corregida la llista de inicialització en clang-format
creat Balloon::Config per a inicialitzar globos
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@@ -37,7 +37,13 @@ class Texture;
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// Constructor
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Title::Title()
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: text_(Resource::get()->getText("smb2_grad")), fade_(std::make_unique<Fade>()), tiled_bg_(std::make_unique<TiledBG>(param.game.game_area.rect, TiledBGMode::RANDOM)), game_logo_(std::make_unique<GameLogo>(param.game.game_area.center_x, param.title.title_c_c_position)), mini_logo_sprite_(std::make_unique<Sprite>(Resource::get()->getTexture("logo_jailgames_mini.png"))), state_(TitleState::LOGO_ANIMATING), num_controllers_(Input::get()->getNumGamepads()) {
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: text_(Resource::get()->getText("smb2_grad")),
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fade_(std::make_unique<Fade>()),
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tiled_bg_(std::make_unique<TiledBG>(param.game.game_area.rect, TiledBGMode::RANDOM)),
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game_logo_(std::make_unique<GameLogo>(param.game.game_area.center_x, param.title.title_c_c_position)),
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mini_logo_sprite_(std::make_unique<Sprite>(Resource::get()->getTexture("logo_jailgames_mini.png"))),
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state_(TitleState::LOGO_ANIMATING),
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num_controllers_(Input::get()->getNumGamepads()) {
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// Configura objetos
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tiled_bg_->setColor(param.title.bg_color);
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game_logo_->enable();
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