Renombrado "section->subsection" por el mas apropiado "section->options"

This commit is contained in:
2024-09-09 13:38:56 +02:00
parent 1b2d1c5786
commit 922d146781
9 changed files with 27 additions and 25 deletions

View File

@@ -59,7 +59,7 @@ Title::~Title()
void Title::init()
{
// Inicializa variables
section->subsection = SUBSECTION_TITLE_1;
section->options = SECTION_OPTIONS_TITLE_1;
counter = 0;
nextSection.name = SECTION_PROG_GAME;
postFade = 0;
@@ -95,13 +95,13 @@ void Title::update()
{
case 1: // 1 PLAYER
section->name = SECTION_PROG_GAME;
section->subsection = SUBSECTION_GAME_PLAY_1P;
section->options = SECTION_OPTIONS_GAME_PLAY_1P;
JA_StopMusic();
break;
case 2: // 2 PLAYER
section->name = SECTION_PROG_GAME;
section->subsection = SUBSECTION_GAME_PLAY_2P;
section->options = SECTION_OPTIONS_GAME_PLAY_2P;
JA_StopMusic();
break;
@@ -115,17 +115,17 @@ void Title::update()
}
// Sección 1 - Titulo animandose
if (section->subsection == SUBSECTION_TITLE_1)
if (section->options == SECTION_OPTIONS_TITLE_1)
{
gameLogo->update();
if (gameLogo->hasFinished())
{
section->subsection = SUBSECTION_TITLE_2;
section->options = SECTION_OPTIONS_TITLE_2;
}
}
// Sección 2 - La pantalla con el titulo, el fondo animado y la música
else if (section->subsection == SUBSECTION_TITLE_2)
else if (section->options == SECTION_OPTIONS_TITLE_2)
{
// El contador solo sube si no estamos definiendo botones
if (!defineButtons->isEnabled())
@@ -169,7 +169,7 @@ void Title::render()
// Dibuja el logo con el título del juego
gameLogo->render();
if (section->subsection == SUBSECTION_TITLE_2)
if (section->options == SECTION_OPTIONS_TITLE_2)
{
const color_t shadow = {0x14, 0x87, 0xc4};
// 'PULSA 1P o 2P PARA JUGAR'
@@ -291,7 +291,7 @@ void Title::checkInput()
{
if (input->checkInput(input_start, false, INPUT_USE_GAMECONTROLLER, i))
{
if (section->subsection == SUBSECTION_TITLE_2 || ALLOW_TITLE_ANIMATION_SKIP)
if (section->options == SECTION_OPTIONS_TITLE_2 || ALLOW_TITLE_ANIMATION_SKIP)
{
fade->activate();
postFade = i + 1;