corregida la llista de inicialització en clang-format
creat Balloon::Config per a inicialitzar globos
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@@ -22,7 +22,17 @@
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// Constructor
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Player::Player(const Config &config)
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: player_sprite_(std::make_unique<AnimatedSprite>(config.texture.at(0), config.animations.at(0))), power_sprite_(std::make_unique<AnimatedSprite>(config.texture.at(4), config.animations.at(1))), enter_name_(std::make_unique<EnterName>()), hi_score_table_(config.hi_score_table), glowing_entry_(config.glowing_entry), stage_info_(config.stage_info), play_area_(*config.play_area), id_(config.id), default_pos_x_(config.x), default_pos_y_(config.y), demo_(config.demo) {
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: player_sprite_(std::make_unique<AnimatedSprite>(config.texture.at(0), config.animations.at(0))),
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power_sprite_(std::make_unique<AnimatedSprite>(config.texture.at(4), config.animations.at(1))),
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enter_name_(std::make_unique<EnterName>()),
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hi_score_table_(config.hi_score_table),
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glowing_entry_(config.glowing_entry),
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stage_info_(config.stage_info),
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play_area_(*config.play_area),
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id_(config.id),
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default_pos_x_(config.x),
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default_pos_y_(config.y),
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demo_(config.demo) {
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// Configura objetos
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player_sprite_->addTexture(config.texture.at(1));
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player_sprite_->addTexture(config.texture.at(2));
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@@ -624,7 +634,7 @@ void Player::setPlayingState(State state) {
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switch (playing_state_) {
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case State::RECOVER: {
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score_ = 0; // Pon los puntos a cero para que no se vea en el marcador
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score_ = 0; // Pon los puntos a cero para que no se vea en el marcador
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score_multiplier_ = 1.0F;
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setScoreboardMode(Scoreboard::Mode::SCORE);
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break;
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