = {4 / 2, 1, WIDTH - 4, HEIGHT - 2};
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rect = {.x = 4 / 2, .y = 1, .w = WIDTH - 4, .h = HEIGHT - 2};
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SDL_RenderFillRect(renderer_, &rect);
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rect = {1, 4 / 2, WIDTH - 2, HEIGHT - 4};
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rect = {.x = 1, .y = 4 / 2, .w = WIDTH - 2, .h = HEIGHT - 4};
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SDL_RenderFillRect(renderer_, &rect);
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rect = {0, 4, WIDTH, HEIGHT - (4 * 2)};
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rect = {.x = 0, .y = 4, .w = WIDTH, .h = HEIGHT - (4 * 2)};
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SDL_RenderFillRect(renderer_, &rect);
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}
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@@ -271,7 +270,7 @@ void Notifier::show(std::vector<std::string> texts, int icon, const std::string&
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const Color COLOR{255, 255, 255};
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int iterator = 0;
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for (const auto& text : texts) {
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text_->writeColored(PADDING_IN_H + ICON_SPACE, PADDING_IN_V + iterator * (text_->getCharacterSize() + 1), text, COLOR);
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text_->writeColored(PADDING_IN_H + ICON_SPACE, PADDING_IN_V + (iterator * (text_->getCharacterSize() + 1)), text, COLOR);
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++iterator;
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}
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