corregida la llista de inicialització en clang-format
creat Balloon::Config per a inicialitzar globos
This commit is contained in:
@@ -14,6 +14,8 @@ ContinuationIndentWidth: 4
|
||||
ConstructorInitializerIndentWidth: 4
|
||||
IndentWrappedFunctionNames: false
|
||||
Cpp11BracedListStyle: true
|
||||
BreakConstructorInitializers: BeforeComma
|
||||
BreakConstructorInitializers: BeforeColon
|
||||
AllowAllConstructorInitializersOnNextLine: false
|
||||
PackConstructorInitializers: Never
|
||||
AllowAllArgumentsOnNextLine: false
|
||||
AllowAllParametersOfDeclarationOnNextLine: false
|
||||
|
||||
@@ -9,8 +9,8 @@
|
||||
#include <stdexcept> // Para runtime_error
|
||||
#include <utility> // Para pair
|
||||
|
||||
#include "texture.h" // Para Texture
|
||||
#include "resource_helper.h" // Para ResourceHelper
|
||||
#include "texture.h" // Para Texture
|
||||
#include "utils.h" // Para printWithDots
|
||||
|
||||
// Carga las animaciones en un vector(Animations) desde un fichero
|
||||
|
||||
@@ -50,7 +50,8 @@ class AnimatedSprite : public MovingSprite {
|
||||
// --- Constructores y destructor ---
|
||||
AnimatedSprite(std::shared_ptr<Texture> texture, const std::string& file_path);
|
||||
AnimatedSprite(std::shared_ptr<Texture> texture, const AnimationsFileBuffer& animations);
|
||||
explicit AnimatedSprite(std::shared_ptr<Texture> texture) : MovingSprite(std::move(texture)) {}
|
||||
explicit AnimatedSprite(std::shared_ptr<Texture> texture)
|
||||
: MovingSprite(std::move(texture)) {}
|
||||
~AnimatedSprite() override = default;
|
||||
|
||||
// --- Métodos principales ---
|
||||
|
||||
@@ -8,8 +8,8 @@
|
||||
#include <sstream> // Para basic_istringstream
|
||||
#include <stdexcept> // Para runtime_error
|
||||
|
||||
#include "utils.h" // Para getFileName
|
||||
#include "resource_helper.h" // Para ResourceHelper
|
||||
#include "utils.h" // Para getFileName
|
||||
|
||||
// Singleton
|
||||
Asset *Asset::instance = nullptr;
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint> // Para uint8_t
|
||||
#include <string> // Para string
|
||||
#include <unordered_map> // Para unordered_map
|
||||
#include <utility> // Para move
|
||||
#include <vector> // Para vector
|
||||
#include <cstdint> // Para uint8_t
|
||||
|
||||
// --- Clase Asset: gestor optimizado de recursos (singleton) ---
|
||||
class Asset {
|
||||
@@ -47,7 +47,9 @@ class Asset {
|
||||
bool required; // Indica si el archivo es obligatorio
|
||||
|
||||
Item(std::string path, Type asset_type, bool is_required)
|
||||
: file(std::move(path)), type(asset_type), required(is_required) {}
|
||||
: file(std::move(path)),
|
||||
type(asset_type),
|
||||
required(is_required) {}
|
||||
};
|
||||
|
||||
// --- Variables internas ---
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
#include "asset_integrated.h"
|
||||
|
||||
#include <filesystem>
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
|
||||
bool AssetIntegrated::resource_pack_enabled_ = false;
|
||||
|
||||
@@ -11,7 +12,7 @@ void AssetIntegrated::initWithResourcePack(const std::string &executable_path,
|
||||
Asset::init(executable_path);
|
||||
|
||||
// Inicializar ResourceLoader
|
||||
auto& loader = ResourceLoader::getInstance();
|
||||
auto &loader = ResourceLoader::getInstance();
|
||||
if (loader.initialize(resource_pack_path, true)) {
|
||||
resource_pack_enabled_ = true;
|
||||
std::cout << "Asset system initialized with resource pack: " << resource_pack_path << std::endl;
|
||||
@@ -24,7 +25,7 @@ void AssetIntegrated::initWithResourcePack(const std::string &executable_path,
|
||||
std::vector<uint8_t> AssetIntegrated::loadFile(const std::string &filename) {
|
||||
if (shouldUseResourcePack(filename) && resource_pack_enabled_) {
|
||||
// Intentar cargar del pack de recursos
|
||||
auto& loader = ResourceLoader::getInstance();
|
||||
auto &loader = ResourceLoader::getInstance();
|
||||
|
||||
// Convertir ruta completa a ruta relativa para el pack
|
||||
std::string relativePath = filename;
|
||||
@@ -52,7 +53,7 @@ std::vector<uint8_t> AssetIntegrated::loadFile(const std::string &filename) {
|
||||
file.seekg(0, std::ios::beg);
|
||||
|
||||
std::vector<uint8_t> data(fileSize);
|
||||
if (!file.read(reinterpret_cast<char*>(data.data()), fileSize)) {
|
||||
if (!file.read(reinterpret_cast<char *>(data.data()), fileSize)) {
|
||||
std::cerr << "Error: Could not read file: " << filename << std::endl;
|
||||
return {};
|
||||
}
|
||||
@@ -62,7 +63,7 @@ std::vector<uint8_t> AssetIntegrated::loadFile(const std::string &filename) {
|
||||
|
||||
bool AssetIntegrated::fileExists(const std::string &filename) const {
|
||||
if (shouldUseResourcePack(filename) && resource_pack_enabled_) {
|
||||
auto& loader = ResourceLoader::getInstance();
|
||||
auto &loader = ResourceLoader::getInstance();
|
||||
|
||||
// Convertir ruta completa a ruta relativa para el pack
|
||||
std::string relativePath = filename;
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "asset.h"
|
||||
#include "resource_loader.h"
|
||||
#include <memory>
|
||||
|
||||
// Extensión de Asset que integra ResourceLoader
|
||||
class AssetIntegrated : public Asset {
|
||||
public:
|
||||
public:
|
||||
// Inicializa Asset con ResourceLoader
|
||||
static void initWithResourcePack(const std::string &executable_path,
|
||||
const std::string &resource_pack_path = "resources.pack");
|
||||
@@ -20,7 +21,7 @@ public:
|
||||
// Obtiene la ruta completa para archivos del sistema/config
|
||||
std::string getSystemPath(const std::string &filename) const;
|
||||
|
||||
private:
|
||||
private:
|
||||
static bool resource_pack_enabled_;
|
||||
|
||||
// Determina si un archivo debe cargarse del pack o del filesystem
|
||||
|
||||
@@ -75,11 +75,15 @@ class Audio {
|
||||
bool loop; // Indica si la última pista de música se debe reproducir en bucle
|
||||
|
||||
// Constructor para inicializar la música con valores predeterminados
|
||||
Music() : state(MusicState::STOPPED), loop(false) {}
|
||||
Music()
|
||||
: state(MusicState::STOPPED),
|
||||
loop(false) {}
|
||||
|
||||
// Constructor para inicializar con valores específicos
|
||||
Music(MusicState init_state, std::string init_name, bool init_loop)
|
||||
: state(init_state), name(std::move(init_name)), loop(init_loop) {}
|
||||
: state(init_state),
|
||||
name(std::move(init_name)),
|
||||
loop(init_loop) {}
|
||||
};
|
||||
|
||||
// --- Variables de estado ---
|
||||
|
||||
@@ -11,20 +11,21 @@
|
||||
#include "texture.h" // Para Texture
|
||||
|
||||
// Constructor
|
||||
Balloon::Balloon(float x, float y, Type type, Size size, float vel_x, float speed, Uint16 creation_timer, SDL_FRect play_area, const std::shared_ptr<Texture> &texture, const std::vector<std::string> &animation)
|
||||
: sprite_(std::make_unique<AnimatedSprite>(texture, animation)),
|
||||
x_(x),
|
||||
y_(y),
|
||||
vx_(vel_x),
|
||||
being_created_(creation_timer > 0),
|
||||
invulnerable_(creation_timer > 0),
|
||||
stopped_(creation_timer > 0),
|
||||
creation_counter_(creation_timer),
|
||||
creation_counter_ini_(creation_timer),
|
||||
type_(type),
|
||||
size_(size),
|
||||
speed_(speed),
|
||||
play_area_(play_area) {
|
||||
Balloon::Balloon(const Config& config)
|
||||
: sprite_(std::make_unique<AnimatedSprite>(config.texture, config.animation)),
|
||||
x_(config.x),
|
||||
y_(config.y),
|
||||
vx_(config.vel_x),
|
||||
being_created_(config.creation_counter > 0),
|
||||
invulnerable_(config.creation_counter > 0),
|
||||
stopped_(config.creation_counter > 0),
|
||||
creation_counter_(config.creation_counter),
|
||||
creation_counter_ini_(config.creation_counter),
|
||||
type_(config.type),
|
||||
size_(config.size),
|
||||
speed_(config.speed),
|
||||
play_area_(config.play_area),
|
||||
sound_(config.sound) {
|
||||
switch (type_) {
|
||||
case Type::BALLOON: {
|
||||
vy_ = 0;
|
||||
@@ -37,9 +38,8 @@ Balloon::Balloon(float x, float y, Type type, Size size, float vel_x, float spee
|
||||
power_ = POWER.at(INDEX);
|
||||
menace_ = MENACE.at(INDEX);
|
||||
score_ = SCORE.at(INDEX);
|
||||
bouncing_sound_ = BOUNCING_SOUND.at(INDEX);
|
||||
popping_sound_ = POPPING_SOUND.at(INDEX);
|
||||
|
||||
sound_.bouncing_file = BOUNCING_SOUND.at(INDEX);
|
||||
sound_.popping_file = POPPING_SOUND.at(INDEX);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -52,17 +52,16 @@ Balloon::Balloon(float x, float y, Type type, Size size, float vel_x, float spee
|
||||
power_ = POWER.at(INDEX);
|
||||
menace_ = MENACE.at(INDEX);
|
||||
score_ = SCORE.at(INDEX);
|
||||
bouncing_sound_ = BOUNCING_SOUND.at(INDEX);
|
||||
popping_sound_ = POPPING_SOUND.at(INDEX);
|
||||
|
||||
sound_.bouncing_file = BOUNCING_SOUND.at(INDEX);
|
||||
sound_.popping_file = POPPING_SOUND.at(INDEX);
|
||||
break;
|
||||
}
|
||||
|
||||
case Type::POWERBALL: {
|
||||
constexpr int INDEX = 3;
|
||||
h_ = w_ = WIDTH.at(4);
|
||||
bouncing_sound_ = BOUNCING_SOUND.at(3);
|
||||
popping_sound_ = "power_ball_explosion.wav";
|
||||
sound_.bouncing_file = BOUNCING_SOUND.at(3);
|
||||
sound_.popping_file = "power_ball_explosion.wav";
|
||||
power_ = score_ = menace_ = 0;
|
||||
|
||||
vy_ = 0;
|
||||
@@ -70,9 +69,8 @@ Balloon::Balloon(float x, float y, Type type, Size size, float vel_x, float spee
|
||||
gravity_ = param.balloon.settings.at(INDEX).grav;
|
||||
default_vy_ = param.balloon.settings.at(INDEX).vel;
|
||||
|
||||
sprite_->setRotate(creation_timer <= 0);
|
||||
sprite_->setRotate(config.creation_counter <= 0);
|
||||
sprite_->setRotateAmount(vx_ > 0.0F ? 2.0 : -2.0);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -233,8 +231,14 @@ void Balloon::applyGravity() {
|
||||
}
|
||||
|
||||
void Balloon::playBouncingSound() {
|
||||
if (bouncing_sound_enabled_) {
|
||||
playSound(bouncing_sound_);
|
||||
if (sound_.enabled && sound_.bouncing_enabled) {
|
||||
Audio::get()->playSound(sound_.bouncing_file);
|
||||
}
|
||||
}
|
||||
|
||||
void Balloon::playPoppingSound() {
|
||||
if (sound_.enabled && sound_.poping_enabled) {
|
||||
Audio::get()->playSound(sound_.popping_file);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -368,23 +372,8 @@ void Balloon::useNormalColor() {
|
||||
setAnimation();
|
||||
}
|
||||
|
||||
// Reproduce sonido
|
||||
void Balloon::playSound(const std::string &name) const {
|
||||
if (!sound_enabled_) {
|
||||
return;
|
||||
}
|
||||
|
||||
static auto *audio_ = Audio::get();
|
||||
audio_->playSound(name);
|
||||
}
|
||||
|
||||
// Explota el globo
|
||||
void Balloon::pop(bool should_sound) {
|
||||
if (should_sound) {
|
||||
if (poping_sound_enabled_) {
|
||||
playSound(popping_sound_);
|
||||
}
|
||||
}
|
||||
|
||||
if (should_sound) { playPoppingSound(); }
|
||||
enabled_ = false;
|
||||
}
|
||||
@@ -25,10 +25,16 @@ class Balloon {
|
||||
static constexpr std::array<int, 5> WIDTH = {10, 16, 26, 48, 49};
|
||||
|
||||
static constexpr std::array<std::string_view, 4> BOUNCING_SOUND = {
|
||||
"balloon_bounce0.wav", "balloon_bounce1.wav", "balloon_bounce2.wav", "balloon_bounce3.wav"};
|
||||
"balloon_bounce0.wav",
|
||||
"balloon_bounce1.wav",
|
||||
"balloon_bounce2.wav",
|
||||
"balloon_bounce3.wav"};
|
||||
|
||||
static constexpr std::array<std::string_view, 4> POPPING_SOUND = {
|
||||
"balloon_pop0.wav", "balloon_pop1.wav", "balloon_pop2.wav", "balloon_pop3.wav"};
|
||||
"balloon_pop0.wav",
|
||||
"balloon_pop1.wav",
|
||||
"balloon_pop2.wav",
|
||||
"balloon_pop3.wav"};
|
||||
|
||||
static constexpr float VELX_POSITIVE = 0.7F;
|
||||
static constexpr float VELX_NEGATIVE = -0.7F;
|
||||
@@ -52,18 +58,32 @@ class Balloon {
|
||||
POWERBALL = 2, // Globo de poder
|
||||
};
|
||||
|
||||
// --- Estructura para manejo de sonido ---
|
||||
struct Sound {
|
||||
std::string bouncing_file; // Archivo de sonido al rebotar
|
||||
std::string popping_file; // Archivo de sonido al explotar
|
||||
bool bouncing_enabled = false; // Si debe sonar el globo al rebotar
|
||||
bool poping_enabled = true; // Si debe sonar el globo al explotar
|
||||
bool enabled = true; // Indica si los globos deben hacer algun sonido
|
||||
};
|
||||
|
||||
// --- Estructura de configuración para inicialización ---
|
||||
struct Config {
|
||||
float x = 0.0F;
|
||||
float y = 0.0F;
|
||||
Type type = Type::BALLOON;
|
||||
Size size = Size::EXTRALARGE;
|
||||
float vel_x = VELX_POSITIVE;
|
||||
float speed = SPEED.at(0);
|
||||
Uint16 creation_counter = 0;
|
||||
SDL_FRect play_area = {.x = 0.0F, .y = 0.0F, .w = 0.0F, .h = 0.0F};
|
||||
std::shared_ptr<Texture> texture = nullptr;
|
||||
std::vector<std::string> animation;
|
||||
Sound sound;
|
||||
};
|
||||
|
||||
// --- Constructores y destructor ---
|
||||
Balloon(
|
||||
float x,
|
||||
float y,
|
||||
Type type,
|
||||
Size size,
|
||||
float vel_x,
|
||||
float speed,
|
||||
Uint16 creation_timer,
|
||||
SDL_FRect play_area,
|
||||
const std::shared_ptr<Texture>& texture,
|
||||
const std::vector<std::string>& animation);
|
||||
Balloon(const Config& config);
|
||||
~Balloon() = default;
|
||||
|
||||
// --- Métodos principales ---
|
||||
@@ -102,9 +122,9 @@ class Balloon {
|
||||
void setVelY(float vel_y) { vy_ = vel_y; }
|
||||
void setSpeed(float speed) { speed_ = speed; }
|
||||
void setInvulnerable(bool value) { invulnerable_ = value; }
|
||||
void setBouncingSound(bool value) { bouncing_sound_enabled_ = value; }
|
||||
void setPoppingSound(bool value) { poping_sound_enabled_ = value; }
|
||||
void setSound(bool value) { sound_enabled_ = value; }
|
||||
void setBouncingSound(bool value) { sound_.bouncing_enabled = value; }
|
||||
void setPoppingSound(bool value) { sound_.poping_enabled = value; }
|
||||
void setSound(bool value) { sound_.enabled = value; }
|
||||
|
||||
private:
|
||||
// --- Estructura para el efecto de rebote ---
|
||||
@@ -114,10 +134,28 @@ class Balloon {
|
||||
|
||||
// Tablas de valores predefinidos para el efecto de rebote
|
||||
static constexpr std::array<float, BOUNCE_FRAMES> HORIZONTAL_ZOOM_VALUES = {
|
||||
1.10F, 1.05F, 1.00F, 0.95F, 0.90F, 0.95F, 1.00F, 1.02F, 1.05F, 1.02F};
|
||||
1.10F,
|
||||
1.05F,
|
||||
1.00F,
|
||||
0.95F,
|
||||
0.90F,
|
||||
0.95F,
|
||||
1.00F,
|
||||
1.02F,
|
||||
1.05F,
|
||||
1.02F};
|
||||
|
||||
static constexpr std::array<float, BOUNCE_FRAMES> VERTICAL_ZOOM_VALUES = {
|
||||
0.90F, 0.95F, 1.00F, 1.05F, 1.10F, 1.05F, 1.00F, 0.98F, 0.95F, 0.98F};
|
||||
0.90F,
|
||||
0.95F,
|
||||
1.00F,
|
||||
1.05F,
|
||||
1.10F,
|
||||
1.05F,
|
||||
1.00F,
|
||||
0.98F,
|
||||
0.95F,
|
||||
0.98F};
|
||||
|
||||
// Estado del efecto
|
||||
bool enabled_ = false; // Si el efecto está activo
|
||||
@@ -229,11 +267,7 @@ class Balloon {
|
||||
float speed_; // Velocidad del globo
|
||||
Uint8 power_; // Poder que alberga el globo
|
||||
SDL_FRect play_area_; // Zona de movimiento del globo
|
||||
std::string bouncing_sound_; // Archivo de sonido al rebotar
|
||||
std::string popping_sound_; // Archivo de sonido al explotar
|
||||
bool bouncing_sound_enabled_ = false; // Si debe sonar el globo al rebotar
|
||||
bool poping_sound_enabled_ = true; // Si debe sonar el globo al explotar
|
||||
bool sound_enabled_ = true; // Indica si los globos deben hacer algun sonido
|
||||
Sound sound_; // Configuración de sonido del globo
|
||||
BounceEffect bounce_effect_; // Efecto de rebote
|
||||
|
||||
// --- Posicionamiento y transformación ---
|
||||
@@ -242,8 +276,8 @@ class Balloon {
|
||||
|
||||
// --- Animación y sonido ---
|
||||
void setAnimation(); // Establece la animación correspondiente
|
||||
void playSound(const std::string& name) const; // Reproduce un sonido por nombre
|
||||
void playBouncingSound(); // Reproduce el sonido de rebote
|
||||
void playPoppingSound(); // Reproduce el sonido de reventar
|
||||
|
||||
// --- Movimiento y física ---
|
||||
void handleHorizontalMovement(); // Maneja el movimiento horizontal
|
||||
|
||||
@@ -15,19 +15,24 @@ class BalloonFormations {
|
||||
public:
|
||||
// --- Estructuras ---
|
||||
struct SpawnParams {
|
||||
int x = 0; // Posición en el eje X donde crear el globo
|
||||
int y = 0; // Posición en el eje Y donde crear el globo
|
||||
float x = 0; // Posición en el eje X donde crear el globo
|
||||
float y = 0; // Posición en el eje Y donde crear el globo
|
||||
float vel_x = 0.0F; // Velocidad inicial en el eje X
|
||||
Balloon::Type type = Balloon::Type::BALLOON; // Tipo de globo
|
||||
Balloon::Size size = Balloon::Size::SMALL; // Tamaño de globo
|
||||
int creation_counter = 0; // Temporizador para la creación del globo
|
||||
Uint16 creation_counter = 0; // Temporizador para la creación del globo
|
||||
|
||||
// Constructor por defecto
|
||||
SpawnParams() = default;
|
||||
|
||||
// Constructor con parámetros
|
||||
SpawnParams(int x, int y, float vel_x, Balloon::Type type, Balloon::Size size, int creation_counter)
|
||||
: x(x), y(y), vel_x(vel_x), type(type), size(size), creation_counter(creation_counter) {}
|
||||
SpawnParams(float x, float y, float vel_x, Balloon::Type type, Balloon::Size size, Uint16 creation_counter)
|
||||
: x(x),
|
||||
y(y),
|
||||
vel_x(vel_x),
|
||||
type(type),
|
||||
size(size),
|
||||
creation_counter(creation_counter) {}
|
||||
};
|
||||
|
||||
struct Formation {
|
||||
|
||||
@@ -17,7 +17,9 @@
|
||||
|
||||
// Constructor
|
||||
BalloonManager::BalloonManager(IStageInfo *stage_info)
|
||||
: explosions_(std::make_unique<Explosions>()), balloon_formations_(std::make_unique<BalloonFormations>()), stage_info_(stage_info) { init(); }
|
||||
: explosions_(std::make_unique<Explosions>()),
|
||||
balloon_formations_(std::make_unique<BalloonFormations>()),
|
||||
stage_info_(stage_info) { init(); }
|
||||
|
||||
// Inicializa
|
||||
void BalloonManager::init() {
|
||||
@@ -105,7 +107,15 @@ void BalloonManager::deployRandomFormation(int stage) {
|
||||
// Crea los globos de la formación
|
||||
const auto BALLOONS = balloon_formations_->getFormationFromPool(stage, formation_id).balloons;
|
||||
for (auto balloon : BALLOONS) {
|
||||
createBalloon(balloon.x, balloon.y, balloon.type, balloon.size, balloon.vel_x, balloon_speed_, (creation_time_enabled_) ? balloon.creation_counter : 0);
|
||||
Balloon::Config config = {
|
||||
.x = balloon.x,
|
||||
.y = balloon.y,
|
||||
.vel_x = balloon.vel_x,
|
||||
.type = balloon.type,
|
||||
.size = balloon.size,
|
||||
.speed = balloon_speed_,
|
||||
.creation_counter = static_cast<Uint16>(creation_time_enabled_ ? balloon.creation_counter : 0)};
|
||||
createBalloon(config);
|
||||
}
|
||||
|
||||
// Reinicia el contador para el próximo despliegue
|
||||
@@ -118,15 +128,31 @@ void BalloonManager::deployRandomFormation(int stage) {
|
||||
void BalloonManager::deployFormation(int formation_id) {
|
||||
const auto BALLOONS = balloon_formations_->getFormation(formation_id).balloons;
|
||||
for (auto balloon : BALLOONS) {
|
||||
createBalloon(balloon.x, balloon.y, balloon.type, balloon.size, balloon.vel_x, balloon_speed_, balloon.creation_counter);
|
||||
Balloon::Config config = {
|
||||
.x = balloon.x,
|
||||
.y = balloon.y,
|
||||
.vel_x = balloon.vel_x,
|
||||
.type = balloon.type,
|
||||
.size = balloon.size,
|
||||
.speed = balloon_speed_,
|
||||
.creation_counter = balloon.creation_counter};
|
||||
createBalloon(config);
|
||||
}
|
||||
}
|
||||
|
||||
// Crea una formación de globos específica a una altura determinada
|
||||
void BalloonManager::deployFormation(int formation_id, int y) {
|
||||
void BalloonManager::deployFormation(int formation_id, float y) {
|
||||
const auto BALLOONS = balloon_formations_->getFormation(formation_id).balloons;
|
||||
for (auto balloon : BALLOONS) {
|
||||
createBalloon(balloon.x, y, balloon.type, balloon.size, balloon.vel_x, balloon_speed_, balloon.creation_counter);
|
||||
Balloon::Config config = {
|
||||
.x = balloon.x,
|
||||
.y = y,
|
||||
.vel_x = balloon.vel_x,
|
||||
.type = balloon.type,
|
||||
.size = balloon.size,
|
||||
.speed = balloon_speed_,
|
||||
.creation_counter = balloon.creation_counter};
|
||||
createBalloon(config);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -152,13 +178,16 @@ auto BalloonManager::calculateScreenPower() -> int {
|
||||
}
|
||||
|
||||
// Crea un globo nuevo en el vector de globos
|
||||
auto BalloonManager::createBalloon(float x, int y, Balloon::Type type, Balloon::Size size, float velx, float speed, int creation_timer) -> std::shared_ptr<Balloon> {
|
||||
auto BalloonManager::createBalloon(Balloon::Config config) -> std::shared_ptr<Balloon> {
|
||||
if (can_deploy_balloons_) {
|
||||
const int INDEX = static_cast<int>(size);
|
||||
balloons_.emplace_back(std::make_shared<Balloon>(x, y, type, size, velx, speed, creation_timer, play_area_, balloon_textures_.at(INDEX), balloon_animations_.at(INDEX)));
|
||||
balloons_.back()->setSound(sound_enabled_);
|
||||
balloons_.back()->setBouncingSound(bouncing_sound_enabled_);
|
||||
balloons_.back()->setPoppingSound(poping_sound_enabled_);
|
||||
const int INDEX = static_cast<int>(config.size);
|
||||
config.play_area = play_area_;
|
||||
config.texture = balloon_textures_.at(INDEX);
|
||||
config.animation = balloon_animations_.at(INDEX);
|
||||
config.sound.enabled = sound_enabled_;
|
||||
config.sound.bouncing_enabled = bouncing_sound_enabled_;
|
||||
config.sound.poping_enabled = poping_sound_enabled_;
|
||||
balloons_.emplace_back(std::make_shared<Balloon>(config));
|
||||
return balloons_.back();
|
||||
}
|
||||
|
||||
@@ -169,19 +198,24 @@ auto BalloonManager::createBalloon(float x, int y, Balloon::Type type, Balloon::
|
||||
void BalloonManager::createChildBalloon(const std::shared_ptr<Balloon> &balloon, const std::string &direction) {
|
||||
if (can_deploy_balloons_) {
|
||||
// Calcula parametros
|
||||
const float VX = direction == "LEFT" ? Balloon::VELX_NEGATIVE : Balloon::VELX_POSITIVE;
|
||||
const auto SIZE = static_cast<Balloon::Size>(static_cast<int>(balloon->getSize()) - 1);
|
||||
const int PARENT_HEIGHT = balloon->getHeight();
|
||||
const int CHILD_HEIGHT = Balloon::WIDTH.at(static_cast<int>(balloon->getSize()) - 1);
|
||||
const int CHILD_WIDTH = CHILD_HEIGHT;
|
||||
const float Y = balloon->getPosY() + ((PARENT_HEIGHT - CHILD_HEIGHT) / 2);
|
||||
float x = direction == "LEFT" ? balloon->getPosX() + (balloon->getWidth() / 3) : balloon->getPosX() + (2 * (balloon->getWidth() / 3));
|
||||
|
||||
const float X = direction == "LEFT" ? balloon->getPosX() + (balloon->getWidth() / 3) : balloon->getPosX() + (2 * (balloon->getWidth() / 3));
|
||||
const float MIN_X = play_area_.x;
|
||||
const float MAX_X = play_area_.w - CHILD_WIDTH;
|
||||
x = std::clamp(x - (CHILD_WIDTH / 2), MIN_X, MAX_X);
|
||||
|
||||
Balloon::Config config = {
|
||||
.x = std::clamp(X - (CHILD_WIDTH / 2), MIN_X, MAX_X),
|
||||
.y = balloon->getPosY() + ((PARENT_HEIGHT - CHILD_HEIGHT) / 2),
|
||||
.size = static_cast<Balloon::Size>(static_cast<int>(balloon->getSize()) - 1),
|
||||
.vel_x = direction == "LEFT" ? Balloon::VELX_NEGATIVE : Balloon::VELX_POSITIVE,
|
||||
.creation_counter = 0,
|
||||
.speed = balloon_speed_};
|
||||
|
||||
// Crea el globo
|
||||
auto b = createBalloon(x, Y, balloon->getType(), SIZE, VX, balloon_speed_, 0);
|
||||
auto b = createBalloon(config);
|
||||
|
||||
// Establece parametros
|
||||
b->setVelY(b->getType() == Balloon::Type::BALLOON ? -2.50F : Balloon::VELX_NEGATIVE * 2.0F);
|
||||
@@ -196,22 +230,33 @@ void BalloonManager::createChildBalloon(const std::shared_ptr<Balloon> &balloon,
|
||||
void BalloonManager::createPowerBall() {
|
||||
if (can_deploy_balloons_) {
|
||||
constexpr int VALUES = 6;
|
||||
constexpr float POS_Y = -Balloon::WIDTH.at(4);
|
||||
constexpr int CREATION_TIME = 0;
|
||||
const int LUCK = rand() % VALUES;
|
||||
|
||||
const float LEFT = param.game.play_area.rect.x;
|
||||
const float CENTER = param.game.play_area.center_x - (Balloon::WIDTH.at(4) / 2);
|
||||
const float RIGHT = param.game.play_area.rect.w - Balloon::WIDTH.at(4);
|
||||
|
||||
const int LUCK = rand() % VALUES;
|
||||
const std::array<float, VALUES> POS_X = {LEFT, LEFT, CENTER, CENTER, RIGHT, RIGHT};
|
||||
const std::array<float, VALUES> VEL_X = {Balloon::VELX_POSITIVE, Balloon::VELX_POSITIVE, Balloon::VELX_POSITIVE, Balloon::VELX_NEGATIVE, Balloon::VELX_NEGATIVE, Balloon::VELX_NEGATIVE};
|
||||
|
||||
balloons_.emplace_back(std::make_unique<Balloon>(POS_X[LUCK], POS_Y, Balloon::Type::POWERBALL, Balloon::Size::EXTRALARGE, VEL_X[LUCK], balloon_speed_, CREATION_TIME, play_area_, balloon_textures_[4], balloon_animations_[4]));
|
||||
Balloon::Config config = {
|
||||
.x = POS_X.at(LUCK),
|
||||
.y = -Balloon::WIDTH.at(4),
|
||||
.type = Balloon::Type::POWERBALL,
|
||||
.size = Balloon::Size::EXTRALARGE,
|
||||
.vel_x = VEL_X.at(LUCK),
|
||||
.speed = balloon_speed_,
|
||||
.creation_counter = 0,
|
||||
.play_area = play_area_,
|
||||
.texture = balloon_textures_.at(4),
|
||||
.animation = balloon_animations_.at(4),
|
||||
.sound = {
|
||||
.enabled = sound_enabled_,
|
||||
.bouncing_enabled = bouncing_sound_enabled_,
|
||||
.poping_enabled = poping_sound_enabled_}};
|
||||
|
||||
balloons_.emplace_back(std::make_unique<Balloon>(config));
|
||||
balloons_.back()->setInvulnerable(true);
|
||||
balloons_.back()->setSound(sound_enabled_);
|
||||
balloons_.back()->setBouncingSound(bouncing_sound_enabled_);
|
||||
balloons_.back()->setPoppingSound(poping_sound_enabled_);
|
||||
|
||||
power_ball_enabled_ = true;
|
||||
power_ball_counter_ = Balloon::POWERBALL_COUNTER;
|
||||
@@ -335,19 +380,6 @@ void BalloonManager::createTwoBigBalloons() {
|
||||
deployFormation(1);
|
||||
}
|
||||
|
||||
// Crea una disposición de globos aleatoria
|
||||
void BalloonManager::createRandomBalloons() {
|
||||
const int NUM_BALLOONS = 2 + (rand() % 4);
|
||||
for (int i = 0; i < NUM_BALLOONS; ++i) {
|
||||
const float X = param.game.game_area.rect.x + (rand() % static_cast<int>(param.game.game_area.rect.w)) - Balloon::WIDTH.at(3);
|
||||
const int Y = param.game.game_area.rect.y + (rand() % 50);
|
||||
const auto SIZE = static_cast<Balloon::Size>(rand() % 4);
|
||||
const float VEL_X = (rand() % 2 == 0) ? Balloon::VELX_POSITIVE : Balloon::VELX_NEGATIVE;
|
||||
const int CREATION_COUNTER = 0;
|
||||
createBalloon(X, Y, Balloon::Type::BALLOON, SIZE, VEL_X, balloon_speed_, CREATION_COUNTER);
|
||||
}
|
||||
}
|
||||
|
||||
// Obtiene el nivel de ameza actual generado por los globos
|
||||
auto BalloonManager::getMenace() -> int {
|
||||
return std::accumulate(balloons_.begin(), balloons_.end(), 0, [](int sum, const auto &balloon) { return sum + (balloon->isEnabled() ? balloon->getMenace() : 0); });
|
||||
|
||||
@@ -37,14 +37,13 @@ class BalloonManager {
|
||||
// --- Creación de formaciones enemigas ---
|
||||
void deployRandomFormation(int stage); // Crea una formación de globos aleatoria
|
||||
void deployFormation(int formation_id); // Crea una formación específica
|
||||
void deployFormation(int formation_id, int y); // Crea una formación específica con coordenadas
|
||||
void deployFormation(int formation_id, float y); // Crea una formación específica con coordenadas
|
||||
|
||||
// --- Creación de globos ---
|
||||
auto createBalloon(float x, int y, Balloon::Type type, Balloon::Size size, float velx, float speed, int creation_timer) -> std::shared_ptr<Balloon>; // Crea un nuevo globo
|
||||
auto createBalloon(Balloon::Config config) -> std::shared_ptr<Balloon>; // Crea un nuevo globo
|
||||
void createChildBalloon(const std::shared_ptr<Balloon> &balloon, const std::string &direction); // Crea un globo a partir de otro
|
||||
void createPowerBall(); // Crea una PowerBall
|
||||
void createTwoBigBalloons(); // Crea dos globos grandes
|
||||
void createRandomBalloons(); // Crea una disposición aleatoria de globos
|
||||
|
||||
// --- Control de velocidad y despliegue ---
|
||||
void setBalloonSpeed(float speed); // Ajusta la velocidad de los globos
|
||||
|
||||
@@ -116,8 +116,8 @@ constexpr auto Color::hsvToRgb(HSV hsv) -> Color {
|
||||
|
||||
// Implementaciones del namespace Colors
|
||||
namespace Colors {
|
||||
// Obtiene un color del vector de colores imitando al Coche Fantástico
|
||||
auto getColorLikeKnightRider(const std::vector<Color> &colors, int counter) -> Color {
|
||||
// Obtiene un color del vector de colores imitando al Coche Fantástico
|
||||
auto getColorLikeKnightRider(const std::vector<Color> &colors, int counter) -> Color {
|
||||
int cycle_length = (colors.size() * 2) - 2;
|
||||
size_t n = counter % cycle_length;
|
||||
|
||||
@@ -129,9 +129,9 @@ namespace Colors {
|
||||
}
|
||||
|
||||
return colors[index];
|
||||
}
|
||||
}
|
||||
|
||||
auto generateMirroredCycle(Color base, ColorCycleStyle style) -> Cycle {
|
||||
auto generateMirroredCycle(Color base, ColorCycleStyle style) -> Cycle {
|
||||
Cycle result{};
|
||||
HSV base_hsv = Color::rgbToHsv(base);
|
||||
|
||||
@@ -182,5 +182,5 @@ namespace Colors {
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
} // namespace Colors
|
||||
@@ -36,10 +36,17 @@ struct Color {
|
||||
|
||||
Uint8 r, g, b, a;
|
||||
|
||||
constexpr Color() : r(MIN_COLOR_VALUE), g(MIN_COLOR_VALUE), b(MIN_COLOR_VALUE), a(DEFAULT_ALPHA) {}
|
||||
constexpr Color()
|
||||
: r(MIN_COLOR_VALUE),
|
||||
g(MIN_COLOR_VALUE),
|
||||
b(MIN_COLOR_VALUE),
|
||||
a(DEFAULT_ALPHA) {}
|
||||
|
||||
explicit constexpr Color(Uint8 red, Uint8 green, Uint8 blue, Uint8 alpha = DEFAULT_ALPHA)
|
||||
: r(red), g(green), b(blue), a(alpha) {}
|
||||
: r(red),
|
||||
g(green),
|
||||
b(blue),
|
||||
a(alpha) {}
|
||||
|
||||
[[nodiscard]] constexpr auto INVERSE() const -> Color {
|
||||
return Color(MAX_COLOR_VALUE - r, MAX_COLOR_VALUE - g, MAX_COLOR_VALUE - b, a);
|
||||
@@ -108,25 +115,25 @@ enum class ColorCycleStyle {
|
||||
|
||||
// --- Namespace Colors: constantes y utilidades de color ---
|
||||
namespace Colors {
|
||||
// --- Constantes ---
|
||||
constexpr size_t CYCLE_SIZE = 6; // Mitad del ciclo espejado
|
||||
// --- Constantes ---
|
||||
constexpr size_t CYCLE_SIZE = 6; // Mitad del ciclo espejado
|
||||
|
||||
// --- Alias ---
|
||||
using Cycle = std::array<Color, 2 * CYCLE_SIZE>;
|
||||
// --- Alias ---
|
||||
using Cycle = std::array<Color, 2 * CYCLE_SIZE>;
|
||||
|
||||
// --- Colores predefinidos ---
|
||||
constexpr Color NO_COLOR_MOD = Color(0XFF, 0XFF, 0XFF);
|
||||
constexpr Color SHADOW_TEXT = Color(0X43, 0X43, 0X4F);
|
||||
constexpr Color TITLE_SHADOW_TEXT = Color(0x14, 0x87, 0xc4);
|
||||
constexpr Color ORANGE_TEXT = Color(0XFF, 0X7A, 0X00);
|
||||
// --- Colores predefinidos ---
|
||||
constexpr Color NO_COLOR_MOD = Color(0XFF, 0XFF, 0XFF);
|
||||
constexpr Color SHADOW_TEXT = Color(0X43, 0X43, 0X4F);
|
||||
constexpr Color TITLE_SHADOW_TEXT = Color(0x14, 0x87, 0xc4);
|
||||
constexpr Color ORANGE_TEXT = Color(0XFF, 0X7A, 0X00);
|
||||
|
||||
constexpr Color FLASH = Color(0XFF, 0XFF, 0XFF);
|
||||
constexpr Color FLASH = Color(0XFF, 0XFF, 0XFF);
|
||||
|
||||
constexpr Color BLUE_SKY = Color(0X02, 0X88, 0XD1);
|
||||
constexpr Color PINK_SKY = Color(0XFF, 0X6B, 0X97);
|
||||
constexpr Color GREEN_SKY = Color(0X00, 0X79, 0X6B);
|
||||
constexpr Color BLUE_SKY = Color(0X02, 0X88, 0XD1);
|
||||
constexpr Color PINK_SKY = Color(0XFF, 0X6B, 0X97);
|
||||
constexpr Color GREEN_SKY = Color(0X00, 0X79, 0X6B);
|
||||
|
||||
// --- Funciones ---
|
||||
auto getColorLikeKnightRider(const std::vector<Color> &colors, int counter) -> Color;
|
||||
auto generateMirroredCycle(Color base, ColorCycleStyle style = ColorCycleStyle::SUBTLE_PULSE) -> Cycle;
|
||||
}
|
||||
// --- Funciones ---
|
||||
auto getColorLikeKnightRider(const std::vector<Color> &colors, int counter) -> Color;
|
||||
auto generateMirroredCycle(Color base, ColorCycleStyle style = ColorCycleStyle::SUBTLE_PULSE) -> Cycle;
|
||||
} // namespace Colors
|
||||
@@ -76,7 +76,8 @@ struct BalloonSettings {
|
||||
float vel;
|
||||
float grav;
|
||||
constexpr BalloonSettings(float v, float g)
|
||||
: vel(v), grav(g) {}
|
||||
: vel(v),
|
||||
grav(g) {}
|
||||
};
|
||||
|
||||
constexpr std::array<BalloonSettings, 4> SETTINGS = {{
|
||||
|
||||
@@ -25,7 +25,9 @@ class DefineButtons {
|
||||
int button;
|
||||
|
||||
Button(std::string label, Input::Action action, int button)
|
||||
: label(std::move(label)), action(action), button(button) {}
|
||||
: label(std::move(label)),
|
||||
action(action),
|
||||
button(button) {}
|
||||
};
|
||||
|
||||
// --- Constructor y destructor ---
|
||||
|
||||
@@ -18,9 +18,9 @@
|
||||
#include "manage_hiscore_table.h" // Para ManageHiScoreTable
|
||||
#include "options.h" // Para loadFromFile, saveToFile, Settings, settings, setConfigFile, setControllersFile
|
||||
#include "param.h" // Para loadParamsFromFile
|
||||
#include "resource_helper.h" // Para ResourceHelper
|
||||
#include "player.h" // Para Player
|
||||
#include "resource.h" // Para Resource
|
||||
#include "resource_helper.h" // Para ResourceHelper
|
||||
#include "screen.h" // Para Screen
|
||||
#include "section.hpp" // Para Name, Options, name, options, AttractMode, attract_mode
|
||||
#include "sections/credits.h" // Para Credits
|
||||
|
||||
@@ -45,7 +45,7 @@ void EnterName::incPosition() {
|
||||
} else if (position_ > 0) // No es necesario verificar position_ < MAX_NAME_LENGTH
|
||||
{
|
||||
// Copiamos el índice del carácter anterior si es posible.
|
||||
//character_index_[position_] = character_index_[position_ - 1];
|
||||
// character_index_[position_] = character_index_[position_ - 1];
|
||||
|
||||
// Ponemos el caracter "espacio"
|
||||
character_index_[position_] = 0;
|
||||
@@ -147,7 +147,14 @@ auto EnterName::findIndex(char character) const -> int {
|
||||
// Devuelve un nombre al azar
|
||||
auto EnterName::getRandomName() -> std::string {
|
||||
static constexpr std::array<std::string_view, 8> NAMES = {
|
||||
"BAL1", "TABE", "DOC", "MON", "SAM1", "JORDI", "JDES", "PEPE"};
|
||||
"BAL1",
|
||||
"TABE",
|
||||
"DOC",
|
||||
"MON",
|
||||
"SAM1",
|
||||
"JORDI",
|
||||
"JDES",
|
||||
"PEPE"};
|
||||
return std::string(NAMES[rand() % NAMES.size()]);
|
||||
}
|
||||
// Obtiene el nombre final introducido
|
||||
|
||||
@@ -16,7 +16,9 @@ struct ExplosionTexture {
|
||||
std::vector<std::string> animation; // Animación para la textura
|
||||
|
||||
ExplosionTexture(int sz, std::shared_ptr<Texture> tex, const std::vector<std::string> &anim)
|
||||
: size(sz), texture(std::move(tex)), animation(anim) {}
|
||||
: size(sz),
|
||||
texture(std::move(tex)),
|
||||
animation(anim) {}
|
||||
};
|
||||
|
||||
// --- Clase Explosions: gestor de explosiones ---
|
||||
|
||||
@@ -43,7 +43,12 @@ class GameLogo {
|
||||
|
||||
Shake() = default;
|
||||
Shake(int d, int de, int l, int o)
|
||||
: desp(d), delay(de), length(l), remaining(l), counter(de), origin(o) {}
|
||||
: desp(d),
|
||||
delay(de),
|
||||
length(l),
|
||||
remaining(l),
|
||||
counter(de),
|
||||
origin(o) {}
|
||||
|
||||
void init(int d, int de, int l, int o) {
|
||||
desp = d;
|
||||
|
||||
@@ -32,7 +32,9 @@ class Input {
|
||||
bool just_pressed; // Se acaba de pulsar en este fotograma
|
||||
|
||||
KeyState(Uint8 scancode = 0, bool is_held = false, bool just_pressed = false)
|
||||
: scancode(scancode), is_held(is_held), just_pressed(just_pressed) {}
|
||||
: scancode(scancode),
|
||||
is_held(is_held),
|
||||
just_pressed(just_pressed) {}
|
||||
};
|
||||
|
||||
struct ButtonState {
|
||||
@@ -43,7 +45,10 @@ class Input {
|
||||
bool trigger_active{false}; // Estado del trigger como botón digital
|
||||
|
||||
ButtonState(int btn = static_cast<int>(SDL_GAMEPAD_BUTTON_INVALID), bool is_held = false, bool just_pressed = false, bool axis_act = false)
|
||||
: button(btn), is_held(is_held), just_pressed(just_pressed), axis_active(axis_act) {}
|
||||
: button(btn),
|
||||
is_held(is_held),
|
||||
just_pressed(just_pressed),
|
||||
axis_active(axis_act) {}
|
||||
};
|
||||
|
||||
struct Keyboard {
|
||||
|
||||
@@ -9,7 +9,9 @@
|
||||
class Texture; // lines 6-6
|
||||
|
||||
Item::Item(ItemType type, float x, float y, SDL_FRect &play_area, const std::shared_ptr<Texture> &texture, const std::vector<std::string> &animation)
|
||||
: sprite_(std::make_unique<AnimatedSprite>(texture, animation)), play_area_(play_area), type_(type) {
|
||||
: sprite_(std::make_unique<AnimatedSprite>(texture, animation)),
|
||||
play_area_(play_area),
|
||||
type_(type) {
|
||||
switch (type) {
|
||||
case ItemType::COFFEE_MACHINE: {
|
||||
width_ = COFFEE_MACHINE_WIDTH;
|
||||
|
||||
@@ -19,7 +19,9 @@ struct Language {
|
||||
std::string file_name; // Nombre del fichero con los textos
|
||||
|
||||
Language(Code c, std::string n, std::string fn)
|
||||
: code(c), name(std::move(n)), file_name(std::move(fn)) {}
|
||||
: code(c),
|
||||
name(std::move(n)),
|
||||
file_name(std::move(fn)) {}
|
||||
};
|
||||
|
||||
// --- Funciones ---
|
||||
|
||||
@@ -11,7 +11,9 @@ struct HiScoreEntry {
|
||||
|
||||
// Constructor
|
||||
explicit HiScoreEntry(const std::string &n = "", int s = 0, bool occ = false)
|
||||
: name(n.substr(0, 6)), score(s), one_credit_complete(occ) {}
|
||||
: name(n.substr(0, 6)),
|
||||
score(s),
|
||||
one_credit_complete(occ) {}
|
||||
};
|
||||
|
||||
// --- Tipos ---
|
||||
|
||||
@@ -196,8 +196,10 @@ auto setParams(const std::string& var, const std::string& value) -> bool {
|
||||
|
||||
// Colores válidos para globos
|
||||
static const std::unordered_map<std::string, bool> VALID_BALLOON_COLORS = {
|
||||
{"blue", true}, {"orange", true}, {"red", true}, {"green", true}
|
||||
};
|
||||
{"blue", true},
|
||||
{"orange", true},
|
||||
{"red", true},
|
||||
{"green", true}};
|
||||
|
||||
auto validateBalloonColor = [](const std::string& color) -> bool {
|
||||
return VALID_BALLOON_COLORS.find(color) != VALID_BALLOON_COLORS.end();
|
||||
|
||||
@@ -57,7 +57,8 @@ struct ParamBalloon {
|
||||
|
||||
// Constructor por defecto
|
||||
constexpr Settings(float grav_val = 0.0F, float vel_val = 0.0F)
|
||||
: grav(grav_val), vel(vel_val) {}
|
||||
: grav(grav_val),
|
||||
vel(vel_val) {}
|
||||
};
|
||||
|
||||
// Inicialización con los valores por defecto desde GameDefaults
|
||||
@@ -164,7 +165,10 @@ struct ParamPlayer {
|
||||
|
||||
// Constructor con tonalidades específicas
|
||||
Shirt(const Color& darkest_tone, const Color& dark_tone, const Color& base_tone, const Color& light_tone)
|
||||
: darkest(darkest_tone), dark(dark_tone), base(base_tone), light(light_tone) {}
|
||||
: darkest(darkest_tone),
|
||||
dark(dark_tone),
|
||||
base(base_tone),
|
||||
light(light_tone) {}
|
||||
};
|
||||
|
||||
// Inicialización con valores por defecto
|
||||
|
||||
@@ -33,7 +33,8 @@ struct Path { // Define un recorrido para el sprite
|
||||
|
||||
// Constructor
|
||||
Path(const std::vector<SDL_FPoint> &spots_init, int waiting_counter_init)
|
||||
: spots(spots_init), waiting_counter(waiting_counter_init) {}
|
||||
: spots(spots_init),
|
||||
waiting_counter(waiting_counter_init) {}
|
||||
};
|
||||
|
||||
// --- Funciones ---
|
||||
|
||||
@@ -22,7 +22,17 @@
|
||||
|
||||
// Constructor
|
||||
Player::Player(const Config &config)
|
||||
: player_sprite_(std::make_unique<AnimatedSprite>(config.texture.at(0), config.animations.at(0))), power_sprite_(std::make_unique<AnimatedSprite>(config.texture.at(4), config.animations.at(1))), enter_name_(std::make_unique<EnterName>()), hi_score_table_(config.hi_score_table), glowing_entry_(config.glowing_entry), stage_info_(config.stage_info), play_area_(*config.play_area), id_(config.id), default_pos_x_(config.x), default_pos_y_(config.y), demo_(config.demo) {
|
||||
: player_sprite_(std::make_unique<AnimatedSprite>(config.texture.at(0), config.animations.at(0))),
|
||||
power_sprite_(std::make_unique<AnimatedSprite>(config.texture.at(4), config.animations.at(1))),
|
||||
enter_name_(std::make_unique<EnterName>()),
|
||||
hi_score_table_(config.hi_score_table),
|
||||
glowing_entry_(config.glowing_entry),
|
||||
stage_info_(config.stage_info),
|
||||
play_area_(*config.play_area),
|
||||
id_(config.id),
|
||||
default_pos_x_(config.x),
|
||||
default_pos_y_(config.y),
|
||||
demo_(config.demo) {
|
||||
// Configura objetos
|
||||
player_sprite_->addTexture(config.texture.at(1));
|
||||
player_sprite_->addTexture(config.texture.at(2));
|
||||
|
||||
@@ -17,16 +17,16 @@
|
||||
#endif
|
||||
#include "lang.h" // Para getText
|
||||
#include "param.h" // Para Param, param, ParamResource, ParamGame
|
||||
#include "resource_helper.h" // Para ResourceHelper
|
||||
#include "screen.h" // Para Screen
|
||||
#include "text.h" // Para Text
|
||||
#include "resource_helper.h" // Para ResourceHelper
|
||||
|
||||
struct JA_Music_t; // lines 11-11
|
||||
struct JA_Sound_t; // lines 12-12
|
||||
|
||||
// Helper para cargar archivos de audio desde pack o filesystem
|
||||
namespace {
|
||||
std::string createTempAudioFile(const std::string& file_path, std::vector<std::string>& temp_files_tracker) {
|
||||
std::string createTempAudioFile(const std::string &file_path, std::vector<std::string> &temp_files_tracker) {
|
||||
auto resource_data = ResourceHelper::loadFile(file_path);
|
||||
if (!resource_data.empty()) {
|
||||
// Crear archivo temporal
|
||||
@@ -42,7 +42,7 @@ namespace {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error: Cannot create temp file %s", temp_path.c_str());
|
||||
return file_path;
|
||||
}
|
||||
temp_file.write(reinterpret_cast<const char*>(resource_data.data()), resource_data.size());
|
||||
temp_file.write(reinterpret_cast<const char *>(resource_data.data()), resource_data.size());
|
||||
temp_file.close();
|
||||
|
||||
// Agregar a la lista de archivos temporales para limpieza posterior
|
||||
@@ -51,8 +51,8 @@ namespace {
|
||||
return temp_path;
|
||||
}
|
||||
return file_path; // Usar ruta original si no está en pack
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
|
||||
// Declaraciones de funciones que necesitas implementar en otros archivos
|
||||
|
||||
@@ -75,7 +75,8 @@ auto Resource::get() -> Resource * { return Resource::instance; }
|
||||
|
||||
// Constructor con modo de carga
|
||||
Resource::Resource(LoadingMode mode)
|
||||
: loading_mode_(mode), loading_text_(nullptr) {
|
||||
: loading_mode_(mode),
|
||||
loading_text_(nullptr) {
|
||||
if (loading_mode_ == LoadingMode::PRELOAD) {
|
||||
loading_text_ = Screen::get()->getText();
|
||||
load();
|
||||
@@ -649,7 +650,8 @@ void Resource::createTextTextures() {
|
||||
std::string text;
|
||||
|
||||
NameAndText(std::string name_init, std::string text_init)
|
||||
: name(std::move(name_init)), text(std::move(text_init)) {}
|
||||
: name(std::move(name_init)),
|
||||
text(std::move(text_init)) {}
|
||||
};
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "\n>> CREATING TEXTURES");
|
||||
@@ -694,7 +696,10 @@ void Resource::createText() {
|
||||
std::string white_texture_file; // Textura blanca opcional
|
||||
|
||||
ResourceInfo(std::string k, std::string t_file, std::string txt_file, std::string w_file = "")
|
||||
: key(std::move(k)), texture_file(std::move(t_file)), text_file(std::move(txt_file)), white_texture_file(std::move(w_file)) {}
|
||||
: key(std::move(k)),
|
||||
texture_file(std::move(t_file)),
|
||||
text_file(std::move(txt_file)),
|
||||
white_texture_file(std::move(w_file)) {}
|
||||
};
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "\n>> CREATING TEXT OBJECTS");
|
||||
@@ -704,7 +709,7 @@ void Resource::createText() {
|
||||
{"04b_25_enhanced", "04b_25.png", "04b_25.txt", "04b_25_white.png"}, // Nueva fuente con textura blanca
|
||||
{"04b_25_white", "04b_25_white.png", "04b_25.txt"},
|
||||
{"04b_25_2x", "04b_25_2x.png", "04b_25_2x.txt"},
|
||||
{"04b_25_2x_enhanced", "04b_25_2x.png", "04b_25_2x.txt", "04b_25_2x_white.png"},// Nueva fuente con textura blanca
|
||||
{"04b_25_2x_enhanced", "04b_25_2x.png", "04b_25_2x.txt", "04b_25_2x_white.png"}, // Nueva fuente con textura blanca
|
||||
{"04b_25_metal", "04b_25_metal.png", "04b_25.txt"},
|
||||
{"04b_25_grey", "04b_25_grey.png", "04b_25.txt"},
|
||||
{"04b_25_flat", "04b_25_flat.png", "04b_25.txt"},
|
||||
@@ -866,13 +871,13 @@ void Resource::updateProgressBar() {
|
||||
|
||||
// Limpia archivos temporales de audio
|
||||
void Resource::cleanupTempAudioFiles() {
|
||||
for (const auto& temp_path : temp_audio_files_) {
|
||||
for (const auto &temp_path : temp_audio_files_) {
|
||||
try {
|
||||
if (std::filesystem::exists(temp_path)) {
|
||||
std::filesystem::remove(temp_path);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Removed temp audio file: %s", temp_path.c_str());
|
||||
}
|
||||
} catch (const std::exception& e) {
|
||||
} catch (const std::exception &e) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to remove temp audio file %s: %s", temp_path.c_str(), e.what());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -52,7 +52,8 @@ class Resource {
|
||||
JA_Sound_t *sound; // Objeto con el sonido
|
||||
|
||||
ResourceSound(std::string name, JA_Sound_t *sound = nullptr)
|
||||
: name(std::move(name)), sound(sound) {}
|
||||
: name(std::move(name)),
|
||||
sound(sound) {}
|
||||
};
|
||||
|
||||
struct ResourceMusic {
|
||||
@@ -60,7 +61,8 @@ class Resource {
|
||||
JA_Music_t *music; // Objeto con la música
|
||||
|
||||
ResourceMusic(std::string name, JA_Music_t *music = nullptr)
|
||||
: name(std::move(name)), music(music) {}
|
||||
: name(std::move(name)),
|
||||
music(music) {}
|
||||
};
|
||||
|
||||
struct ResourceTexture {
|
||||
@@ -68,7 +70,8 @@ class Resource {
|
||||
std::shared_ptr<Texture> texture; // Objeto con la textura
|
||||
|
||||
ResourceTexture(std::string name, std::shared_ptr<Texture> texture = nullptr)
|
||||
: name(std::move(name)), texture(std::move(texture)) {}
|
||||
: name(std::move(name)),
|
||||
texture(std::move(texture)) {}
|
||||
};
|
||||
|
||||
struct ResourceTextFile {
|
||||
@@ -76,7 +79,8 @@ class Resource {
|
||||
std::shared_ptr<Text::File> text_file; // Objeto con los descriptores de la fuente de texto
|
||||
|
||||
ResourceTextFile(std::string name, std::shared_ptr<Text::File> text_file = nullptr)
|
||||
: name(std::move(name)), text_file(std::move(text_file)) {}
|
||||
: name(std::move(name)),
|
||||
text_file(std::move(text_file)) {}
|
||||
};
|
||||
|
||||
struct ResourceText {
|
||||
@@ -84,7 +88,8 @@ class Resource {
|
||||
std::shared_ptr<Text> text; // Objeto de texto
|
||||
|
||||
ResourceText(std::string name, std::shared_ptr<Text> text = nullptr)
|
||||
: name(std::move(name)), text(std::move(text)) {}
|
||||
: name(std::move(name)),
|
||||
text(std::move(text)) {}
|
||||
};
|
||||
|
||||
struct ResourceAnimation {
|
||||
@@ -92,7 +97,8 @@ class Resource {
|
||||
AnimationsFileBuffer animation; // Objeto con las animaciones
|
||||
|
||||
ResourceAnimation(std::string name, AnimationsFileBuffer animation = {})
|
||||
: name(std::move(name)), animation(std::move(animation)) {}
|
||||
: name(std::move(name)),
|
||||
animation(std::move(animation)) {}
|
||||
};
|
||||
|
||||
// --- Estructura para el progreso de carga ---
|
||||
@@ -100,8 +106,12 @@ class Resource {
|
||||
size_t total; // Número total de recursos
|
||||
size_t loaded; // Número de recursos cargados
|
||||
|
||||
ResourceCount() : total(0), loaded(0) {}
|
||||
ResourceCount(size_t total) : total(total), loaded(0) {}
|
||||
ResourceCount()
|
||||
: total(0),
|
||||
loaded(0) {}
|
||||
ResourceCount(size_t total)
|
||||
: total(total),
|
||||
loaded(0) {}
|
||||
|
||||
void add(size_t amount) { loaded += amount; }
|
||||
void increase() { loaded++; }
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
#include "resource_helper.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <algorithm>
|
||||
|
||||
namespace ResourceHelper {
|
||||
static bool resource_system_initialized = false;
|
||||
static bool resource_system_initialized = false;
|
||||
|
||||
bool initializeResourceSystem(const std::string& pack_file) {
|
||||
bool initializeResourceSystem(const std::string& pack_file) {
|
||||
auto& loader = ResourceLoader::getInstance();
|
||||
resource_system_initialized = loader.initialize(pack_file, true);
|
||||
|
||||
@@ -18,16 +19,16 @@ namespace ResourceHelper {
|
||||
}
|
||||
|
||||
return true; // Always return true as fallback is acceptable
|
||||
}
|
||||
}
|
||||
|
||||
void shutdownResourceSystem() {
|
||||
void shutdownResourceSystem() {
|
||||
if (resource_system_initialized) {
|
||||
ResourceLoader::getInstance().shutdown();
|
||||
resource_system_initialized = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<uint8_t> loadFile(const std::string& filepath) {
|
||||
std::vector<uint8_t> loadFile(const std::string& filepath) {
|
||||
if (resource_system_initialized && shouldUseResourcePack(filepath)) {
|
||||
auto& loader = ResourceLoader::getInstance();
|
||||
std::string pack_path = getPackPath(filepath);
|
||||
@@ -53,9 +54,9 @@ namespace ResourceHelper {
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
}
|
||||
|
||||
bool shouldUseResourcePack(const std::string& filepath) {
|
||||
bool shouldUseResourcePack(const std::string& filepath) {
|
||||
// Archivos que NO van al pack:
|
||||
// - config/ (ahora está fuera de data/)
|
||||
// - archivos absolutos del sistema
|
||||
@@ -70,9 +71,9 @@ namespace ResourceHelper {
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
std::string getPackPath(const std::string& asset_path) {
|
||||
std::string getPackPath(const std::string& asset_path) {
|
||||
std::string pack_path = asset_path;
|
||||
|
||||
// Normalizar separadores de path a '/'
|
||||
@@ -91,5 +92,5 @@ namespace ResourceHelper {
|
||||
}
|
||||
|
||||
return pack_path;
|
||||
}
|
||||
}
|
||||
} // namespace ResourceHelper
|
||||
@@ -1,32 +1,33 @@
|
||||
#pragma once
|
||||
|
||||
#include "resource_loader.h"
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "resource_loader.h"
|
||||
|
||||
// Helper functions para integrar ResourceLoader con el sistema existente
|
||||
namespace ResourceHelper {
|
||||
// Inicializa ResourceLoader (llamar al inicio del programa)
|
||||
bool initializeResourceSystem(const std::string& pack_file = "resources.pack");
|
||||
// Inicializa ResourceLoader (llamar al inicio del programa)
|
||||
bool initializeResourceSystem(const std::string& pack_file = "resources.pack");
|
||||
|
||||
// Cierra ResourceLoader
|
||||
void shutdownResourceSystem();
|
||||
// Cierra ResourceLoader
|
||||
void shutdownResourceSystem();
|
||||
|
||||
// Carga un archivo usando ResourceLoader o fallback a filesystem
|
||||
std::vector<uint8_t> loadFile(const std::string& filepath);
|
||||
// Carga un archivo usando ResourceLoader o fallback a filesystem
|
||||
std::vector<uint8_t> loadFile(const std::string& filepath);
|
||||
|
||||
// Verifica si un archivo debería cargarse del pack vs filesystem
|
||||
bool shouldUseResourcePack(const std::string& filepath);
|
||||
// Verifica si un archivo debería cargarse del pack vs filesystem
|
||||
bool shouldUseResourcePack(const std::string& filepath);
|
||||
|
||||
// Convierte ruta Asset a ruta relativa para ResourceLoader
|
||||
std::string getPackPath(const std::string& asset_path);
|
||||
// Convierte ruta Asset a ruta relativa para ResourceLoader
|
||||
std::string getPackPath(const std::string& asset_path);
|
||||
|
||||
// Wrappea la carga de archivos para mantener compatibilidad
|
||||
template<typename T>
|
||||
T* loadResourceFile(const std::string& asset_path, T* (*loader_func)(const char*)) {
|
||||
// Wrappea la carga de archivos para mantener compatibilidad
|
||||
template <typename T>
|
||||
T* loadResourceFile(const std::string& asset_path, T* (*loader_func)(const char*)) {
|
||||
auto data = loadFile(asset_path);
|
||||
if (data.empty()) {
|
||||
return loader_func(asset_path.c_str());
|
||||
@@ -42,5 +43,5 @@ namespace ResourceHelper {
|
||||
std::filesystem::remove(temp_path);
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
} // namespace ResourceHelper
|
||||
@@ -1,13 +1,15 @@
|
||||
#include "resource_loader.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <filesystem>
|
||||
#include <algorithm>
|
||||
|
||||
std::unique_ptr<ResourceLoader> ResourceLoader::instance = nullptr;
|
||||
|
||||
ResourceLoader::ResourceLoader()
|
||||
: resourcePack(nullptr), fallbackToFiles(true) {}
|
||||
: resourcePack(nullptr),
|
||||
fallbackToFiles(true) {}
|
||||
|
||||
ResourceLoader& ResourceLoader::getInstance() {
|
||||
if (!instance) {
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
#ifndef RESOURCE_LOADER_H
|
||||
#define RESOURCE_LOADER_H
|
||||
|
||||
#include "resource_pack.h"
|
||||
#include <memory>
|
||||
|
||||
#include "resource_pack.h"
|
||||
|
||||
class ResourceLoader {
|
||||
private:
|
||||
private:
|
||||
static std::unique_ptr<ResourceLoader> instance;
|
||||
ResourcePack* resourcePack;
|
||||
std::string packPath;
|
||||
@@ -13,7 +14,7 @@ private:
|
||||
|
||||
ResourceLoader();
|
||||
|
||||
public:
|
||||
public:
|
||||
static ResourceLoader& getInstance();
|
||||
~ResourceLoader();
|
||||
|
||||
@@ -29,7 +30,7 @@ public:
|
||||
size_t getLoadedResourceCount() const;
|
||||
std::vector<std::string> getAvailableResources() const;
|
||||
|
||||
private:
|
||||
private:
|
||||
std::vector<uint8_t> loadFromFile(const std::string& filename);
|
||||
std::string getDataPath(const std::string& filename);
|
||||
};
|
||||
|
||||
@@ -1,12 +1,14 @@
|
||||
#include "resource_pack.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <filesystem>
|
||||
#include <algorithm>
|
||||
|
||||
const std::string ResourcePack::DEFAULT_ENCRYPT_KEY = "CCAE_RESOURCES_2024";
|
||||
|
||||
ResourcePack::ResourcePack() : loaded(false) {}
|
||||
ResourcePack::ResourcePack()
|
||||
: loaded(false) {}
|
||||
|
||||
ResourcePack::~ResourcePack() {
|
||||
clear();
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
#ifndef RESOURCE_PACK_H
|
||||
#define RESOURCE_PACK_H
|
||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
#include <cstdint>
|
||||
|
||||
struct ResourceEntry {
|
||||
std::string filename;
|
||||
@@ -14,7 +14,7 @@ struct ResourceEntry {
|
||||
};
|
||||
|
||||
class ResourcePack {
|
||||
private:
|
||||
private:
|
||||
std::unordered_map<std::string, ResourceEntry> resources;
|
||||
std::vector<uint8_t> data;
|
||||
bool loaded;
|
||||
@@ -23,7 +23,7 @@ private:
|
||||
void encryptData(std::vector<uint8_t>& data, const std::string& key);
|
||||
void decryptData(std::vector<uint8_t>& data, const std::string& key);
|
||||
|
||||
public:
|
||||
public:
|
||||
ResourcePack();
|
||||
~ResourcePack();
|
||||
|
||||
|
||||
@@ -37,7 +37,11 @@ auto Scoreboard::get() -> Scoreboard * {
|
||||
|
||||
// Constructor
|
||||
Scoreboard::Scoreboard()
|
||||
: renderer_(Screen::get()->getRenderer()), game_power_meter_texture_(Resource::get()->getTexture("game_power_meter.png")), power_meter_sprite_(std::make_unique<Sprite>(game_power_meter_texture_)), text_(Resource::get()->getText("8bithud")), enter_name_text_(Resource::get()->getText("smb2")) {
|
||||
: renderer_(Screen::get()->getRenderer()),
|
||||
game_power_meter_texture_(Resource::get()->getTexture("game_power_meter.png")),
|
||||
power_meter_sprite_(std::make_unique<Sprite>(game_power_meter_texture_)),
|
||||
text_(Resource::get()->getText("8bithud")),
|
||||
enter_name_text_(Resource::get()->getText("smb2")) {
|
||||
// Inicializa variables
|
||||
for (size_t i = 0; i < static_cast<size_t>(Id::SIZE); ++i) {
|
||||
name_.at(i).clear();
|
||||
|
||||
@@ -91,7 +91,11 @@ class Screen {
|
||||
Color color; // Color del flash
|
||||
|
||||
explicit FlashEffect(bool enabled = false, int length = 0, int delay = 0, Color color = Color(0xFF, 0xFF, 0xFF))
|
||||
: enabled(enabled), length(length), delay(delay), counter(length), color(color) {}
|
||||
: enabled(enabled),
|
||||
length(length),
|
||||
delay(delay),
|
||||
counter(length),
|
||||
color(color) {}
|
||||
|
||||
void update() { (enabled && counter > 0) ? counter-- : static_cast<int>(enabled = false); }
|
||||
[[nodiscard]] auto isRendarable() const -> bool { return enabled && counter < length - delay; }
|
||||
@@ -109,7 +113,14 @@ class Screen {
|
||||
bool enabled; // Indica si el efecto está activo
|
||||
|
||||
explicit ShakeEffect(bool en = false, int dp = 2, int dl = 3, int cnt = 0, int len = 8, int rem = 0, int orig_pos = 0, int orig_width = 800)
|
||||
: desp(dp), delay(dl), counter(cnt), length(len), remaining(rem), original_pos(orig_pos), original_width(orig_width), enabled(en) {}
|
||||
: desp(dp),
|
||||
delay(dl),
|
||||
counter(cnt),
|
||||
length(len),
|
||||
remaining(rem),
|
||||
original_pos(orig_pos),
|
||||
original_width(orig_width),
|
||||
enabled(en) {}
|
||||
|
||||
// Activa el efecto de sacudida y guarda la posición y tamaño originales
|
||||
void enable(SDL_FRect &src_rect, SDL_FRect &dst_rect, int new_desp = -1, int new_delay = -1, int new_length = -1) {
|
||||
|
||||
@@ -35,7 +35,12 @@ constexpr std::string_view TEXT_COPYRIGHT = "@2020,2025 JailDesigner";
|
||||
|
||||
// Constructor
|
||||
Credits::Credits()
|
||||
: balloon_manager_(std::make_unique<BalloonManager>(nullptr)), tiled_bg_(std::make_unique<TiledBG>(param.game.game_area.rect, TiledBGMode::DIAGONAL)), fade_in_(std::make_unique<Fade>()), fade_out_(std::make_unique<Fade>()), text_texture_(SDL_CreateTexture(Screen::get()->getRenderer(), SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, static_cast<int>(param.game.width), static_cast<int>(param.game.height))), canvas_(SDL_CreateTexture(Screen::get()->getRenderer(), SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, static_cast<int>(param.game.width), static_cast<int>(param.game.height))) {
|
||||
: balloon_manager_(std::make_unique<BalloonManager>(nullptr)),
|
||||
tiled_bg_(std::make_unique<TiledBG>(param.game.game_area.rect, TiledBGMode::DIAGONAL)),
|
||||
fade_in_(std::make_unique<Fade>()),
|
||||
fade_out_(std::make_unique<Fade>()),
|
||||
text_texture_(SDL_CreateTexture(Screen::get()->getRenderer(), SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, static_cast<int>(param.game.width), static_cast<int>(param.game.height))),
|
||||
canvas_(SDL_CreateTexture(Screen::get()->getRenderer(), SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, static_cast<int>(param.game.width), static_cast<int>(param.game.height))) {
|
||||
if (text_texture_ == nullptr) {
|
||||
throw std::runtime_error("Failed to create SDL texture for text.");
|
||||
}
|
||||
|
||||
@@ -49,7 +49,18 @@
|
||||
|
||||
// Constructor
|
||||
Game::Game(Player::Id player_id, int current_stage, bool demo)
|
||||
: renderer_(Screen::get()->getRenderer()), screen_(Screen::get()), input_(Input::get()), canvas_(SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, param.game.play_area.rect.w, param.game.play_area.rect.h)), pause_manager_(std::make_unique<PauseManager>([this](bool is_paused) { onPauseStateChanged(is_paused); })), stage_manager_(std::make_unique<StageManager>()), balloon_manager_(std::make_unique<BalloonManager>(stage_manager_.get())), background_(std::make_unique<Background>(stage_manager_->getPowerNeededToReachStage(stage_manager_->getTotalStages() - 1))), fade_in_(std::make_unique<Fade>()), fade_out_(std::make_unique<Fade>()), tabe_(std::make_unique<Tabe>()), hit_(Hit(Resource::get()->getTexture("hit.png"))) {
|
||||
: renderer_(Screen::get()->getRenderer()),
|
||||
screen_(Screen::get()),
|
||||
input_(Input::get()),
|
||||
canvas_(SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, param.game.play_area.rect.w, param.game.play_area.rect.h)),
|
||||
pause_manager_(std::make_unique<PauseManager>([this](bool is_paused) { onPauseStateChanged(is_paused); })),
|
||||
stage_manager_(std::make_unique<StageManager>()),
|
||||
balloon_manager_(std::make_unique<BalloonManager>(stage_manager_.get())),
|
||||
background_(std::make_unique<Background>(stage_manager_->getPowerNeededToReachStage(stage_manager_->getTotalStages() - 1))),
|
||||
fade_in_(std::make_unique<Fade>()),
|
||||
fade_out_(std::make_unique<Fade>()),
|
||||
tabe_(std::make_unique<Tabe>()),
|
||||
hit_(Hit(Resource::get()->getTexture("hit.png"))) {
|
||||
// Pasa variables
|
||||
demo_.enabled = demo;
|
||||
|
||||
|
||||
@@ -29,7 +29,14 @@
|
||||
|
||||
// Constructor
|
||||
HiScoreTable::HiScoreTable()
|
||||
: renderer_(Screen::get()->getRenderer()), backbuffer_(SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, param.game.width, param.game.height)), fade_(std::make_unique<Fade>()), background_(std::make_unique<Background>()), ticks_(0), view_area_(SDL_FRect{0, 0, param.game.width, param.game.height}), fade_mode_(Fade::Mode::IN), background_fade_color_(Color(0, 0, 0)) {
|
||||
: renderer_(Screen::get()->getRenderer()),
|
||||
backbuffer_(SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, param.game.width, param.game.height)),
|
||||
fade_(std::make_unique<Fade>()),
|
||||
background_(std::make_unique<Background>()),
|
||||
ticks_(0),
|
||||
view_area_(SDL_FRect{0, 0, param.game.width, param.game.height}),
|
||||
fade_mode_(Fade::Mode::IN),
|
||||
background_fade_color_(Color(0, 0, 0)) {
|
||||
// Inicializa el resto
|
||||
Section::name = Section::Name::HI_SCORE_TABLE;
|
||||
SDL_SetTextureBlendMode(backbuffer_, SDL_BLENDMODE_BLEND);
|
||||
|
||||
@@ -26,7 +26,12 @@
|
||||
|
||||
// Constructor
|
||||
Instructions::Instructions()
|
||||
: renderer_(Screen::get()->getRenderer()), texture_(SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, param.game.width, param.game.height)), backbuffer_(SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, param.game.width, param.game.height)), text_(Resource::get()->getText("smb2")), tiled_bg_(std::make_unique<TiledBG>(param.game.game_area.rect, TiledBGMode::STATIC)), fade_(std::make_unique<Fade>()) {
|
||||
: renderer_(Screen::get()->getRenderer()),
|
||||
texture_(SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, param.game.width, param.game.height)),
|
||||
backbuffer_(SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, param.game.width, param.game.height)),
|
||||
text_(Resource::get()->getText("smb2")),
|
||||
tiled_bg_(std::make_unique<TiledBG>(param.game.game_area.rect, TiledBGMode::STATIC)),
|
||||
fade_(std::make_unique<Fade>()) {
|
||||
// Configura las texturas
|
||||
SDL_SetTextureBlendMode(backbuffer_, SDL_BLENDMODE_BLEND);
|
||||
SDL_SetTextureBlendMode(texture_, SDL_BLENDMODE_BLEND);
|
||||
|
||||
@@ -34,7 +34,9 @@ struct Line { // Almacena información de línea animada
|
||||
|
||||
// Constructor de Line
|
||||
Line(int y, float x, int direction)
|
||||
: y(y), x(x), direction(direction) {}
|
||||
: y(y),
|
||||
x(x),
|
||||
direction(direction) {}
|
||||
};
|
||||
|
||||
// Clase Instructions
|
||||
|
||||
@@ -37,7 +37,13 @@ class Texture;
|
||||
|
||||
// Constructor
|
||||
Title::Title()
|
||||
: text_(Resource::get()->getText("smb2_grad")), fade_(std::make_unique<Fade>()), tiled_bg_(std::make_unique<TiledBG>(param.game.game_area.rect, TiledBGMode::RANDOM)), game_logo_(std::make_unique<GameLogo>(param.game.game_area.center_x, param.title.title_c_c_position)), mini_logo_sprite_(std::make_unique<Sprite>(Resource::get()->getTexture("logo_jailgames_mini.png"))), state_(TitleState::LOGO_ANIMATING), num_controllers_(Input::get()->getNumGamepads()) {
|
||||
: text_(Resource::get()->getText("smb2_grad")),
|
||||
fade_(std::make_unique<Fade>()),
|
||||
tiled_bg_(std::make_unique<TiledBG>(param.game.game_area.rect, TiledBGMode::RANDOM)),
|
||||
game_logo_(std::make_unique<GameLogo>(param.game.game_area.center_x, param.title.title_c_c_position)),
|
||||
mini_logo_sprite_(std::make_unique<Sprite>(Resource::get()->getTexture("logo_jailgames_mini.png"))),
|
||||
state_(TitleState::LOGO_ANIMATING),
|
||||
num_controllers_(Input::get()->getNumGamepads()) {
|
||||
// Configura objetos
|
||||
tiled_bg_->setColor(param.title.bg_color);
|
||||
game_logo_->enable();
|
||||
|
||||
@@ -9,11 +9,11 @@
|
||||
#include <string_view> // Para string_view
|
||||
|
||||
#include "color.h" // Para Color
|
||||
#include "resource_helper.h" // Para ResourceHelper
|
||||
#include "screen.h" // Para Screen
|
||||
#include "sprite.h" // Para Sprite
|
||||
#include "texture.h" // Para Texture
|
||||
#include "utils.h" // Para getFileName, printWithDots
|
||||
#include "resource_helper.h" // Para ResourceHelper
|
||||
|
||||
// Constructor
|
||||
Text::Text(const std::shared_ptr<Texture> &texture, const std::string &text_file) {
|
||||
@@ -200,7 +200,7 @@ void Text::writeColored(int x, int y, const std::string &text, Color color, int
|
||||
}
|
||||
|
||||
// Escribe el texto con colores usando un sprite específico
|
||||
void Text::writeColoredWithSprite(Sprite* sprite, int x, int y, const std::string &text, Color color, int kerning, int length) {
|
||||
void Text::writeColoredWithSprite(Sprite *sprite, int x, int y, const std::string &text, Color color, int kerning, int length) {
|
||||
int shift = 0;
|
||||
const std::string_view VISIBLE_TEXT = (length == -1) ? std::string_view(text) : std::string_view(text).substr(0, length);
|
||||
|
||||
@@ -391,7 +391,7 @@ auto Text::loadFile(const std::string &file_path) -> std::shared_ptr<Text::File>
|
||||
file.open(file_path);
|
||||
}
|
||||
|
||||
std::istream& input_stream = using_resource_data ? stream : static_cast<std::istream&>(file);
|
||||
std::istream &input_stream = using_resource_data ? stream : static_cast<std::istream &>(file);
|
||||
|
||||
if ((using_resource_data && stream.good()) || (!using_resource_data && file.is_open() && file.good())) {
|
||||
std::string buffer;
|
||||
|
||||
@@ -84,7 +84,7 @@ class Text {
|
||||
static auto loadFile(const std::string &file_path) -> std::shared_ptr<Text::File>; // Llena una estructura Text::File desde un fichero
|
||||
|
||||
// --- Métodos privados ---
|
||||
void writeColoredWithSprite(Sprite* sprite, int x, int y, const std::string &text, Color color, int kerning = 1, int length = -1); // Escribe con un sprite específico
|
||||
void writeColoredWithSprite(Sprite *sprite, int x, int y, const std::string &text, Color color, int kerning = 1, int length = -1); // Escribe con un sprite específico
|
||||
void writeStrokeWithAlpha(int x, int y, const std::string &text, int kerning, Color stroke_color, Uint8 shadow_distance, int length = -1); // Escribe stroke con alpha correcto
|
||||
|
||||
private:
|
||||
|
||||
@@ -14,9 +14,9 @@
|
||||
|
||||
#include "color.h" // Para getFileName, Color, printWithDots
|
||||
#include "external/gif.h" // Para Gif
|
||||
#include "resource_helper.h" // Para ResourceHelper
|
||||
#include "stb_image.h" // Para stbi_image_free, stbi_load, STBI_rgb_alpha
|
||||
#include "utils.h"
|
||||
#include "resource_helper.h" // Para ResourceHelper
|
||||
|
||||
// Constructor
|
||||
Texture::Texture(SDL_Renderer *renderer, std::string path)
|
||||
@@ -396,7 +396,7 @@ auto Texture::readPalFile(const std::string &file_path) -> Palette {
|
||||
}
|
||||
}
|
||||
|
||||
std::istream& input_stream = using_resource_data ? stream : static_cast<std::istream&>(file);
|
||||
std::istream &input_stream = using_resource_data ? stream : static_cast<std::istream &>(file);
|
||||
|
||||
std::string line;
|
||||
int line_number = 0;
|
||||
|
||||
@@ -21,7 +21,9 @@ struct Surface {
|
||||
|
||||
// Constructor
|
||||
Surface(Uint16 width, Uint16 height, std::shared_ptr<Uint8[]> pixels) // NOLINT(modernize-avoid-c-arrays)
|
||||
: data(std::move(pixels)), w(width), h(height) {}
|
||||
: data(std::move(pixels)),
|
||||
w(width),
|
||||
h(height) {}
|
||||
};
|
||||
|
||||
// Clase Texture: gestiona texturas, paletas y renderizado
|
||||
|
||||
@@ -23,7 +23,9 @@ class MenuOption {
|
||||
|
||||
// --- Constructor y destructor ---
|
||||
MenuOption(std::string caption, ServiceMenu::SettingsGroup group, bool hidden = false)
|
||||
: caption_(std::move(caption)), group_(group), hidden_(hidden) {}
|
||||
: caption_(std::move(caption)),
|
||||
group_(group),
|
||||
hidden_(hidden) {}
|
||||
virtual ~MenuOption() = default;
|
||||
|
||||
// --- Getters ---
|
||||
@@ -52,7 +54,8 @@ class MenuOption {
|
||||
class BoolOption : public MenuOption {
|
||||
public:
|
||||
BoolOption(const std::string &cap, ServiceMenu::SettingsGroup grp, bool *var)
|
||||
: MenuOption(cap, grp), linked_variable_(var) {}
|
||||
: MenuOption(cap, grp),
|
||||
linked_variable_(var) {}
|
||||
|
||||
[[nodiscard]] auto getBehavior() const -> Behavior override { return Behavior::ADJUST; }
|
||||
[[nodiscard]] auto getValueAsString() const -> std::string override {
|
||||
@@ -74,7 +77,11 @@ class BoolOption : public MenuOption {
|
||||
class IntOption : public MenuOption {
|
||||
public:
|
||||
IntOption(const std::string &cap, ServiceMenu::SettingsGroup grp, int *var, int min, int max, int step)
|
||||
: MenuOption(cap, grp), linked_variable_(var), min_value_(min), max_value_(max), step_value_(step) {}
|
||||
: MenuOption(cap, grp),
|
||||
linked_variable_(var),
|
||||
min_value_(min),
|
||||
max_value_(max),
|
||||
step_value_(step) {}
|
||||
|
||||
[[nodiscard]] auto getBehavior() const -> Behavior override { return Behavior::ADJUST; }
|
||||
[[nodiscard]] auto getValueAsString() const -> std::string override { return std::to_string(*linked_variable_); }
|
||||
@@ -150,7 +157,8 @@ class ListOption : public MenuOption {
|
||||
class FolderOption : public MenuOption {
|
||||
public:
|
||||
FolderOption(const std::string &cap, ServiceMenu::SettingsGroup grp, ServiceMenu::SettingsGroup target)
|
||||
: MenuOption(cap, grp), target_group_(target) {}
|
||||
: MenuOption(cap, grp),
|
||||
target_group_(target) {}
|
||||
|
||||
[[nodiscard]] auto getBehavior() const -> Behavior override { return Behavior::SELECT; }
|
||||
[[nodiscard]] auto getTargetGroup() const -> ServiceMenu::SettingsGroup override { return target_group_; }
|
||||
@@ -162,7 +170,8 @@ class FolderOption : public MenuOption {
|
||||
class ActionOption : public MenuOption {
|
||||
public:
|
||||
ActionOption(const std::string &cap, ServiceMenu::SettingsGroup grp, std::function<void()> action, bool hidden = false)
|
||||
: MenuOption(cap, grp, hidden), action_(std::move(action)) {}
|
||||
: MenuOption(cap, grp, hidden),
|
||||
action_(std::move(action)) {}
|
||||
|
||||
[[nodiscard]] auto getBehavior() const -> Behavior override { return Behavior::SELECT; }
|
||||
void executeAction() override {
|
||||
@@ -183,7 +192,11 @@ class ActionListOption : public MenuOption {
|
||||
using ActionExecutor = std::function<void()>;
|
||||
|
||||
ActionListOption(const std::string &caption, ServiceMenu::SettingsGroup group, std::vector<std::string> options, ValueGetter getter, ValueSetter setter, ActionExecutor action_executor, bool hidden = false)
|
||||
: MenuOption(caption, group, hidden), options_(std::move(options)), value_getter_(std::move(getter)), value_setter_(std::move(setter)), action_executor_(std::move(action_executor)) {
|
||||
: MenuOption(caption, group, hidden),
|
||||
options_(std::move(options)),
|
||||
value_getter_(std::move(getter)),
|
||||
value_setter_(std::move(setter)),
|
||||
action_executor_(std::move(action_executor)) {
|
||||
updateCurrentIndex();
|
||||
}
|
||||
|
||||
|
||||
@@ -44,7 +44,8 @@ void MenuRenderer::ShowHideAnimation::stop() {
|
||||
}
|
||||
|
||||
MenuRenderer::MenuRenderer(const ServiceMenu *menu_state, std::shared_ptr<Text> element_text, std::shared_ptr<Text> title_text)
|
||||
: element_text_(std::move(element_text)), title_text_(std::move(title_text)) {
|
||||
: element_text_(std::move(element_text)),
|
||||
title_text_(std::move(title_text)) {
|
||||
initializeMaxSizes();
|
||||
setPosition(param.game.game_area.center_x, param.game.game_area.center_y, PositionMode::CENTERED);
|
||||
}
|
||||
|
||||
@@ -69,7 +69,9 @@ class Notifier {
|
||||
|
||||
// Constructor
|
||||
explicit Notification()
|
||||
: texture(nullptr), sprite(nullptr), rect{0, 0, 0, 0} {}
|
||||
: texture(nullptr),
|
||||
sprite(nullptr),
|
||||
rect{0, 0, 0, 0} {}
|
||||
};
|
||||
|
||||
// --- Objetos y punteros ---
|
||||
|
||||
@@ -49,7 +49,6 @@ void ServiceMenu::toggle() {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (!enabled_) { // Si está cerrado, abrir
|
||||
reset();
|
||||
Options::gamepad_manager.assignAndLinkGamepads();
|
||||
|
||||
@@ -7,7 +7,9 @@
|
||||
|
||||
// Constructor: inicializa el renderizador, el texto y el color del mensaje
|
||||
UIMessage::UIMessage(std::shared_ptr<Text> text_renderer, std::string message_text, const Color &color)
|
||||
: text_renderer_(std::move(text_renderer)), text_(std::move(message_text)), color_(color) {}
|
||||
: text_renderer_(std::move(text_renderer)),
|
||||
text_(std::move(message_text)),
|
||||
color_(color) {}
|
||||
|
||||
// Muestra el mensaje en la posición base_x, base_y con animación de entrada desde arriba
|
||||
void UIMessage::show() {
|
||||
|
||||
@@ -22,9 +22,14 @@ struct Overrides {
|
||||
|
||||
struct Circle {
|
||||
int x, y, r; // Coordenadas y radio
|
||||
Circle() : x(0), y(0), r(0) {}
|
||||
Circle()
|
||||
: x(0),
|
||||
y(0),
|
||||
r(0) {}
|
||||
Circle(int x_coord, int y_coord, int radius)
|
||||
: x(x_coord), y(y_coord), r(radius) {}
|
||||
: x(x_coord),
|
||||
y(y_coord),
|
||||
r(radius) {}
|
||||
};
|
||||
|
||||
struct DemoKeys {
|
||||
@@ -36,7 +41,12 @@ struct DemoKeys {
|
||||
Uint8 fire_right;
|
||||
|
||||
explicit DemoKeys(Uint8 l = 0, Uint8 r = 0, Uint8 ni = 0, Uint8 f = 0, Uint8 fl = 0, Uint8 fr = 0)
|
||||
: left(l), right(r), no_input(ni), fire(f), fire_left(fl), fire_right(fr) {}
|
||||
: left(l),
|
||||
right(r),
|
||||
no_input(ni),
|
||||
fire(f),
|
||||
fire_left(fl),
|
||||
fire_right(fr) {}
|
||||
};
|
||||
|
||||
// --- Tipos ---
|
||||
@@ -49,9 +59,16 @@ struct Demo {
|
||||
DemoKeys keys; // Variable con las pulsaciones de teclas del modo demo
|
||||
std::vector<DemoData> data; // Vector con diferentes sets de datos con los movimientos para la demo
|
||||
|
||||
Demo() : enabled(false), recording(false), counter(0) {}
|
||||
Demo()
|
||||
: enabled(false),
|
||||
recording(false),
|
||||
counter(0) {}
|
||||
Demo(bool e, bool r, int c, const DemoKeys &k, const std::vector<DemoData> &d)
|
||||
: enabled(e), recording(r), counter(c), keys(k), data(d) {}
|
||||
: enabled(e),
|
||||
recording(r),
|
||||
counter(c),
|
||||
keys(k),
|
||||
data(d) {}
|
||||
};
|
||||
|
||||
struct Zone {
|
||||
|
||||
Reference in New Issue
Block a user