Classe Screen melitonada
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@@ -5,10 +5,10 @@
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#define GAME_OVER_COUNTER 350
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// Constructor
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Game::Game(int playerID, int currentStage, bool demo, Screen *screen, Asset *asset, Input *input, JA_Music_t *music)
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Game::Game(int playerID, int currentStage, bool demo, Asset *asset, Input *input, JA_Music_t *music)
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{
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// Copia los punteros
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this->screen = screen;
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screen = Screen::get();
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this->asset = asset;
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this->input = input;
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this->music = music;
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