corregida la llista de inicialització en clang-format
creat Balloon::Config per a inicialitzar globos
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@@ -26,7 +26,12 @@
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// Constructor
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Instructions::Instructions()
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: renderer_(Screen::get()->getRenderer()), texture_(SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, param.game.width, param.game.height)), backbuffer_(SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, param.game.width, param.game.height)), text_(Resource::get()->getText("smb2")), tiled_bg_(std::make_unique<TiledBG>(param.game.game_area.rect, TiledBGMode::STATIC)), fade_(std::make_unique<Fade>()) {
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: renderer_(Screen::get()->getRenderer()),
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texture_(SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, param.game.width, param.game.height)),
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backbuffer_(SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, param.game.width, param.game.height)),
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text_(Resource::get()->getText("smb2")),
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tiled_bg_(std::make_unique<TiledBG>(param.game.game_area.rect, TiledBGMode::STATIC)),
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fade_(std::make_unique<Fade>()) {
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// Configura las texturas
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SDL_SetTextureBlendMode(backbuffer_, SDL_BLENDMODE_BLEND);
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SDL_SetTextureBlendMode(texture_, SDL_BLENDMODE_BLEND);
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