Renombrado "section->subsection" por el mas apropiado "section->options"
This commit is contained in:
@@ -66,7 +66,7 @@ enum not_pos_e
|
||||
struct section_t
|
||||
{
|
||||
Uint8 name;
|
||||
Uint8 subsection;
|
||||
Uint8 options;
|
||||
};
|
||||
|
||||
// Estructura para las entradas de la tabla de recirds
|
||||
|
||||
@@ -21,10 +21,12 @@
|
||||
#define SECTION_PROG_QUIT 7
|
||||
|
||||
// Subsecciones
|
||||
#define SUBSECTION_GAME_PLAY_1P 0
|
||||
#define SUBSECTION_GAME_PLAY_2P 1
|
||||
#define SUBSECTION_TITLE_1 3
|
||||
#define SUBSECTION_TITLE_2 4
|
||||
#define SECTION_OPTIONS_GAME_PLAY_1P 0
|
||||
#define SECTION_OPTIONS_GAME_PLAY_2P 1
|
||||
#define SECTION_OPTIONS_TITLE_1 3
|
||||
#define SECTION_OPTIONS_TITLE_2 4
|
||||
#define SECTION_OPTIONS_QUIT_NORMAL 5
|
||||
#define SECTION_OPTIONS_QUIT_SHUTDOWN 6
|
||||
|
||||
// Ningun tipo
|
||||
#define NO_KIND 0
|
||||
|
||||
@@ -19,7 +19,7 @@ Director::Director(int argc, char *argv[])
|
||||
section = new section_t();
|
||||
#ifdef RECORDING
|
||||
section->name = SECTION_PROG_GAME;
|
||||
section->subsection = SUBSECTION_GAME_PLAY_1P;
|
||||
section->options = SECTION_OPTIONS_GAME_PLAY_1P;
|
||||
#elif DEBUG
|
||||
section->name = SECTION_PROG_LOGO;
|
||||
#else
|
||||
@@ -849,7 +849,7 @@ void Director::runTitle()
|
||||
// Ejecuta la sección donde se juega al juego
|
||||
void Director::runGame()
|
||||
{
|
||||
const int playerID = section->subsection == SUBSECTION_GAME_PLAY_1P ? 0 : 1;
|
||||
const int playerID = section->options == SECTION_OPTIONS_GAME_PLAY_1P ? 0 : 1;
|
||||
game = new Game(playerID, 0, screen, asset, lang, input, false, param, options, section, getMusic(musics, "playing.ogg"));
|
||||
game->run();
|
||||
delete game;
|
||||
|
||||
@@ -171,7 +171,7 @@ void Game::init(int playerID)
|
||||
gameCompleted = false;
|
||||
gameCompletedCounter = 0;
|
||||
section->name = SECTION_PROG_GAME;
|
||||
section->subsection = SUBSECTION_GAME_PLAY_1P;
|
||||
section->options = SECTION_OPTIONS_GAME_PLAY_1P;
|
||||
currentPower = 0;
|
||||
menaceCurrent = 0;
|
||||
menaceThreshold = 0;
|
||||
@@ -2484,9 +2484,9 @@ void Game::updateGameCompleted()
|
||||
|
||||
if (gameCompletedCounter == GAME_COMPLETED_END)
|
||||
{
|
||||
// section->subsection = SUBSECTION_GAME_GAMEOVER;
|
||||
// section->options = SUBSECTION_GAME_GAMEOVER;
|
||||
section->name = SECTION_PROG_TITLE;
|
||||
section->subsection = SUBSECTION_TITLE_1;
|
||||
section->options = SECTION_OPTIONS_TITLE_1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -203,7 +203,7 @@ void HiScoreTable::checkInput()
|
||||
{
|
||||
JA_StopMusic();
|
||||
section->name = SECTION_PROG_TITLE;
|
||||
section->subsection = SUBSECTION_TITLE_1;
|
||||
section->options = SECTION_OPTIONS_TITLE_1;
|
||||
}
|
||||
|
||||
// Comprueba el input para el resto de objetos
|
||||
|
||||
@@ -253,7 +253,7 @@ void Instructions::update()
|
||||
if (counter == counterEnd)
|
||||
{
|
||||
section->name = SECTION_PROG_TITLE;
|
||||
section->subsection = SUBSECTION_TITLE_1;
|
||||
section->options = SECTION_OPTIONS_TITLE_1;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -332,7 +332,7 @@ void Instructions::checkInput()
|
||||
{
|
||||
JA_StopMusic();
|
||||
section->name = SECTION_PROG_TITLE;
|
||||
section->subsection = SUBSECTION_TITLE_1;
|
||||
section->options = SECTION_OPTIONS_TITLE_1;
|
||||
}
|
||||
|
||||
// Comprueba el input para el resto de objetos
|
||||
|
||||
@@ -20,7 +20,7 @@ Intro::Intro(Screen *screen, Asset *asset, Input *input, Lang *lang, param_t *pa
|
||||
|
||||
// Inicializa variables
|
||||
section->name = SECTION_PROG_INTRO;
|
||||
section->subsection = 0;
|
||||
section->options = 0;
|
||||
ticks = 0;
|
||||
ticksSpeed = 15;
|
||||
scene = 1;
|
||||
@@ -202,7 +202,7 @@ void Intro::checkInput()
|
||||
{
|
||||
JA_StopMusic();
|
||||
section->name = SECTION_PROG_TITLE;
|
||||
section->subsection = SUBSECTION_TITLE_1;
|
||||
section->options = SECTION_OPTIONS_TITLE_1;
|
||||
}
|
||||
|
||||
// Comprueba el input para el resto de objetos
|
||||
@@ -355,7 +355,7 @@ void Intro::updateScenes()
|
||||
texts[8]->setEnabled(false);
|
||||
JA_StopMusic();
|
||||
section->name = SECTION_PROG_TITLE;
|
||||
section->subsection = SUBSECTION_TITLE_1;
|
||||
section->options = SECTION_OPTIONS_TITLE_1;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
@@ -111,7 +111,7 @@ void Logo::checkInput()
|
||||
else if (input->checkAnyButtonPressed())
|
||||
{
|
||||
section->name = SECTION_PROG_TITLE;
|
||||
section->subsection = SUBSECTION_TITLE_1;
|
||||
section->options = SECTION_OPTIONS_TITLE_1;
|
||||
}
|
||||
|
||||
// Comprueba el input para el resto de objetos
|
||||
|
||||
@@ -59,7 +59,7 @@ Title::~Title()
|
||||
void Title::init()
|
||||
{
|
||||
// Inicializa variables
|
||||
section->subsection = SUBSECTION_TITLE_1;
|
||||
section->options = SECTION_OPTIONS_TITLE_1;
|
||||
counter = 0;
|
||||
nextSection.name = SECTION_PROG_GAME;
|
||||
postFade = 0;
|
||||
@@ -95,13 +95,13 @@ void Title::update()
|
||||
{
|
||||
case 1: // 1 PLAYER
|
||||
section->name = SECTION_PROG_GAME;
|
||||
section->subsection = SUBSECTION_GAME_PLAY_1P;
|
||||
section->options = SECTION_OPTIONS_GAME_PLAY_1P;
|
||||
JA_StopMusic();
|
||||
break;
|
||||
|
||||
case 2: // 2 PLAYER
|
||||
section->name = SECTION_PROG_GAME;
|
||||
section->subsection = SUBSECTION_GAME_PLAY_2P;
|
||||
section->options = SECTION_OPTIONS_GAME_PLAY_2P;
|
||||
JA_StopMusic();
|
||||
break;
|
||||
|
||||
@@ -115,17 +115,17 @@ void Title::update()
|
||||
}
|
||||
|
||||
// Sección 1 - Titulo animandose
|
||||
if (section->subsection == SUBSECTION_TITLE_1)
|
||||
if (section->options == SECTION_OPTIONS_TITLE_1)
|
||||
{
|
||||
gameLogo->update();
|
||||
if (gameLogo->hasFinished())
|
||||
{
|
||||
section->subsection = SUBSECTION_TITLE_2;
|
||||
section->options = SECTION_OPTIONS_TITLE_2;
|
||||
}
|
||||
}
|
||||
|
||||
// Sección 2 - La pantalla con el titulo, el fondo animado y la música
|
||||
else if (section->subsection == SUBSECTION_TITLE_2)
|
||||
else if (section->options == SECTION_OPTIONS_TITLE_2)
|
||||
{
|
||||
// El contador solo sube si no estamos definiendo botones
|
||||
if (!defineButtons->isEnabled())
|
||||
@@ -169,7 +169,7 @@ void Title::render()
|
||||
// Dibuja el logo con el título del juego
|
||||
gameLogo->render();
|
||||
|
||||
if (section->subsection == SUBSECTION_TITLE_2)
|
||||
if (section->options == SECTION_OPTIONS_TITLE_2)
|
||||
{
|
||||
const color_t shadow = {0x14, 0x87, 0xc4};
|
||||
// 'PULSA 1P o 2P PARA JUGAR'
|
||||
@@ -291,7 +291,7 @@ void Title::checkInput()
|
||||
{
|
||||
if (input->checkInput(input_start, false, INPUT_USE_GAMECONTROLLER, i))
|
||||
{
|
||||
if (section->subsection == SUBSECTION_TITLE_2 || ALLOW_TITLE_ANIMATION_SKIP)
|
||||
if (section->options == SECTION_OPTIONS_TITLE_2 || ALLOW_TITLE_ANIMATION_SKIP)
|
||||
{
|
||||
fade->activate();
|
||||
postFade = i + 1;
|
||||
|
||||
Reference in New Issue
Block a user