corregida la llista de inicialització en clang-format

creat Balloon::Config per a inicialitzar globos
This commit is contained in:
2025-08-24 17:16:49 +02:00
parent fe950e6f17
commit 928335576c
61 changed files with 964 additions and 733 deletions

View File

@@ -2,57 +2,57 @@
#include <SDL3/SDL.h> // Para SDL_LogInfo, SDL_LogCategory, SDL_LogError, SDL_SetRenderDrawColor, SDL_EventType, SDL_PollEvent, SDL_RenderFillRect, SDL_RenderRect, SDLK_ESCAPE, SDL_Event
#include <algorithm> // Para find_if, max, find
#include <array> // Para array
#include <cstdlib> // Para exit, getenv
#include <filesystem> // Para filesystem::remove, filesystem::exists
#include <fstream> // Para ofstream
#include <stdexcept> // Para runtime_error
#include <utility> // Para move
#include <algorithm> // Para find_if, max, find
#include <array> // Para array
#include <cstdlib> // Para exit, getenv
#include <filesystem> // Para filesystem::remove, filesystem::exists
#include <fstream> // Para ofstream
#include <stdexcept> // Para runtime_error
#include <utility> // Para move
#include "asset.h" // Para Asset
#include "color.h" // Para Color
#ifndef NO_AUDIO
#include "external/jail_audio.h" // Para JA_LoadMusic, JA_LoadSound, JA_DeleteMusic, JA_DeleteSound
#endif
#include "lang.h" // Para getText
#include "param.h" // Para Param, param, ParamResource, ParamGame
#include "screen.h" // Para Screen
#include "text.h" // Para Text
#include "lang.h" // Para getText
#include "param.h" // Para Param, param, ParamResource, ParamGame
#include "resource_helper.h" // Para ResourceHelper
#include "screen.h" // Para Screen
#include "text.h" // Para Text
struct JA_Music_t; // lines 11-11
struct JA_Sound_t; // lines 12-12
// Helper para cargar archivos de audio desde pack o filesystem
namespace {
std::string createTempAudioFile(const std::string& file_path, std::vector<std::string>& temp_files_tracker) {
auto resource_data = ResourceHelper::loadFile(file_path);
if (!resource_data.empty()) {
// Crear archivo temporal
std::string temp_dir;
std::string createTempAudioFile(const std::string &file_path, std::vector<std::string> &temp_files_tracker) {
auto resource_data = ResourceHelper::loadFile(file_path);
if (!resource_data.empty()) {
// Crear archivo temporal
std::string temp_dir;
#ifdef _WIN32
temp_dir = std::getenv("TEMP") ? std::getenv("TEMP") : "C:\\temp";
temp_dir = std::getenv("TEMP") ? std::getenv("TEMP") : "C:\\temp";
#else
temp_dir = "/tmp";
temp_dir = "/tmp";
#endif
std::string temp_path = temp_dir + "/ccae_audio_" + std::to_string(std::hash<std::string>{}(file_path));
std::ofstream temp_file(temp_path, std::ios::binary);
if (!temp_file) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error: Cannot create temp file %s", temp_path.c_str());
return file_path;
}
temp_file.write(reinterpret_cast<const char*>(resource_data.data()), resource_data.size());
temp_file.close();
// Agregar a la lista de archivos temporales para limpieza posterior
temp_files_tracker.push_back(temp_path);
return temp_path;
std::string temp_path = temp_dir + "/ccae_audio_" + std::to_string(std::hash<std::string>{}(file_path));
std::ofstream temp_file(temp_path, std::ios::binary);
if (!temp_file) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error: Cannot create temp file %s", temp_path.c_str());
return file_path;
}
return file_path; // Usar ruta original si no está en pack
temp_file.write(reinterpret_cast<const char *>(resource_data.data()), resource_data.size());
temp_file.close();
// Agregar a la lista de archivos temporales para limpieza posterior
temp_files_tracker.push_back(temp_path);
return temp_path;
}
return file_path; // Usar ruta original si no está en pack
}
} // namespace
// Declaraciones de funciones que necesitas implementar en otros archivos
@@ -75,7 +75,8 @@ auto Resource::get() -> Resource * { return Resource::instance; }
// Constructor con modo de carga
Resource::Resource(LoadingMode mode)
: loading_mode_(mode), loading_text_(nullptr) {
: loading_mode_(mode),
loading_text_(nullptr) {
if (loading_mode_ == LoadingMode::PRELOAD) {
loading_text_ = Screen::get()->getText();
load();
@@ -649,7 +650,8 @@ void Resource::createTextTextures() {
std::string text;
NameAndText(std::string name_init, std::string text_init)
: name(std::move(name_init)), text(std::move(text_init)) {}
: name(std::move(name_init)),
text(std::move(text_init)) {}
};
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "\n>> CREATING TEXTURES");
@@ -694,7 +696,10 @@ void Resource::createText() {
std::string white_texture_file; // Textura blanca opcional
ResourceInfo(std::string k, std::string t_file, std::string txt_file, std::string w_file = "")
: key(std::move(k)), texture_file(std::move(t_file)), text_file(std::move(txt_file)), white_texture_file(std::move(w_file)) {}
: key(std::move(k)),
texture_file(std::move(t_file)),
text_file(std::move(txt_file)),
white_texture_file(std::move(w_file)) {}
};
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "\n>> CREATING TEXT OBJECTS");
@@ -704,7 +709,7 @@ void Resource::createText() {
{"04b_25_enhanced", "04b_25.png", "04b_25.txt", "04b_25_white.png"}, // Nueva fuente con textura blanca
{"04b_25_white", "04b_25_white.png", "04b_25.txt"},
{"04b_25_2x", "04b_25_2x.png", "04b_25_2x.txt"},
{"04b_25_2x_enhanced", "04b_25_2x.png", "04b_25_2x.txt", "04b_25_2x_white.png"},// Nueva fuente con textura blanca
{"04b_25_2x_enhanced", "04b_25_2x.png", "04b_25_2x.txt", "04b_25_2x_white.png"}, // Nueva fuente con textura blanca
{"04b_25_metal", "04b_25_metal.png", "04b_25.txt"},
{"04b_25_grey", "04b_25_grey.png", "04b_25.txt"},
{"04b_25_flat", "04b_25_flat.png", "04b_25.txt"},
@@ -866,13 +871,13 @@ void Resource::updateProgressBar() {
// Limpia archivos temporales de audio
void Resource::cleanupTempAudioFiles() {
for (const auto& temp_path : temp_audio_files_) {
for (const auto &temp_path : temp_audio_files_) {
try {
if (std::filesystem::exists(temp_path)) {
std::filesystem::remove(temp_path);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Removed temp audio file: %s", temp_path.c_str());
}
} catch (const std::exception& e) {
} catch (const std::exception &e) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to remove temp audio file %s: %s", temp_path.c_str(), e.what());
}
}