corregida la llista de inicialització en clang-format
creat Balloon::Config per a inicialitzar globos
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@@ -9,7 +9,9 @@
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class Texture; // lines 6-6
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Item::Item(ItemType type, float x, float y, SDL_FRect &play_area, const std::shared_ptr<Texture> &texture, const std::vector<std::string> &animation)
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: sprite_(std::make_unique<AnimatedSprite>(texture, animation)), play_area_(play_area), type_(type) {
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: sprite_(std::make_unique<AnimatedSprite>(texture, animation)),
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play_area_(play_area),
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type_(type) {
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switch (type) {
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case ItemType::COFFEE_MACHINE: {
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width_ = COFFEE_MACHINE_WIDTH;
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@@ -90,7 +92,7 @@ void Item::move() {
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// Si toca el borde lateral
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if (pos_x_ == MIN_X || pos_x_ == MAX_X) {
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vel_x_ = -vel_x_; // Invierte la velocidad horizontal
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vel_x_ = -vel_x_; // Invierte la velocidad horizontal
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}
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// Si colisiona por arriba, rebota (excepto la máquina de café)
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