fix: arreglats mil mini bugs d'estes ultimes coses que he estat fent. El cas es que el joc es veu igual pero porte dos matins aci fent el mongol.
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@@ -28,7 +28,7 @@ Player::Player(int id, float x, int y, bool demo, SDL_FRect &play_area, std::vec
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// Configura objetos
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player_sprite_->getTexture()->setPalette(coffees_);
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power_sprite_->getTexture()->setAlpha(224);
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power_up_desp_x_ = (power_sprite_->getWidth() - player_sprite_->getWidth()) / 2;
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power_up_x_offset_ = (power_sprite_->getWidth() - player_sprite_->getWidth()) / 2;
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power_sprite_->setPosY(y - (power_sprite_->getHeight() - player_sprite_->getHeight()));
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// Inicializa variables
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@@ -846,7 +846,7 @@ auto Player::getRecordNamePos() const -> int {
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void Player::shiftSprite() {
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player_sprite_->setPosX(pos_x_);
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player_sprite_->setPosY(pos_y_);
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power_sprite_->setPosX(getPosX() - power_up_desp_x_);
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power_sprite_->setPosX(getPosX() - power_up_x_offset_);
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}
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// Hace sonar un sonido
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