Classe Screen melitonada

This commit is contained in:
2024-09-28 11:11:11 +02:00
parent f2cc0dc352
commit 92f7f540c0
19 changed files with 90 additions and 54 deletions

View File

@@ -3,13 +3,13 @@
#include "options.h"
// Constructor
Title::Title(Screen *screen, Asset *asset, Input *input, JA_Music_t *music)
Title::Title(Asset *asset, Input *input, JA_Music_t *music)
{
// Copia las direcciones de los punteros y objetos
this->screen = screen;
this->input = input;
this->asset = asset;
this->music = music;
screen = Screen::get();
SDL_Renderer *renderer = screen->getRenderer();
// Reserva memoria y crea los objetos
@@ -24,9 +24,9 @@ Title::Title(Screen *screen, Asset *asset, Input *input, JA_Music_t *music)
miniLogoTexture = new Texture(renderer, asset->get("logo_jailgames_mini.png"));
miniLogoSprite = new Sprite(param.game.gameArea.centerX - miniLogoTexture->getWidth() / 2, 0, miniLogoTexture->getWidth(), miniLogoTexture->getHeight(), miniLogoTexture);
tiledbg = new Tiledbg(renderer, asset, {0, 0, param.game.width, param.game.height}, TILED_MODE_RANDOM);
tiledbg = new Tiledbg(asset->get("title_bg_tile.png"), {0, 0, param.game.width, param.game.height}, TILED_MODE_RANDOM);
gameLogo = new GameLogo(renderer, screen, asset, param.game.gameArea.centerX, param.title.titleCCPosition);
gameLogo = new GameLogo(asset, param.game.gameArea.centerX, param.title.titleCCPosition);
gameLogo->enable();
defineButtons = new DefineButtons(input, text2);