diff --git a/data/gfx/player.png b/data/gfx/player.png deleted file mode 100644 index 554236e..0000000 Binary files a/data/gfx/player.png and /dev/null differ diff --git a/data/gfx/player1.gif b/data/gfx/player1.gif new file mode 100644 index 0000000..d436b6d Binary files /dev/null and b/data/gfx/player1.gif differ diff --git a/data/gfx/player1_power.gif b/data/gfx/player1_power.gif new file mode 100644 index 0000000..969fd24 Binary files /dev/null and b/data/gfx/player1_power.gif differ diff --git a/data/gfx/player2.gif b/data/gfx/player2.gif new file mode 100644 index 0000000..87930bf Binary files /dev/null and b/data/gfx/player2.gif differ diff --git a/data/gfx/player2_power.gif b/data/gfx/player2_power.gif new file mode 100644 index 0000000..53b139c Binary files /dev/null and b/data/gfx/player2_power.gif differ diff --git a/data/gfx/player_power.png b/data/gfx/player_power.png deleted file mode 100644 index 750c20b..0000000 Binary files a/data/gfx/player_power.png and /dev/null differ diff --git a/source/director.cpp b/source/director.cpp index 8a48a0e..c89fbb1 100644 --- a/source/director.cpp +++ b/source/director.cpp @@ -363,9 +363,11 @@ bool Director::setFileList() asset->add(prefix + "/data/gfx/title_dust.png", t_bitmap); asset->add(prefix + "/data/gfx/title_dust.ani", t_data); - asset->add(prefix + "/data/gfx/player.png", t_bitmap); + asset->add(prefix + "/data/gfx/player1.png", t_bitmap); + asset->add(prefix + "/data/gfx/player2.png", t_bitmap); asset->add(prefix + "/data/gfx/player.ani", t_data); - asset->add(prefix + "/data/gfx/player_power.png", t_bitmap); + asset->add(prefix + "/data/gfx/player1_power.png", t_bitmap); + asset->add(prefix + "/data/gfx/player2_power.png", t_bitmap); asset->add(prefix + "/data/gfx/player_power.ani", t_data); // Fuentes de texto diff --git a/source/game.cpp b/source/game.cpp index b273787..48efa82 100644 --- a/source/game.cpp +++ b/source/game.cpp @@ -453,19 +453,19 @@ void Game::loadMedia() itemTextures.push_back(item6); // Texturas - Player1 - Texture *player1 = new Texture(renderer, asset->get("player.png")); + Texture *player1 = new Texture(renderer, asset->get("player1.png")); player1Textures.push_back(player1); - Texture *player1Power = new Texture(renderer, asset->get("player_power.png")); + Texture *player1Power = new Texture(renderer, asset->get("player1_power.png")); player1Textures.push_back(player1Power); playerTextures.push_back(player1Textures); // Texturas - Player2 - Texture *player2 = new Texture(renderer, asset->get("player.png")); + Texture *player2 = new Texture(renderer, asset->get("player2.png")); player2Textures.push_back(player2); - Texture *player2Power = new Texture(renderer, asset->get("player_power.png")); + Texture *player2Power = new Texture(renderer, asset->get("player2_power.png")); player2Textures.push_back(player2Power); playerTextures.push_back(player2Textures);