Classe Screen melitonada
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@@ -2,11 +2,11 @@
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#include "param.h"
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// Constructor
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GameLogo::GameLogo(SDL_Renderer *renderer, Screen *screen, Asset *asset, int x, int y)
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GameLogo::GameLogo(Asset *asset, int x, int y)
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{
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// Copia los punteros
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this->renderer = renderer;
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this->screen = screen;
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screen = Screen::get();
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renderer = screen->getRenderer();
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this->asset = asset;
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this->x = x;
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this->y = y;
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